Entity Listing (Doom 3)

The information on this page is specific to Doom 3 .


Inheritance Overview

The following diagram depicts the inheritance of entities all the way down to their root classes in the game code .

  • FullscreenFX
  • FullscreenFXManager
  • FullscreenFX_Bloom
  • FullscreenFX_DoubleVision
  • FullscreenFX_EnviroSuit
  • FullscreenFX_Helltime
  • FullscreenFX_InfluenceVision
  • FullscreenFX_Multiplayer
  • FullscreenFX_Warp
  • FxFader
  • SetTimeState
  • aas48
  • aas96
  • aas_cyberdemon
  • aas_guardian
  • aas_mancubus
  • aas_sabaoth
  • aas_types
  • ammo_names
  • ammo_types
  • damage_CyberRocketSplash
  • damage_CyberrocketDirect
  • damage_HugeExplosion
  • damage_RevRocket
  • damage_RevRocketSplash
  • damage_Smallexplosion
  • damage_VagaryObject
  • damage_archvilefirewall
  • damage_archvileincinerate
  • damage_bfg
    • damage_bfg_cinematic
    • damage_bfg_mp
  • damage_bfgFreq
    • damage_bfgFreq_cinematic
  • damage_bfgSplash
    • damage_bfgSplash_cinematic
    • damage_bfgSplash_mp
  • damage_bfg_overcharge
  • damage_bullet_chaingun
    • damage_bullet_chaingun_mp
  • damage_bullet_machinegun
    • damage_bullet_machinegun_mp
  • damage_bullet_pistol
    • damage_bullet_pistol_mp
  • damage_bullet_turret
  • damage_bullet_zsec_machinegun
  • damage_bullet_zsec_pistol
  • damage_bullet_zsec_shield
  • damage_bullet_zsec_shotgun
  • damage_cacodemon_fireball
  • damage_cacodemon_fireball_splash
  • damage_chainsaw
    • damage_chainsaw_mp
  • damage_co_electric_trac
  • damage_crush
  • damage_explodingbarrel
    • damage_explodingbarrel_mp
  • damage_explosion
  • damage_fatalfall
    • damage_fatalfall_mp
  • damage_fireball_hellknight
  • damage_fireball_hellknight_splash
  • damage_fists
    • damage_fists_mp
  • damage_flashlight
    • damage_flashlight_mp
  • damage_fragchamberfog
  • damage_fragchamberpipe
  • damage_generic
  • damage_gib
  • damage_grenadeDirect
    • damage_grenadeDirect_mp
  • damage_grenadeSplash
    • damage_grenadeSplash_inhand
    • damage_grenadeSplash_mp
      • damage_grenadeSplash_inhand_mp
  • damage_guardianCharge
  • damage_guardianHeadButt
  • damage_guardianPoundGround
  • damage_guardian_smash_direct
  • damage_guardian_smash_splash
  • damage_hardfall
    • damage_hardfall_mp
  • damage_impfireball
  • damage_impfireball_splash
  • damage_lava
  • damage_lightBreak
  • damage_mancubusSplash
  • damage_mancubusblast
  • damage_moverCrush
  • damage_noair
  • damage_painTrigger
  • damage_plasmablast
    • damage_plasmablast_mp
  • damage_plasmatracer
  • damage_rocketDirect
    • damage_rocketDirect_mp
  • damage_rocketSplash
    • damage_rocketSplash_mp
  • damage_sentry_bullet
  • damage_shotgun
    • damage_shotgun_mp
  • damage_softfall
    • damage_softfall_mp
  • damage_soulSplash
    • damage_soulSplash_mp
  • damage_soulblast
    • damage_soulblast_mp
  • damage_suicide
  • damage_telefrag
  • damage_tick_explode
  • damage_triggerhurt_10
  • damage_triggerhurt_100
  • damage_triggerhurt_1000
  • damage_triggerhurt_15
  • damage_triggerhurt_25
  • damage_triggerhurt_5
  • damage_triggerhurt_50
  • damage_triggerhurt_75
  • damage_triggerhurt_toxin
  • damage_triggerhurt_toxin_1
  • damage_trite_explode
  • damage_vulgar_fireball
  • damage_vulgar_fireball_splash
  • damage_zombie_commando_cgun
  • env_ragdoll_gibbable_base
    • env_ragdoll_boney
    • env_ragdoll_fatty
    • env_ragdoll_lab1
    • env_ragdoll_lab2
    • env_ragdoll_lab3
    • env_ragdoll_lab4
    • env_ragdoll_maint
    • env_ragdoll_marine1
    • env_ragdoll_marine2
    • env_ragdoll_marine3
    • env_ragdoll_marine4
    • env_ragdoll_marine5
    • env_ragdoll_marine6
    • env_ragdoll_marine_helmet
    • env_ragdoll_suit1
    • env_ragdoll_suit2
    • env_ragdoll_suit3
    • env_ragdoll_zmaint
    • env_ragdoll_zscientist1
    • env_ragdoll_zscientist2
    • env_ragdoll_zscientist3
    • env_ragdoll_zsecm
    • env_ragdoll_zsecp
    • env_ragdoll_zsecs
  • func_clipmodel
  • func_group
  • function_t
  • idAAS
  • idAASFindAreaOutOfRange
  • idAASFindAttackPosition
  • idAASFindCover
  • idAASLocal
  • idAF
  • idAFBody
  • idAFConstraint
  • idAFConstraint_BallAndSocketJoint
  • idAFConstraint_BallAndSocketJointFriction
  • idAFConstraint_ConeLimit
  • idAFConstraint_Contact
  • idAFConstraint_ContactFriction
  • idAFConstraint_CylindricalJoint
  • idAFConstraint_Fixed
  • idAFConstraint_Hinge
  • idAFConstraint_HingeFriction
  • idAFConstraint_HingeSteering
  • idAFConstraint_Line
  • idAFConstraint_Plane
  • idAFConstraint_PyramidLimit
  • idAFConstraint_Slider
  • idAFConstraint_Spring
  • idAFConstraint_Suspension
  • idAFConstraint_UniversalJoint
  • idAFConstraint_UniversalJointFriction
  • idAFPoseJointMod
  • idAFTree
  • idAngles
  • idAnim
  • idAnimBlend
  • idAnimManager
  • idAnimState
  • idAnimator
  • idBase64
  • idBitMsg
  • idBitMsgDelta
  • idBounds
  • idBox
  • idCQuat
  • idCVar
  • idCamera
    • idCameraAnim
      • admin_overhear_cam
      • admin_pinkyattack_cam
      • alphalabs1_cam
      • alphalabs3_vagaryintro_cam
      • cin_chain_cam
      • cin_e3bathroom_cam
      • cin_e3teaser_cam
      • cin_elevator_cam
      • cin_hkdeath_cam
      • cin_hkendroar_cam
      • cin_hkrip_cam
      • cin_logo_cam
      • cin_mars_cam
      • cin_posess2_cam
      • cin_posess3_cam
      • cin_posess5_cam
      • cin_posess_cam
      • cin_shake_cam
      • cin_tele_cam
      • cin_toob_cam
      • comm1_swann_video_cam
      • commoutside_camzombie_cam
      • commoutside_sawintro_cam
      • cpu1_camphunt_cam
      • cpuboss_cam
