Info player teleport (entity)

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Description

Spawning position player after cinematic. When triggered, player will be moved to this location.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
angle Description not available.
anim Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_showangle Description not available.
editor_usage Spawning position player after cinematic. When triggered, player will be moved to this location.
editor_var XXXX Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noGrab Description not available.
noclipmodel Description not available.
origin Description not available.
push How much of a push to give to the player when he is teleported.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
solidForTeam Description not available.
spawnclass Description not available.
target Description not available.
visualEffect How long to show the view from the visualView.
visualView Camera to set player’s view to when he is teleported.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Steps to create a working teleporter:

  • Create a trigger_multiple as the starting point of your teleporter.
  • Create an info_player_teleport as the destination of your teleporter.
  • Connect (Ctrl+K) the trigger_multiple to the info_player_teleport.

Players touching the trigger_multiple will be transferred to the position of the info_player_teleport.

If you want to allow projectiles to fly through your teleporter, you have to modify the trigger_multiple:

  • Set “anyTouch” key to “1”.
  • Set “projectile_trigger” key to “1”.
  • Set “wait” key to “0” to make sure that every projectile gets teleported. The default is 0.5 which causes problems for fast weapons like the nailgun.
  • Change the texture of the trigger_multiple to “common/trigshotclip”.