Doom 3

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Editing Categories:

General information about producing and distributing mods
Modification of the engine’s source code
Information about level design and the tools
Modelling and file format information
Explanation of material shaders and image files
Information about Scripting for GUIs and Levels
Declarations define the properties and behavior of game content
Audio design
The creation of musical tracks and sound effects

Featured Articles:

How to get help
A good introduction to the use of this wiki
Everything you need to know about the Doom 3 engine console
Script events
Doom 3 relevant script events
Startup parameters
Parameters you can add when starting Doom 3
Folder structure
An overview over the folders used by Doom 3
File formats
All the different file formats used by the Doom 3 engine
Tutorial list
An extensive list to tutorials on a wide range of topics

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High quality links:

Other interesting id Tech engine editing sites:
The premier discussion forum for all Doom 3 engine games
(Mirror of) The official id Software website for Doom 3 engine editing

Doom 3 game and engine:

The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines:

  • Unified lighting system
  • Fully dynamic shadowing
  • Interactive, resolution-independent surfaces, called GUIs
  • Built-in editors sharing the same renderer pipeline as the game
  • Strong and flexible scripting language
  • Material shaders with bump- and specularity-map support
  • Physics system
  • Inverse Kinematics for characters/monsters

Doom 3 was created by id Software and published by Activision . Release date for the PC version was August 3, 2004.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 1.5 or Athlon XP 1500+
  • Memory: 384MB
  • Storage: 2.2GB
  • Sound: 100% DirectX 9.0b Compliant / 16-bit
  • Video: 100% DirectX 9.0b Compliant / 64MB RAM

ROE Expansion:

  • Storage: Additional 1030MB
  • Video: 100% DirectX 9.0c Compliant