      • delta1_sargevcd_cam
      • delta2a_sci_tele_hell_visions_cam
      • delta2a_scientist_cam
      • delta2a_teleporter_cam
      • delta2b_cam
      • delta2b_roq2_cam
      • delta2b_roq3_cam
      • delta4_hkintro_cam
      • ending_cam
      • enpro_escape_cam
      • enpro_exit_cam
      • enpro_glass_cam
      • enpro_lostintro_cam
      • enpro_monitor_cam
      • enpro_tuberide_cam
      • enpro_wounded_cam
      • func_camera_anim
      • hell1_guardiandeath_cam
      • hell1_guardianintro_cam
      • hellhole_cam
      • hellhole_rescue_cam
      • intro_cam
      • marscity2_sarge_cam
      • marscity_cinematic_cam
      • marscity_sci_team_request_cam
      • monorail_crash_cam
      • monorail_raisecommando_cam
      • recycling1_revintro_cam
      • recycling2_mancintro_cam
      • recycling2_video_cam
      • site3_roq_cam
      • space_cam
      • ss_cgw_cam
      • ss_ew_cam
      • ss_gameprocamera
      • ss_hero_cam
      • ss_hk_cam
      • ss_pcg_cam
      • underground_impintro_cam
      • underground_invasion_cam
    • idCameraView
      • func_cameraview
  • idClass
    • idForce
      • idForce_Constant
      • idForce_Drag
      • idForce_Field
      • idForce_Grab
      • idForce_Spring
    • idThread
  • idClip
  • idClipModel
  • idCmdArgs
  • idCompiler
  • idComplex
  • idDebugGraph
  • idDeclModelDef
  • idDict
  • idDragEntity
  • idDrawVert
  • idEditEntities
  • idEntity
    • idActivator
      • func_activator
    • idAnimatedEntity
      • env_bfg_overcharge
      • env_grenade_explodeinhand
      • idAFAttachment
      • idAFEntity_Base
        • idAFEntity_ClawFourFingers
          • env_crane
        • idAFEntity_Gibbable
          • idAFEntity_Generic
            • env_craneplatform_caverns1
            • env_curtain
            • env_evilmeat
            • env_gibs_leftarm
            • env_gibs_leftleg
            • env_gibs_rtlolegstump
            • env_gibs_rtuplegstump
            • env_gibs_ruparmstub
            • env_gibs_spine
            • env_gibs_torso
            • env_hellcage_long
            • env_hellcage_medium
            • env_hellcage_short
            • env_hellchain
            • env_juglamp
            • env_pipe_96
            • env_player_doommarine
            • env_ragdoll_archvile
            • env_ragdoll_cherub
            • env_ragdoll_commando
            • env_ragdoll_hazmat
            • env_ragdoll_hellknight
            • env_ragdoll_imp
            • env_ragdoll_mummy
            • env_ragdoll_mummy_fixed
            • env_ragdoll_pinky
            • env_ragdoll_poppy
            • env_ragdoll_revenant
            • env_ragdoll_sentry
            • env_ragdoll_skeleton
              • env_ragdoll_skeleton2
            • env_ragdoll_zfem
            • env_rope
            • env_swing_tubearm
            • env_swinglight_long
            • env_swinglight_long_fixed
            • env_swinglight_long_wbulbs
            • env_swinglight_long_wbulbs_128
            • env_swinglight_long_wbulbs_192
            • env_swinglight_long_wbulbs_32
            • env_swinglight_long_wbulbs_fixed
            • env_swinglight_round
            • env_swinglight_sl128
            • env_swinglight_sl128_fixed
            • env_swinglight_sl64
            • env_web
            • env_wirea
            • env_wireb
            • env_wirec
            • env_xianbutton_1
            • env_xianbutton_2
            • env_xianbutton_3
            • underground_platform
          • idAFEntity_WithAttachedHead
            • env_ragdoll_marine_stump
            • idAFEntity_Harvest
          • idActor
            • idAI
              • character_default
                • admin_wounded_marine
                • char_campbell_bfg
                  • admin_overhear_campbell2
                  • admin_overhear_campbell_bfg
                  • char_campbell_bfgcase
                    • admin_overhear_campbell
                    • marscity_cinematic_campbell
                    • marscity_hangar_campbell
                  • commoutside_campbell
                  • enpro_campbell
                • char_poppy
                • char_sentry
                  • char_sentry_flashlight
                  • comm1_sentry
                • comm1_video_swann
                • cpu1_camphunt_campbell
                • delta5_wounded_swann
                • enpro_wounded_player
                • hellhole_swann
                • npc_base
                  • admin_overhear_swann
                  • admin_vent_swann
                  • alphalabs1_labcoat_bald
                  • alphalabs2_marine_helmet_p90
                  • alphalabs2_scientist1
                  • alphalabs3_fragchamber_scientist
                  • alphalabs3_fragchamber_scientist2
                  • alphalabs3_fragchamber_skeleton
                  • blooper_betruger
                  • caverns_char_maint_scared
                  • char_betruger
                  • char_campbell
                  • char_hazmat
                    • delta4_hazguy
                  • char_labcoat_black
                  • char_marine_asian_chair1
                  • char_marine_young_chair1
                  • char_security_goggles_pistol
                  • char_swann
                    • commoutside_swann
                    • enpro_swann
                  • cpu1_wounded_campbell
                  • delta1_sarge_video
                  • delta2a_scientist
                  • delta2a_scientist_return
                  • delta2b_hazmat
                  • delta3_betruger
                  • delta4_betruger
