Portaldistancenear (Material global keyword)
The information on this page is specific to Quake 4 .
Description
Controls when to start closing a visportal .
Usage
In the global section of your material shader type…
portaldistancenear [float]
Parameters
- [float] - the distance from the player in game units at which point the visportal will start to close.
Notes
Visportals usually only close in a specific set of circumstances; this keyword overrides that behaviour which can lead to noticeable visual artefacts so choose a distance to minimise it. See also the portalimage and portaldistancefar keywords.