Object droid hatch (entity)

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Description

Droid hatch capable of spawning droids when triggered. Use auto_retrigger to close hatch and spawn more droids.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
accepts_wounds Description not available.
accurateguitrace Description not available.
alignToJoint Description not available.
angle Description not available.
anim The anim to play when the case is triggered. Ie. on the droid hatch this would be ‘open’
anim_encased_monster_exit The animation to play on the monster when it exits the case. Ex: ‘droid_hatch_exit’
anim_encased_monster_idle The animation to play on the monster while it is encased. Ex: ‘droid_hatch_idle’
anim_retrigger The anim to play when the case is re-triggered. Ie. on the droid hatch this would be ‘close’
applyDamageEffects Description not available.
auto_retrigger_delay -1 = Never retrigger, Greater than or equal to 0 = Seconds to wait before automatically retriggering this case. (-1)
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
def_monster The monster def to spawn. For the droid hatch, this would be ‘monster_droid’
defaultAnim Description not available.
dispose_delay Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_usage Droid hatch capable of spawning droids when triggered. Use auto_retrigger to close hatch and spawn more droids.
editor_var XXXX Description not available.
fx_steamblast Description not available.
gravity Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
ignoreGravityZones Description not available.
inherit Description not available.
matter Description not available.
max_monsters The total number of encased monsters to spawn. -1 = infinite (1)
maxs Description not available.
mins Description not available.
model Description not available.
monster_hide 1 = hide the encased monster prior to triggering him 0 = visible (0)
monster_offset The offset relative to the case which determines the monsters encased position.
moveToJoint Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noJawFlap Description not available.
noPortal Description not available.
noclipmodel Description not available.
offset_aim Description not available.
origin Description not available.
push_cosine Description not available.
pushes Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
snd_closehatch Description not available.
snd_openhatch Description not available.
solidForTeam Description not available.
sound_bone Description not available.
spawnclass Description not available.
target Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.