                  • enpro_soldier1
                  • enpro_soldier2
                  • enpro_soldier3
                  • enpro_soldier4
                  • enpro_wounded_marine
                  • enpro_wounded_marine2
                  • hellhole_cin_marine
                  • hellhole_cin_npcplayer
                  • hellhole_lookmarine
                  • hellhole_pdamarine
                  • hellhole_walkmarine
                  • marscity2_hallway_marine
                  • marscity2_maint_ceiling
                  • marscity2_video_sarge
                  • marscity_char_maint_asian_pda
                  • marscity_cinematic_betruger
                  • marscity_cinematic_doctor
                  • marscity_cinematic_player
                  • marscity_cinematic_sarge
                  • marscity_cinematic_sarge2
                  • marscity_cinematic_security
                  • marscity_cinematic_swann
                  • marscity_cinematic_victim
                  • marscity_civilian1
                  • marscity_civilian2
                  • marscity_civilian_bathroom
                  • marscity_civilian_hallway
                  • marscity_civilian_kitchen
                  • marscity_hangar_player
                  • marscity_hangar_swann
                  • marscity_ipn_news
                  • marscity_labcoat_black
                  • marscity_labcoat_monitor
                  • marscity_labcoat_young
                  • marscity_maint1_hallway
                  • marscity_maint2_hallway
                  • marscity_meeting_betruger
                  • marscity_meeting_player
                  • marscity_reception_player
                  • marscity_receptionist
                  • marscity_receptionist2
                    • marscity_receptionist3
                  • marscity_receptionist_start
                  • marscity_sci_team_request
                  • marscity_sec_checkin
                  • marscity_sec_window
                  • marscity_sec_window2
                  • marscity_security_goggles_pda
                  • marscity_security_machinegun
                  • marscity_soldier_bald_pda
                  • marscity_soldier_black
                  • marscity_soldier_young_pda
                  • marscity_suit_asian_chair
                  • marscity_suit_asian_chair2
                  • marscity_suit_officeguy1
                  • marscity_suit_young2
                  • marscity_suit_young_chair
                  • marscity_walking_swann
                  • monorail_raisecommando_betruger
                  • monorail_raisecommando_changer
                  • monorail_raisecommando_marine1
                  • monorail_rider
                  • site3_sci
                  • test_labcoat_black
                  • underground_choke_victim
                  • underground_choke_zombie
                  • underground_crazy_sci
                  • underground_crazy_sci_cin
                  • underground_invasion_labcoat
                  • underground_invasion_security
                  • underground_invasion_suit
                  • underground_labcoat_young_todd
                  • underground_maint_asian_eric
                  • underground_maint_asian_eric2
                  • underground_maint_bald_ross
                  • underground_maint_old_charles
                  • underground_maint_young_daniel
                  • underground_security_helmet_mark
                  • underground_window_security
                  • underground_zintro_victim
                  • underground_zintro_zombie
                • recycling2_video_betruger
                • underground_cin_player
                • underground_cin_player3
              • idAI_Vagary
              • monster_boss_guardian_spawner
              • monster_default
                • hell1_cin_guardian
                • monster_boss_cyberdemon
                  • hellhole_cin_cyberdemon
                  • hellhole_cin_cyberdemon2
                • monster_boss_guardian
                • monster_boss_guardian_seeker
                • monster_boss_sabaoth
                • monster_boss_vagary
                  • caverns_vagary1
                  • caverns_vagary2
                • monster_demon_archvile
                • monster_demon_cherub
                • monster_demon_d3xp_bruiser
                • monster_demon_hellknight
                  • caverns_hellknight2
                  • delta1_hellknight
                  • site3_hellknight
                • monster_demon_imp
                  • admin_imp1
                  • admin_imp2
                  • alphalabs2_imp
                  • caverns_imp1
                  • caverns_imp2
                  • delta2a_imp
                  • delta2b_imp
                  • hellhole_imp
                  • marscity2_imp
                  • underground_tunnel_imp
                • monster_demon_imp_crawler
                • monster_demon_maggot
                  • alphalabs1_maggot3
                  • alphalabs2_maggot
                  • hellhole_maggot
                • monster_demon_mancubus
                • monster_demon_pinky
                  • admin_pinky_glassbreak
                • monster_demon_revenant
                • monster_demon_sentry
                • monster_demon_tick
                • monster_demon_trite
                  • cpu1_monster_trite
                  • ss_trite
                  • ss_trite2
                  • ss_trite3
                  • ss_trite4
                • monster_demon_vulgar
                • monster_demon_wraith
                • monster_flying_cacodemon
