Target enableweapons (entity)

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Description

Trigger this to turn off the no_weapons flag in a level. Used once the player gets their weapons.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
angle Description not available.
anim Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_usage Trigger this to turn off the no_weapons flag in a level. Used once the player gets their weapons.
editor_var XXXX Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noGrab Description not available.
noclipmodel Description not available.
origin Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
solidForTeam Description not available.
spawnclass Description not available.
target Description not available.
weapon Weapon to select if it’s in the player’s inventory.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.