Portaldistancefar (Material global keyword)
The information on this page is specific to Quake 4 .
Description
Controls when to forcibly close a visportal .
Usage
In the global section of your material shader type…
portaldistancefar [float]
Parameters
- [float] - the distance from the player in game units at which point the visportal will close.
Notes
Visportals usually only close in a specific set of circunstances; this keyword overrides that behaviour which can lead to noticeable visual artefacts so choose a distance to minimise it. See also the portalimage and portaldistancenear keywords.