Info player teleport (entity)
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Description
Spawning position player after cinematic. When triggered, player will be moved to this location.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Description not available. |
anim | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
editor_color | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_showangle | Description not available. |
editor_usage | Spawning position player after cinematic. When triggered, player will be moved to this location. |
editor_var XXXX | Description not available. |
guiTarget | Description not available. |
health | Description not available. |
hide | Description not available. |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noGrab | Description not available. |
noclipmodel | Description not available. |
origin | Description not available. |
push | How much of a push to give to the player when he is teleported. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
target | Description not available. |
visualEffect | How long to show the view from the visualView. |
visualView | Camera to set player’s view to when he is teleported. |
Inheritance
This entity is derived from the following:
- idEntity
- idPlayerStart
- info_player_teleport
- idPlayerStart
Note : Entries marked in italics are classes defined in the SDK.
Notes
Steps to create a working teleporter:
- Create a trigger_multiple as the starting point of your teleporter.
- Create an info_player_teleport as the destination of your teleporter.
- Connect (Ctrl+K) the trigger_multiple to the info_player_teleport.
Players touching the trigger_multiple will be transferred to the position of the info_player_teleport.
If you want to allow projectiles to fly through your teleporter, you have to modify the trigger_multiple:
- Set “anyTouch” key to “1”.
- Set “projectile_trigger” key to “1”.
- Set “wait” key to “0” to make sure that every projectile gets teleported. The default is 0.5 which causes problems for fast weapons like the nailgun.
- Change the texture of the trigger_multiple to “common/trigshotclip”.