Ai attackcone once (entity)
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Description
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Description not available. |
anim | Animation prefix for attack type |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
editor_color | Description not available. |
editor_combatnode | Description not available. |
editor_copy1 | Description not available. |
editor_copy2 | Description not available. |
editor_copy3 | Description not available. |
editor_copy4 | Description not available. |
editor_copy5 | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_usage | |
editor_var XXXX | Description not available. |
fov | Angle width of the cone |
guiTarget | Description not available. |
health | Description not available. |
height | Specifies the Z height of the cone centered around the origin of the entity. This means it goes down half the height and up half the height. |
hide | Description not available. |
max | Maximum distance player can be from node |
max_wait | Maximum amount of time to wait between attacks |
maxs | Description not available. |
min | Minimum distance player can be from node |
min_wait | Minimum amount of time to wait between attacks |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noGrab | Description not available. |
noclipmodel | Description not available. |
num_shots | Max number of shots to fire per attack |
offset | Vector amount to offset cone from origin of entity |
origin | Description not available. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
target | Description not available. |
use_once | When set, node is disabled after it’s used. |
wait_anim | Description not available. |
Inheritance
This entity is derived from the following:
- idEntity
- idCombatNode
- ai_attackcone_once
- idCombatNode
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.