Trigger multiple (entity)
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Description
Variable sized repeatable trigger. Must be targeted at one or more entities.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
The XXXX | Description not available. |
angle | Description not available. |
anim | Description not available. |
anyTouch | Anything can touch it, players, mobs. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
call | Script function to call when triggered. Function may take an optional parameter of data type “entity”, which refers to the entity that triggered the trigger_multiple. |
_callWithTargets | If connected to N targets, trigger_multiple will call the script function specified by <call> N times, each time passing one of the targets as the optional entity parameter. The targets themselves will not be triggered and the script function will be called repeatedly for all targets as long as the player is touching the trigger_multiple. <wait> will be ignored for the function calls, so this will result in a _lot_ of repetitive calls. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
delay | Seconds to wait before firing after triggered. |
editor_color | Description not available. |
editor_material | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. |
editor_var XXXX | Description not available. |
guiTarget | Description not available. |
health | Description not available. |
hide | Description not available. |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noClient | Can’t be touched by players, but can be touched by other entities (func_activators, for instance). |
noGrab | Description not available. |
noTouch | Cannot be touched, must be triggered. |
noclipmodel | Description not available. |
onlyVehicle | When set to 1, only a vehicle can activate this trigger. NOTE: This 100% overrides anyTouch, noTouch, and noClient. |
origin | Description not available. |
projectile_trigger | Projectiles can activate the trigger. Requires also setting <anyTouch> and applying the “common/trigshotclip” texture. Useful for teleporters . |
quakeChance | How likely this trigger_multiple will be activated by func_earthquakes. value is 0…1, default is 0. |
random | Wait variance. trigger waits wait + or - random after firing targets before triggering again. |
random_delay | Delay variance. trigger waits delay + or - random_delay before firing targets. |
removeItem | Item specified by <requires> is removed from inventory when used. |
requires | Item required in player’s inventory to fire. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
target | Description not available. |
triggerFirst | Don’t activate until triggered. |
triggerWithSelf | When using <call> to execute a script function when triggered, don’t pass the entity that triggered the trigger_multiple. Instead, pass the trigger_multiple itself as an optional parameter. |
wait | Seconds between triggerings. Use ‘-1’ to indicate one time only. Default 0.5. |
Inheritance
This entity is derived from the following:
- idEntity
- idTrigger
- idTrigger_Multi
- trigger_multiple
- idTrigger_Multi
- idTrigger
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.