                • monster_flying_lostsoul
                • monster_turret
                  • monster_turret_light
                • monster_zombie_commando_cgun
                • zombie_default
                  • commoutside_camzombie_zomb
                  • monster_zombie_base
                    • delta2b_keycardzombie
                    • monster_zombie_jumpsuit
                    • monster_zombie_labcoat_hanging
                    • monster_zombie_labcoat_limb
                    • monster_zombie_labcoat_neckstump
                    • monster_zombie_labcoat_pipe
                    • monster_zombie_labcoat_skinny
                    • monster_zombie_maint_bald
                      • delta2a_zombie_office1
                      • delta2a_zombie_office2
                      • underground_crazy_zombie
                      • underground_fatty
                    • monster_zombie_maint_no_jaw
                      • underground_invasion_maintzombie
                    • monster_zombie_maint_nojaw
                    • monster_zombie_maint_skinny
                    • monster_zombie_maint_wrench
                    • monster_zombie_suit_bloodymouth
                    • monster_zombie_suit_neckstump
                    • monster_zombie_suit_skinny
                      • marscity2_hallway_zombie
                    • monster_zombie_tshirt_bald
                    • monster_zombie_tshirt_blown
                    • underground_invasion_labzombie
                    • underground_zombie_maint_bald
                  • monster_zombie_bernie
                  • monster_zombie_boney
                  • monster_zombie_chainsaw
                  • monster_zombie_commando
                    • delta2a_commando
                  • monster_zombie_fat
                    • delta2a_fatty
                    • monster_zombie_fat2
                    • monster_zombie_fat_wrench
                  • monster_zombie_jumpsuit_old
                  • monster_zombie_maint
                    • monster_zombie_maint2
                    • monster_zombie_maint_fast
                  • monster_zombie_maint_flashlight
                  • monster_zombie_morgue
                    • marscity2_zombie_morgue
                  • monster_zombie_sawyer
                  • monster_zombie_zfem
                  • monster_zsec_pistol
                    • monster_zsec_pistol_slowfire
                    • monster_zsec_shotgun
                      • monster_zsec_machinegun
                      • monster_zsec_shield
                      • underground_zsecshotgun
            • idPlayer
              • player_base
                • player_doommarine
                • player_doommarine_mp
          • idAnimated
            • alphalabs1_player
            • caverns_boulderbridge
            • caverns_bridge
            • caverns_bridgeback
            • caverns_bridgecrane
            • caverns_bridgefront
            • caverns_hellknight
            • caverns_hkwall
            • caverns_pinky
            • caverns_vagrocks
            • cin_mars_flare
            • comm1_sentry_blank
            • comm1_sentryloader
            • commoutside_cin_sawyer
            • commoutside_hellgoo1
            • commoutside_player
            • delta1_reactor
            • delta1_scipull
            • enpro_keycard
            • env_airlockdoor
            • env_cage_corpse
            • env_dragtest
            • env_implanding
            • env_inviso
            • env_pinky_pipes
            • env_playerandallguns
            • env_ragdoll_tentacle
            • env_reactor
            • env_sencpu
            • env_severed_zombie
            • env_skullgate
            • env_storagecabinet
            • env_storagecabinet_openback
            • env_zsci_corpse
            • func_animate
              • cin_base
                • admin_bfgcase
                • admin_doorframe_pinkyattack
                • admin_impdoors
                • admin_overhear_player
                • admin_pinkyattack_pinky
                • admin_pinkyattack_shards
                • admin_railing_pinkyattack
                • alphalabs1_helldoll
                • alphalabs1_imp
                • alphalabs1_maggot1
                • alphalabs1_maggot2
                • alphalabs1_pentagramdood
                • alphalabs2_cin_imp
                • alphalabs2_elevatorenv
                • alphalabs3_vagaryintro_player
                • alphalabs3_vagaryintro_vagary
                • blooper_hazguy
                • cin_anim1_fatty
                • cin_anim1_pinky
                • cin_anim1_uacm
                • cin_anim2_fatty
                • cin_anim2_pinky
                • cin_anim3_fatty
                • cin_anim3_pinky
                • cin_anim5_fatty
                • cin_anim5_pinky
                • cin_anim9a_fatty
                • cin_anim9a_pinky
                • cin_anim9a_uacm
                • cin_chain_uacm
                • cin_chain_zcc
                • cin_chain_zct
                • cin_e3teaser_hk
                • cin_elevator_elev
                • cin_elevator_player
                • cin_fat_drag
                • cin_hk_hk
                • cin_hk_walkbydoor
                • cin_hkdeath_uac
                • cin_hkendroar_hk
                • cin_hkrip_uac
                • cin_pink_drag
                • cin_posess_hk
                • cin_posess_imp
                • cin_posess_sec
                • cin_posess_skull
                • cin_posess_skull2
                • cin_posess_skull3
                • cin_posess_zsec
