Lightmodel breakinghooded1 (entity)
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Description
Light source. If health is set, light becomes breakable and turns off when shot.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
accepts_wounds | Description not available. |
accurateguitrace | Description not available. |
alignToJoint | Description not available. |
angle | Description not available. |
anim | Description not available. |
applyDamageEffects | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
break | break when triggered. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
count | how many times light must be triggered to toggle. |
cylinder | Description not available. |
dispose_delay | Description not available. |
editor_color | Description not available. |
editor_color XXXX | Description not available. |
editor_light | Description not available. |
editor_mat XXXX | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_model XXXX | Description not available. |
editor_rotatable | Description not available. |
editor_usage | Light source. If health is set, light becomes breakable and turns off when shot. |
editor_var XXXX | Description not available. |
falloff | Description not available. |
gravity | Description not available. |
guiTarget | Description not available. |
health | amount of damage to recieve before becoming broken. 0 is nonbreakable. |
hide | Description not available. |
ignoreGravityZones | Description not available. |
inherit | Description not available. |
levels | the number of times a light must be triggered until it turns off. Each time it’s triggered, it’s dimmed to a lower level. |
light_center | Description not available. |
matter | Description not available. |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
moveToJoint | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noJawFlap | Description not available. |
noPortal | Description not available. |
noclipmodel | Description not available. |
nodiffuse | Description not available. |
noshadows | Description not available. |
nospecular | Description not available. |
offset_aim | Description not available. |
origin | Description not available. |
push_cosine | Description not available. |
pushes | Description not available. |
rotation | Description not available. |
s_shader | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
start_off | causes the light to be off when the level starts. |
target | entities to trigger if shot. |
texture | Description not available. |
Inheritance
This entity is derived from the following:
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.