Quake 4

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General information about producing and distributing mods
Modification of the engine’s source code
Information about level design and the tools
Modelling and file format information
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Declarations define the properties and behavior of game content
Audio design
The creation of musical tracks and sound effects

Featured Articles:

How to get help
A good introduction to the use of this wiki
Everything you need to know about the Doom 3 engine console
Script events
Quake 4 relevant script events
Startup parameters
Parameters you can add when starting Quake 4
Folder structure
An overview over the folders used by Quake 4
File formats
All the different file formats used by the Doom 3 engine
Tutorial list
An extensive list to tutorials on a wide range of topics

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High quality links:

Other interesting id Tech engine editing sites:

The premier discussion forum for all Doom 3 engine games
www.iddevnet.com/quake4 iddevnet.dhewm3.org/quake4
(Mirror of) The official id Software website for Quake 4 engine editing

Quake 4 game and engine:

Quake 4 introduces new editors, cvars, events, file formats, directories, and the following functionality:

  • Lipsync support
  • Guides for easier material creation
  • Improved ambient lighting
  • Squad based AI
  • Portal Skies
  • CG/HLSL Shaders
  • Playback editor/entities
  • Gravity related entities
  • FX files/editor (improved particles)
  • Improved Level Editor
  • Bugfixes in GUI editor
  • Improved Networking
  • New script events
  • Tools moved into separate .dll

Much of the AI and weapon functionality moved into compiled code.

Quake 4 was created by Raven Software and published by Activision . Release date for the PC version was October 18, 2005.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 2.0 or Athlon XP 2000+
  • Memory: 512MB
  • Storage: 2.8GB
  • Sound: 100% DirectX 9.0c Compliant / 16-bit
  • Video: 100% DirectX 9.0c Compliant / 64MB RAM