                • cin_shake
                • cin_tele_skull7
                • cin_toob
                • cin_zombie_drag
                • commoutside_fatty
                • commoutside_vehicle
                • cpuboss_cin_player
                • cpuboss_cin_sabaoth
                • delta2a_cin_fatty
                • delta2a_player
                • delta2a_player_scientist
                • delta2a_teleporter
                • delta2b_tankimp
                • delta2b_tankimpwires
                • delta2b_tankrev
                • delta2b_tankrevwires
                • delta2b_waterwires
                • delta4_cin_hazguy
                • delta4_cin_hk1
                • delta4_cin_hk2
                • delta4_cin_player
                • delta4_cin_player_start
                • delta4_cin_teleporter
                • ending_debris
                • enpro_cin_female
                • enpro_cin_lostsoul
                • enpro_cin_machinegun
                • enpro_cin_player
                • enpro_cin_wraith
                • enpro_exit_helmet
                • enpro_exit_imp1
                • enpro_exit_imp2
                • enpro_exit_imp3
                • enpro_lost_chair
                • enpro_lost_spine
                • env_bfgcase
                • hell1_cin_player
                • hell1_soulcube
                • hell_lstep
                • hell_rstep
                • hellhole_cin_player
                • hellhole_cin_player2
                • hellhole_cin_player3
                • hellhole_coffinbricks
                • hellhole_cyberbricks
                • hellhole_cyberdeathrocks
                • hellhole_soulcube
                • intro_meat
                • intro_panel
                • intro_pinky
                • marscity2_cin_fatty
                • marscity2_cin_imp
                • marscity_dufflebag
                • marscity_hangar
                • marscity_ship
                • marscity_ship2
                • marscity_ship3
                • marscity_smallpda
                • marscity_suit_chair
                • monorail_crash_debris
                • monorail_crashsight_player
                • monorail_raisecommando_zct
                • monster_boss_maledict_cinematic
                • monster_demon_imp_crawl_armdoor
                • monster_zombie_fat_eating
                • monster_zombie_jumpsuit_influence
                • prop_adrenaline
                • prop_big_cushy_chair
                • prop_cola
                • prop_dufflebag
                • prop_flashlight
                • prop_foamcup
                • prop_lftflashlight
                • prop_machinegun
                • prop_metal_kitchen_chair
                • prop_metal_lounge_chair
                • prop_pda
                • prop_pistol
                • prop_shotgun
                • prop_soft_desk_chair1
                • prop_soft_desk_chair2
                • prop_tabletpc
                • prop_wrench
                • recycling1_revintro_impact
                • recycling1_revintro_player
                • recycling1_revintro_player2
                • recycling1_revintro_rev
                • recycling1_skybridge
                • recycling2_imp1_cin
                • recycling2_imp2_cin
                • recycling2_imp3_cin
                • recycling2_mancintro_player
                • space_planet
                • space_ship
                • space_stars
                • ss_cgw_gibs
                • ss_cgw_jump
                • ss_cgw_zsci
                • ss_cgw_zsci2
                • ss_ew_fat
                • ss_ew_jump
                • ss_ew_maint
                • ss_hellknight
                • ss_hero_player
                • ss_hero_player_chainsaw
                • ss_hero_player_machinegun
                • ss_hero_player_pistol
                • ss_hero_player_shotgun
                • ss_hero_player_shotgun2
                • ss_hk_gamepro
                • ss_imp_gamepro
                • ss_pcg_hk
                • ss_pcg_player
                • underground_cin_pistol
                • underground_cin_player2
                • underground_hallway_skulls
                • underground_impcrawl_door
                • underground_impstairs
                • underground_invasion_bigskull
                • underground_invasion_chestskull
                • underground_invasion_ledge
                • underground_invasion_lightattacher
                • underground_invasion_littleskulls
                • underground_invasion_pentagram
                • underground_invasion_smallerskulls
            • maledict_debris1
            • maledict_world
            • recycling2_mancintro_manc
            • recycling2_mancintro_pipes
            • site3_floor
            • test_soldier
            • underground_impintro_imp
            • underground_mcu_pipes
        • idAFEntity_SteamPipe
          • env_bluesteampipe_128
          • env_greysteampipe_128
          • env_hires_steampipe
          • env_orangesteampipe_128
          • env_steampipe_a
          • env_steampipe_b
          • env_steampipe_c
        • idAFEntity_Vehicle
          • idAFEntity_VehicleFourWheels
            • env_buggy
          • idAFEntity_VehicleSimple
          • idAFEntity_VehicleSixWheels
            • env_locust
            • idAFEntity_VehicleAutomated
      • idTestModel
      • idWeapon
    • idBeam
      • func_beam
    • idBrittleFracture
      • func_fracture
    • idCombatNode
      • ai_attackcone
      • ai_attackcone_once
      • ai_attackcone_turret
    • idCursor3D
    • idDamagable
