Func door (entity)

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Description

Door.

Good for:

  • Slide doors
  • Elevator platforms

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
angle Determines the opening direction.
anim Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
crusher Description not available.
cylinder Description not available.
dmg Damage to do to the entity which stops a door from closing.
editor_bool XXXX Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_mover Description not available.
editor_snd XXXX Description not available.
editor_usage Door.
editor_var XXXX Description not available.
guiTarget Description not available.
health If set, the door opens when sufficient damage is done to it.
hide Description not available.
lip lip remaining at end of move.
locked used in conjunction with no_touch,the door must be triggered by a trigger, after which it works normally. if locked = 1 then the door opens when unlocked, if locked = 2 then the door just becomes unlocked..
maxs Description not available.
mins Description not available.
model Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noGrab Description not available.
no_touch Defines if the door opens when a creature (a player or NPC) comes near it. (Default is 1 )
noclipmodel Description not available.
origin Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
snd_close Description not available.
snd_locked Description not available.
snd_open Description not available.
snd_opened Description not available.
snd_unlocked Description not available.
solidForTeam Description not available.
spawnclass Description not available.
speed movement speed.
start_open Description not available.
target Description not available.
team All doors with the same “team” value (arbitrary text strings allowed) will open and close synchronously as soon as one of the doors gets triggered. Useful for double doors.
triggersize sets the amount the trigger extends from the door.
wait The duration in seconds until the door closes after it opened. In Doom 3, the default value is 3 seconds.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

  • When the wait value is set to -1 , the door never closes.
  • To create a door operated only by triggers: set no_touch to 1 , and set wait to -1 .