Object droid hatch (entity)
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Description
Droid hatch capable of spawning droids when triggered. Use auto_retrigger to close hatch and spawn more droids.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
accepts_wounds | Description not available. |
accurateguitrace | Description not available. |
alignToJoint | Description not available. |
angle | Description not available. |
anim | The anim to play when the case is triggered. Ie. on the droid hatch this would be ‘open’ |
anim_encased_monster_exit | The animation to play on the monster when it exits the case. Ex: ‘droid_hatch_exit’ |
anim_encased_monster_idle | The animation to play on the monster while it is encased. Ex: ‘droid_hatch_idle’ |
anim_retrigger | The anim to play when the case is re-triggered. Ie. on the droid hatch this would be ‘close’ |
applyDamageEffects | Description not available. |
auto_retrigger_delay | -1 = Never retrigger, Greater than or equal to 0 = Seconds to wait before automatically retriggering this case. (-1) |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
def_monster | The monster def to spawn. For the droid hatch, this would be ‘monster_droid’ |
defaultAnim | Description not available. |
dispose_delay | Description not available. |
editor_color | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_rotatable | Description not available. |
editor_showangle | Description not available. |
editor_usage | Droid hatch capable of spawning droids when triggered. Use auto_retrigger to close hatch and spawn more droids. |
editor_var XXXX | Description not available. |
fx_steamblast | Description not available. |
gravity | Description not available. |
guiTarget | Description not available. |
health | Description not available. |
hide | Description not available. |
ignoreGravityZones | Description not available. |
inherit | Description not available. |
matter | Description not available. |
max_monsters | The total number of encased monsters to spawn. -1 = infinite (1) |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
monster_hide | 1 = hide the encased monster prior to triggering him 0 = visible (0) |
monster_offset | The offset relative to the case which determines the monsters encased position. |
moveToJoint | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noJawFlap | Description not available. |
noPortal | Description not available. |
noclipmodel | Description not available. |
offset_aim | Description not available. |
origin | Description not available. |
push_cosine | Description not available. |
pushes | Description not available. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
snd_closehatch | Description not available. |
snd_openhatch | Description not available. |
solidForTeam | Description not available. |
sound_bone | Description not available. |
spawnclass | Description not available. |
target | Description not available. |
Inheritance
This entity is derived from the following:
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.