Worldspawn (entity)

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Description

Every map should have exactly one worldspawn.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
angle Description not available.
anim Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_usage Every map should have exactly one worldspawn.
editor_var XXXX Description not available.
gravity gravity value for the level.
guiTarget Description not available.
health Description not available.
hide Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noGrab Description not available.
noclipmodel Description not available.
origin Description not available.
player Set to player_strogg in Quake 4 to spawn stroggified Kane. See notes below.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
solidForTeam Description not available.
spawnclass Description not available.
target Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Note: Quake 4 only:
To spawn the player as a strogg set the key player to player_strogg