Worldspawn (entity)
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Description
Every map should have exactly one worldspawn.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Description not available. |
anim | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
editor_color | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_usage | Every map should have exactly one worldspawn. |
editor_var XXXX | Description not available. |
gravity | gravity value for the level. |
guiTarget | Description not available. |
health | Description not available. |
hide | Description not available. |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noGrab | Description not available. |
noclipmodel | Description not available. |
origin | Description not available. |
player | Set to player_strogg in Quake 4 to spawn stroggified Kane. See notes below. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
target | Description not available. |
Inheritance
This entity is derived from the following:
- idEntity
- idWorldspawn
- worldspawn
- idWorldspawn
Note : Entries marked in italics are classes defined in the SDK.
Notes
- Note: Quake 4 only:
- To spawn the player as a strogg set the key player to player_strogg