      • func_damagable
    • idDebris
      • debris_barrelpiece
      • debris_barrelpiece2
      • debris_barreltop
      • debris_barreltop2
      • debris_brass
      • debris_largeshrapnel
      • debris_shotgunbrass
      • debris_shrapnel
    • idEarthQuake
      • func_earthquake
    • idEntityFx
      • func_fx
      • idTeleporter
        • func_teleporter
    • idExplodable
      • func_explosion
    • idForceField
      • func_forcefield
    • idFuncAASObstacle
      • func_aas_obstacle
    • idFuncAASPortal
      • func_aas_portal
    • idFuncMountedObject
      • idFuncMountedWeapon
    • idFuncPortal
      • func_portal
    • idFuncRadioChatter
      • func_radiochatter
    • idFuncSmoke
      • func_smoke
    • idGrabber
    • idHarvestable
    • idItem
      • ammo_belt_small
        • ammo_belt_small_mp
      • ammo_bfg_small
      • ammo_bullets_large
        • ammo_bullets_large_mp
      • ammo_bullets_small
        • ammo_bullets_small_mp
      • ammo_cells_large
        • ammo_cells_large_mp
      • ammo_cells_small
        • ammo_cells_small_mp
      • ammo_clip_large
        • ammo_clip_large_mp
      • ammo_clip_small
        • ammo_clip_small_mp
      • ammo_grenade_small
        • ammo_grenade_small_mp
      • ammo_rockets_large
        • ammo_rockets_large_mp
      • ammo_rockets_small
        • ammo_rockets_small_mp
      • ammo_shells_large
        • ammo_shells_large_mp
      • ammo_shells_small
        • ammo_shells_small_mp
      • idItemPowerup
        • powerup_adrenaline
        • powerup_berserk
        • powerup_haste
        • powerup_invisibility
        • powerup_irgoggles
        • powerup_megahealth
      • idItemTeam
      • idMoveableItem
        • idMoveablePDAItem
      • idObjective
      • idPDAItem
      • idVideoCDItem
      • item_default
        • item_aircannister
        • item_armor_security
          • item_armor_security_mp
          • moveable_item_armor_security
        • item_armor_shard
          • item_armor_shard_mp
        • item_backpack
        • item_battery
        • item_data_linker
        • item_generic
        • item_key_blue
        • item_key_red
        • item_key_yellow
        • item_keycard_aco
        • item_keycard_generic
        • item_medkit
          • item_medkit_mp
          • moveable_item_medkit
        • item_medkit_small
          • item_medkit_small_mp
        • item_objective
        • item_objectivecomplete
        • item_pda
          • moveable_item_pda
            • pda_alphalabs1_labcoat_bald
            • pda_alphalabs3_fragchamber_scientist2
            • pda_marscity_char_maint_asian_pda
            • pda_marscity_labcoat_black
            • pda_marscity_maint1_hallway
            • pda_marscity_security_goggles_pda
            • pda_marscity_soldier_bald_pda
            • pda_marscity_soldier_black
            • pda_marscity_soldier_young_pda
            • pda_underground_maint_young_daniel
            • pda_underground_security_helmet_mark
        • item_videocd
        • moveable_item_default
          • moveable_item_head_pork
          • moveable_item_helmet
          • moveable_item_lantern
          • moveable_item_lantern_world
          • moveable_item_left_waist_pork
          • moveable_item_lup_leg_pork
          • moveable_item_pelvis_pork
          • moveable_item_rup2_leg_pork
          • moveable_item_rup_arm_pork
          • moveable_item_rup_leg_pork
          • moveable_item_shield
          • moveable_item_skull_pork
          • moveable_item_tabletpc
          • moveable_item_torso_pork
      • powerup_chronocaust
      • powerup_invulnerability
      • powerup_megasphere
      • powerup_soulsphere
      • weapon_bfg
        • moveable_item_bfg
          • moveable_item_bfg_mp
        • weapon_bfg_mp
      • weapon_chaingun
        • moveable_item_chaingun
          • moveable_item_chaingun_mp
        • weapon_chaingun_mp
      • weapon_chainsaw
        • moveable_item_chainsaw
          • moveable_item_chainsaw_mp
        • weapon_chainsaw_mp
      • weapon_flashlight
        • moveable_item_flashlight
      • weapon_handgrenade
        • moveable_item_grenades
          • moveable_item_grenades_mp
        • weapon_handgrenade_mp
      • weapon_machinegun
        • moveable_item_machinegun
          • moveable_item_machinegun_mp
        • weapon_machinegun_mp
      • weapon_pda
      • weapon_pistol
        • moveable_item_pistol
          • moveable_item_pistol_mp
        • weapon_pistol_mp
      • weapon_plasmagun
        • moveable_item_plasmagun
          • moveable_item_plasmagun_mp
        • weapon_plasmagun_mp
      • weapon_rocketlauncher
        • moveable_item_rocketlauncher
          • moveable_item_rocketlauncher_mp
        • weapon_rocketlauncher_mp
      • weapon_shotgun
        • moveable_item_shotgun
          • moveable_item_shotgun_mp
        • weapon_shotgun_mp
      • weapon_soulcube
    • idItemRemover
      • func_itemremove
      • idObjectiveComplete
    • idLight
      • light
        • seeker_light1
        • seeker_light2
    • idLiquid
      • func_liquid
    • idLocationEntity
      • info_location
    • idLocationSeparatorEntity
      • info_locationSeparator
    • idMoveable
      • idBarrel
        • idExplodingBarrel
          • moveable_burningbarrel
          • moveable_burningtank
          • moveable_explodingbarrel
          • moveable_explodingtank
      • moveable_base
        • moveable_base_barrel
          • moveable_barrel1
          • moveable_barrel3
          • moveable_cannister
        • moveable_base_boulder
        • moveable_base_brick
