Entity Listing (Quake 4)
The information on this page is specific to Quake 4 .
Inheritance Overview
The following diagram depicts the inheritance of entities all the way down to their root classes in the game code .
- BuyingGameBalanceConstants
- ItemCostConstants
- Lexer
- LexerFactory
- LexerIOWrapper
- MPCPUAMDPlayerLimit
- MPCPUIntelPlayerLimit
- Memory
- aas128
- aas250
- aas32
- aas48
- aas96
- aasFeature_s
- aasFeature_t
- aas_flood_128
- aas_flood_250
- aas_flood_32
- aas_flood_48
- aas_flood_96
- aas_types
- ad_damage_strogg_flyer_bomb_direct
- ai_tactical
- airdefense_sizzle_barrel_burn
- airdefense_sizzle_barrel_ignite
- ammo_triggersize_MP
- ammo_triggersize_SP
- ammo_default
- ammo_currentweapon
- ammo_dmg
- ammo_dmg_moveable
- ammo_dmg_mp
- ammo_grenadelauncher
- ammo_grenadelauncher_moveable
- ammo_grenadelauncher_mp
- ammo_hyperblaster
- ammo_hyperblaster_moveable
- ammo_hyperblaster_mp
- ammo_lightninggun
- ammo_lightninggun_moveable
- ammo_lightninggun_mp
- ammo_machinegun
- ammo_machinegun_moveable
- ammo_machinegun_mp
- ammo_nailgun
- ammo_nailgun_moveable
- ammo_nailgun_mp
- ammo_napalmgun
- ammo_napalmgun_moveable
- ammo_napalmgun_mp
- ammo_railgun
- ammo_railgun_moveable
- ammo_railgun_mp
- ammo_rocketlauncher
- ammo_rocketlauncher_moveable
- ammo_rocketlauncher_mp
- ammo_shotgun
- ammo_shotgun_moveable
- ammo_shotgun_mp
- ammo_default
- bse_owner
- building_b_spawnOverrides
- char_gunner_medlab
- char_marine_combat
- char_marine
- ad_intro_char_marine
- ad_intro_char_marine_anderson
- ad_intro_char_marine_bidwell
- ad_intro_char_marine_cortez
- ad_intro_char_marine_kane
- ad_intro_char_marine_morris
- ad_intro_char_marine_rhodes
- ad_intro_char_marine_sledge
- ad_intro_char_marine_strauss
- airdefense_char_marine
- char_marine_npc_bidwell_airdefense
- char_marine_npc_cortez_airdefense
- char_marine_npc_judkins_airdefense
- char_marine_npc_miller_airdefense
- char_marine_npc_morris_airdefense
- char_marine_npc_rhodes_airdefense
- char_marine_npc_ripkey_airdefense
- char_marine_npc_sledge_airdefense
- building_b_char_marine
- building_b_char_marine_medic
- char_kane_strogg
- char_marine_npc_kane_core
- dispersal_stroggified_kane
- medlabs_monster_tactical_kane
- recomp_character_kane
- storage_stroggified_kane
- char_marine_npc_cortez_tram1
- char_marine_npc_voss_airdefense
- char_marine_officer
- char_marine_prisoner
- char_marine_puccini
- char_marine_tramCar
- char_marine_tramCar_cortez
- char_marine_tramCar_lybeck
- char_marine_tramCar_process1_cortez
- convoy_char_marine
- dispersal_char_marine
- hangar1_char_marine
- hangar2_char_marine
- hangar2_char_marine_rhodes
- hub1_char_marine
- hub2_kane_marine
- mcc1_char_marine
- mcc2_char_marine
- mcc_char_marine
- mcc_char_marine_medic
- mcc_char_marine_shotgun
- mcc_player_strogg
- mcclanding_char_marine
- medlabs_char_marine
- medlabs_voss_marine
- network_char_marine
- network_char_marine_milage
- storage_char_marine
- char_marine_npc_mills_storage2
- storage_char_marine_ship
- tram1_char_marine
- waste_char_marine
- waste_char_marine_buddy
- ad_intro_char_marine
- char_marine_hyperblaster
- airdefense_char_marine_hyperblaster
- char_marine_malgar
- char_marine_npc_sledge_process1
- char_marine_npc_sledge_process2
- char_marine_npc_sledge_process3
- char_marine_npc_underwood_airdefense
- mcclanding_char_marine_voss
- storage_rhodes_char_marine
- char_marine_shotgun
- airdefense_char_marine_shotgun
- char_marine_elgar
- char_marine
- char_marine_medic
- char_marine_npc_anderson_airdefense_intro
- mcc1_char_marine_medic
- mcc2_char_marine_medic
