Func door (entity)
This page has been added by PyBot. You can help by verifying and completing the info on this page.
This page is a Stub. You can help us by expanding it.
Description
Door.
Good for:
- Slide doors
- Elevator platforms
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Determines the opening direction. |
anim | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
crusher | Description not available. |
cylinder | Description not available. |
dmg | Damage to do to the entity which stops a door from closing. |
editor_bool XXXX | Description not available. |
editor_color | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_mover | Description not available. |
editor_snd XXXX | Description not available. |
editor_usage | Door. |
editor_var XXXX | Description not available. |
guiTarget | Description not available. |
health | If set, the door opens when sufficient damage is done to it. |
hide | Description not available. |
lip | lip remaining at end of move. |
locked | used in conjunction with no_touch,the door must be triggered by a trigger, after which it works normally. if locked = 1 then the door opens when unlocked, if locked = 2 then the door just becomes unlocked.. |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noGrab | Description not available. |
no_touch | Defines if the door opens when a creature (a player or NPC) comes near it. (Default is 1 ) |
noclipmodel | Description not available. |
origin | Description not available. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
snd_close | Description not available. |
snd_locked | Description not available. |
snd_open | Description not available. |
snd_opened | Description not available. |
snd_unlocked | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
speed | movement speed. |
start_open | Description not available. |
target | Description not available. |
team | All doors with the same “team” value (arbitrary text strings allowed) will open and close synchronously as soon as one of the doors gets triggered. Useful for double doors. |
triggersize | sets the amount the trigger extends from the door. |
wait | The duration in seconds until the door closes after it opened. In Doom 3, the default value is 3 seconds. |
Inheritance
This entity is derived from the following:
- idEntity
- idMover_Binary
- idDoor
- func_door
- idDoor
- idMover_Binary
Note : Entries marked in italics are classes defined in the SDK.
Notes
- When the wait value is set to -1 , the door never closes.
- To create a door operated only by triggers: set no_touch to 1 , and set wait to -1 .