          • moveable_guardian_brick
        • moveable_base_domino
        • moveable_base_fixed
          • moveable_barrel2
          • moveable_beaker
          • moveable_blaptop
          • moveable_bottle1
          • moveable_burger
          • moveable_burgerboxclose
          • moveable_burgerboxopen
          • moveable_cartonbox1
          • moveable_cartonbox2
          • moveable_cartonbox3
          • moveable_cartonbox4
          • moveable_cartonbox5
          • moveable_cartonbox6
          • moveable_cartonbox7
          • moveable_cartonbox8
          • moveable_chair1
          • moveable_chair2
          • moveable_chair5
          • moveable_cokecan
          • moveable_compcart
          • moveable_computer
          • moveable_cone
          • moveable_desklamp
          • moveable_diamondbox
          • moveable_diamondbox_sm
          • moveable_filecabinet1
          • moveable_fireext
          • moveable_foamcup
          • moveable_gizmo1
          • moveable_gizmo2
          • moveable_gizmo3
          • moveable_hangingmonitor
          • moveable_infusion
          • moveable_keyboard1
          • moveable_kitchenchair
          • moveable_ktable
          • moveable_laptop
          • moveable_metalbox1
          • moveable_microscope
          • moveable_monitor
          • moveable_monitorflip
          • moveable_mop
          • moveable_mopbucket
          • moveable_normchair
          • moveable_paperwad
          • moveable_pc1
          • moveable_phone
          • moveable_plasticbin
          • moveable_plasticbinmini
          • moveable_plasticjar1
          • moveable_plasticjar2
          • moveable_spigotcan
          • moveable_tablecart1
          • moveable_tablecart2
          • moveable_tech_chair1
          • moveable_trashcan01
          • moveable_tray
          • moveable_utilitylamp
        • moveable_wrench
    • idMover
      • func_mover
        • func_cameraTarget
        • func_mover_amodel
      • idElevator
        • func_elevator
    • idMover_Binary
      • idDoor
        • func_door
      • idPlat
        • func_plat
    • idMover_Periodic
      • idBobber
        • func_bobbing
      • idPendulum
        • func_pendulum
      • idRiser
        • func_riser
      • idRotater
        • func_rotating
    • idMultiModelAF
      • idChain
        • env_chain
    • idPathCorner
      • path_default
        • path_anim
        • path_attack
        • path_conversation
        • path_conversation_listen
        • path_corner
        • path_cycleanim
        • path_headanim
        • path_hide
        • path_jump
        • path_lookat
        • path_show
        • path_talk
        • path_talk_primary
        • path_talk_secondary
        • path_talk_triggered
        • path_turn
        • path_wait
        • path_waitforheadanim
        • path_waitfortrigger
      • path_sentry_ignore_player
      • path_sentry_lead_player
      • path_sentry_light_off
      • path_sentry_light_on
      • path_sentry_shutdown
      • path_sentry_unlock_door
    • idPhantomObjects
      • func_phantom_objects
    • idPlayerStart
      • info_player_deathmatch
      • info_player_start
      • info_player_teleport
    • idPortalSky
    • idProjectile
      • idBFGProjectile
        • projectile_bfg
          • projectile_bfg_cinematic
          • projectile_bfg_mp
          • projectile_sabaoth_bfg
      • idGuidedProjectile
        • idSoulCubeMissile
          • projectile_soulblast
        • projectile_rev_rocket
          • projectile_rev_rocket_cinematic
      • projectile_bullet_machinegun
        • projectile_bullet_machinegun_mp
      • projectile_bullet_pistol
        • projectile_bullet_pistol_mp
      • projectile_bullet_shotgun
        • projectile_bullet_shotgun_mp
      • projectile_bullet_turret
      • projectile_bullet_zsec_machinegun
      • projectile_bullet_zsec_pistol
      • projectile_bullet_zsec_shield
      • projectile_bullet_zsec_shotgun
      • projectile_cacodemon_fireball
      • projectile_chaingunbullet
        • projectile_chaingunbullet_mp
      • projectile_cyber_rocket
      • projectile_fireball_hellknight
      • projectile_grenade
        • projectile_grenade_mp
      • projectile_guardian_smash
      • projectile_impfireball
      • projectile_mancubus_rocket
      • projectile_plasmablast
        • projectile_plasmablast_mp
      • projectile_plasmatracer
      • projectile_rocket
        • projectile_rocket_mp
      • projectile_sentry_bullet
      • projectile_vulgar_fireball
      • projectile_zombie_commando_cgun
    • idSecurityCamera
      • func_securitycamera
    • idShaking
      • func_shaking
    • idShockwave
    • idSound
      • sound_d3dm5_generator
      • sound_d3dm5_wind
      • sound_fragchamber_secretSteam
      • speaker
    • idSpawnableEntity
      • ai_lostcombat
      • guardian_poundground_explosion
      • wraith_spawneffect
    • idSplinePath
      • func_splinemover
    • idSpring
      • func_spring
    • idStaticEntity
      • func_static
        • func_emitter
          • func_splat
      • idFuncEmitter
        • idFuncSplat
    • idTarget
      • idTarget_CallObjectFunction
        • target_ai_followalternatepath1
        • target_ai_followalternatepath2
        • target_ai_followalternatepath3
        • target_callobjectfunction
        • target_npc_talk
        • target_npc_talk_primary
        • target_npc_talk_secondary
        • target_npc_talk_triggered
      • idTarget_Damage
        • func_damage
      • idTarget_EnableLevelWeapons
        • target_enableweapons
      • idTarget_EnableStamina
