Trigger multiple (entity)

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Description

Variable sized repeatable trigger. Must be targeted at one or more entities.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
The XXXX Description not available.
angle Description not available.
anim Description not available.
anyTouch Anything can touch it, players, mobs.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
call Script function to call when triggered. Function may take an optional parameter of data type “entity”, which refers to the entity that triggered the trigger_multiple.
_callWithTargets If connected to N targets, trigger_multiple will call the script function specified by <call> N times, each time passing one of the targets as the optional entity parameter. The targets themselves will not be triggered and the script function will be called repeatedly for all targets as long as the player is touching the trigger_multiple. <wait> will be ignored for the function calls, so this will result in a _lot_ of repetitive calls.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
delay Seconds to wait before firing after triggered.
editor_color Description not available.
editor_material Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_usage Variable sized repeatable trigger. Must be targeted at one or more entities.
editor_var XXXX Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noClient Can’t be touched by players, but can be touched by other entities (func_activators, for instance).
noGrab Description not available.
noTouch Cannot be touched, must be triggered.
noclipmodel Description not available.
onlyVehicle When set to 1, only a vehicle can activate this trigger. NOTE: This 100% overrides anyTouch, noTouch, and noClient.
origin Description not available.
projectile_trigger Projectiles can activate the trigger. Requires also setting <anyTouch> and applying the “common/trigshotclip” texture. Useful for teleporters .
quakeChance How likely this trigger_multiple will be activated by func_earthquakes. value is 0…1, default is 0.
random Wait variance. trigger waits wait + or - random after firing targets before triggering again.
random_delay Delay variance. trigger waits delay + or - random_delay before firing targets.
removeItem Item specified by <requires> is removed from inventory when used.
requires Item required in player’s inventory to fire.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
solidForTeam Description not available.
spawnclass Description not available.
target Description not available.
triggerFirst Don’t activate until triggered.
triggerWithSelf When using <call> to execute a script function when triggered, don’t pass the entity that triggered the trigger_multiple. Instead, pass the trigger_multiple itself as an optional parameter.
wait Seconds between triggerings. Use ‘-1’ to indicate one time only. Default 0.5.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.