Target entity fadeout (entity)

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Description

Target an entity to fade out its color. Transition starts when the target_entity_fadeout is triggered..

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
_color Color to fade to. Default: 0 0 0
angle Description not available.
anim Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Set to 1 to make the entity to work while camera is active.
classname target_entity_fadeout.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
editor_color XXXX Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_usage Target an entity to fade out.
editor_var XXXX Description not available.
fadeTime How long fade should take(Seconds). Default: 1
guiTarget Description not available.
health Description not available.
hide Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
name Entity name.
networkSync Description not available.
neverDormant Description not available.
noGrab Description not available.
noclipmodel Description not available.
origin Entity origin.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
solidForTeam Description not available.
spawnclass idTarget_FadeEntity.
target Entity to fade out.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.