        • target_enableStamina
      • idTarget_FadeEntity
        • target_entity_fadein
        • target_entity_fadeout
        • target_entity_setcolor
      • idTarget_FadeSoundClass
        • target_FadeSoundClass
      • idTarget_Give
        • target_give
      • idTarget_GiveEmail
        • target_giveemail
      • idTarget_GiveSecurity
        • target_givesecurity
      • idTarget_LevelTrigger
        • target_levelTrigger
      • idTarget_LightFadeIn
        • target_light_fadein
      • idTarget_LightFadeOut
        • target_light_fadeout
      • idTarget_LockDoor
        • target_lock
      • idTarget_Remove
        • func_remove
      • idTarget_RemoveWeapons
        • target_removeweapons
      • idTarget_SessionCommand
        • target_sessionCommand
      • idTarget_SetFov
        • target_setfov
      • idTarget_SetGlobalShaderTime
        • target_setglobalparmtime
      • idTarget_SetInfluence
        • target_setinfluence
      • idTarget_SetKeyVal
        • target_setkeyval
      • idTarget_SetModel
        • target_setmodel
      • idTarget_SetPrimaryObjective
        • target_primaryobjective
      • idTarget_SetShaderParm
        • target_setshaderparm
      • idTarget_SetShaderTime
        • target_setshadertime
      • idTarget_Show
        • target_show
      • idTarget_Tip
        • target_tip
      • idTarget_WaitForButton
        • func_waitforbutton
      • target_null
    • idTarget_EndLevel
      • target_endLevel
    • idTextEntity
      • text
    • idTrigger
      • idTrigger_Count
        • trigger_count
      • idTrigger_EntityName
        • trigger_entityname
        • trigger_once_entityname
      • idTrigger_Fade
        • trigger_fade
      • idTrigger_Hurt
        • archvile_flamewall
        • archvile_incinerate
        • trigger_hurt
      • idTrigger_Multi
        • idTrigger_Flag
        • trigger_facing
        • trigger_flashlight
        • trigger_multiple
        • trigger_once
        • trigger_presize
        • trigger_relay
      • idTrigger_Timer
        • trigger_timer
      • idTrigger_Touch
        • trigger_touch
    • idVacuumEntity
      • info_vacuum
    • idVacuumSeparatorEntity
      • info_vacuumSeparator
    • idWorldspawn
      • worldspawn
  • idEvent
  • idEventDef
  • idEventQueue
  • idExportJoint
  • idExportMesh
  • idExportModel
  • idExportOptions
  • idFixedWinding
  • idFrustum
  • idGameEdit
  • idGameLocal
  • idHashIndex
  • idHeap
  • idIK
  • idIK_Reach
  • idIK_Walk
  • idInterpreter
  • idInventory
  • idJointMat
  • idLCP
  • idLCP_Square
  • idLCP_Symmetric
  • idLangDict
  • idLexer
  • idLib
  • idMD5Anim
  • idMapBrush
  • idMapBrushSide
  • idMapEntity
  • idMapFile
  • idMapPatch
  • idMat2
  • idMat3
  • idMat4
  • idMat5
  • idMat6
  • idMatX
  • idMath
  • idMayaExport
  • idModelExport
  • idMoveState
  • idMultiplayerGame
  • idODE_Euler
  • idODE_Midpoint
  • idODE_RK4
  • idODE_RK4Adaptive
  • idPVS
  • idParser
  • idPhysics
    • idPhysics_Base
      • idPhysics_AF
      • idPhysics_Actor
        • idPhysics_Monster
        • idPhysics_Player
      • idPhysics_Parametric
      • idPhysics_RigidBody
    • idPhysics_Static
    • idPhysics_StaticMulti
  • idPlane
  • idPlaneSet
  • idPlayerIcon
  • idPlayerView
  • idPluecker
  • idPolar3
  • idPolynomial
  • idProgram
  • idPush
  • idQuat
  • idRandom
  • idRandom2
  • idRestoreGame
  • idRotation
  • idRoutingCache
  • idSIMD
  • idSIMD_3DNow
  • idSIMD_AltiVec
  • idSIMD_Generic
  • idSIMD_MMX
  • idSIMD_SSE
  • idSIMD_SSE2
  • idSIMD_SSE3
  • idSaveGame
  • idScriptObject
  • idSmokeParticles
  • idSphere
  • idStr
  • idStrList
  • idStrPool
  • idSurface
  • idSurface_Patch
  • idSurface_Polytope
  • idSurface_SweptSpline
  • idTimer
  • idTimerReport
  • idToken
  • idTokenizer
  • idTraceModel
  • idTypeDef
  • idTypeInfo
  • idTypeInfoTools
  • idVarDef
  • idVarDefName
  • idVec2
  • idVec3
  • idVec4
  • idVec5
  • idVec6
  • idVecX
  • idWinding
  • idWinding2D
  • intro_scientist
  • melee_archLeftClaw
  • melee_archRightClaw
  • melee_cacodemon
  • melee_cherubLeapAttack
  • melee_cherubLeftClaw
  • melee_cherubRightClaw
  • melee_commandoTentacle
  • melee_commando_left
  • melee_commando_push
  • melee_commando_right
  • melee_cyberdemon_kick
  • melee_hellknightLeftClaw
  • melee_hellknightRightClaw
  • melee_hellknight_bite
  • melee_impLeapAttack
  • melee_impLeftClaw
  • melee_impRightClaw
  • melee_lostsoul
  • melee_lostsoul_charge
  • melee_magLeftClaw
  • melee_magRightClaw
  • melee_maggotLeapAttack
  • melee_mancubus_stomp
  • melee_pinky_back
  • melee_pinky_left
  • melee_pinky_right
  • melee_revLeftClaw
  • melee_revRightClaw
  • melee_revenant
  • melee_revenant_left
  • melee_revenant_left_down
  • melee_revenant_right
  • melee_revenant_right_down
  • melee_sabaoth
  • melee_triteLeapAttack
  • melee_tritebite1
  • melee_vagLeftClaw
  • melee_vagRightClaw
  • melee_vulgarLeapAttack
  • melee_vulgarLeftClaw
  • melee_vulgarRightClaw
  • melee_wraithCenterAttack
  • melee_wraithLeftClaw
  • melee_wraithRightClaw
  • melee_zombie_chainsaw
  • melee_zombie_fat_Left
  • melee_zombie_fat_Left2
  • melee_zombie_fat_Right
  • melee_zombie_fat_right_wrench
  • melee_zombie_maint_Left
  • melee_zombie_maint_Pull
  • melee_zombie_maint_Push
  • melee_zombie_maint_Right
  • nameofclass
  • pathNode_s
  • preCacheExtras
  • trigger_guiOverlay
  • weapon_fists

Entities

For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below.

Existing Entities as of version 1.3.1.1304(1.3)

A

B

C

D

E

F

G

H

I

L

M

N

P

R

S

T

U

W

Z