Stage material keywords (Prey)
The information on this page is specific to Prey .
Stage specific keywords used in material shaders.
Existing keywords as of Prey version 1.0.103 (1.0):
General Keywords
- alpha
- alphaTest
- alphazeroclamp
- blend
- blue
- cameraCubeMap
- centerScale
- clamp
- color
- colored
- cubeMap
- forceHighQuality
- fragmentMap
- fragmentProgram
- green
- highquality
- if
- ignoreAlphaTest
- inverseVertexColor
- linear
- map
- maskBlue
- maskColor
- maskDepth
- maskGreen
- maskRed
- megaTexture
- mirrorRenderMap
- nearest
- noclamp
- nopicmip
- privatePolygonOffset
- program
- red
- remoteRenderMap
- rgb
- rgba
- rotate
- scale
- scroll
- shear
- soundmap
- texGen
- translate
- uncompressed
- vertexColor
- vertexParm
- vertexProgram
- videomap
- zeroclamp
Image program functions
Uncategorized
- animbump_junk
- glowStage
- highres
- notScopeView
- notSpiritWalk
- notspiritwalk
- portalrendermap
- profilemap
- scopeView
- shaderfallback1
- shaderFallback1
- shaderFallback2
- shaderfallback2
- shaderFallback3
- shaderfallback3
- shaderLevel1
- shaderLevel2
- shaderlevel2
- shaderLevel3
- shadowdraw
- shuttleView
- skyboxrendermap
- specularexp
- spiritWalk