- char_marine_medic_armed
- char_marine_npc_anderson_airdefense
- e3_char_marine_npc_peterson
- hangar1_char_marine_medic
- hangar2_char_marine_medic
- mcc_char_marine_medic_armed
- mcclanding_char_marine_medic
- network_char_marine_medic
- tram1_char_marine_medic
- waste_char_marine_wong
- char_marine_tech
- char_marine_npc_sasaki_recomp
- convoy2_char_marine_tech
- hub1_char_marine_tech
- mcc1_char_marine_tech
- mcc2_char_marine_tech
- mcc_char_marine_tech
- mcclanding_char_marine_tech_unarmed
- char_marine_tech_armed
- building_b_char_marine_tech
- hangar1_char_marine_tech
- hangar2_char_marine_tech
- hub1_char_marine_tech_armed
- hub2_char_marine_tech_strauss
- mcc_char_marine_tech_armed
- mcclanding_char_marine_tech
- storage_tech_marine
- char_marine_npc_rutger_storage2
- tram1_char_marine_tech
- waste_char_marine_ruck
- char_marinehead_default_client
- core_Brainstalk
- damage_HugeExplosion
- damage_Smallexplosion
- damage_VagaryObject
- damage_acidgun
- damage_big_gun_direct
- damage_big_gun_splash
- damage_blaster
- damage_blaster_charged
- damage_blastersplash_charged
- damage_hyperblaster
- damage_hyperblaster_mp
- damage_marine_hyperblaster
- damage_bossbuddy_dmg_fly
- damage_makron_dmg_fly
- damage_bossbuddy_rocket_direct
- damage_bossbuddy_rocket_splash
- damage_bullet_base
- damage_acid_drip
- damage_berserker_energyBurst
- damage_big_htank_blaster
- damage_cgc_shot
- damage_failed_transfer_bullet
- damage_grunt_bullet
- damage_htank_blaster
- damage_makron_cannon
- damage_makron_jr_cannon
- damage_marine_bullet
- damage_marine_bullet_cortez
- damage_marine_shotgun_bullet
- damage_repairbot_repair
- damage_sentry_bullet
- damage_sg_hov_bullet
- damage_slimyTransfer_vomit
- damage_strogg_fighter_blaster
- damage_strogg_flyer_blaster
- damage_strogg_marine_blaster
- damage_strogg_marine_bullet
- damage_strogg_marine_shotgun
- damage_tactical_machinegun
- damage_tactical_shotgun
- damage_turret_blaster
- damage_turret_bunker_blaster
- damage_turret_bunker_blaster_weak
- damage_turret_flying_blaster
- damage_convoy_rocket_direct
- damage_convoy_rocket_splash
- damage_crush
- damage_dharv_nail
- damage_dmg_fly
- damage_dmg_mp
- damage_dmg_splash_mp
- damage_exploding_barrel_large
- damage_explodingbarrel
- damage_explosion
- damage_explosion_push
- damage_fatalfall
- damage_fatalfall_mp
- damage_fire_15
- damage_flyer_rocket
- damage_gauntlet
- damage_generic
- damage_gev_bullet
- damage_gev_collision
- damage_gev_collision_self
- damage_gev_main
- damage_gev_crash
- damage_gev_main_splash
- damage_gib
- damage_cinematicFoom
- damage_gladiator_blaster
- damage_grenadeDirect_mp
- damage_grenadeSplash_mp
- damage_gunner_grenade
- damage_gunner_grenade_splash
- damage_gunner_nail
- damage_hardfall
- damage_hardfall_mp
- damage_harv_grenade
- damage_harv_grenade_splash
- damage_harv_nail
- damage_harv_nail_splash
- damage_harvester_direct
- damage_harvester_whip_splash
- damage_harvester_rocket_direct
- damage_harvester_rocket_splash
- damage_htank_direct
- damage_big_htank_direct
- damage_htank_splash
- damage_big_htank_splash
- damage_hyperblaster_splash
- damage_hyperblaster_splash_mp
- damage_ironMaiden_banshee
- damage_iron_maiden_rocket_direct
- damage_iron_maiden_rocket_splash
- damage_lightBreak
- damage_lightBreak2
- damage_lightTank_fireball_direct
- damage_lightTank_fireball_splash
- damage_lightTank_plasma
- damage_lightTank_residualPlasma
- damage_lightninggun
- damage_bb_electrocute
- damage_lightninggun_mp
- damage_machinegun
- damage_machinegun_flesh
- damage_machinegun_zoom
- damage_machinegun_zoom_flesh
- damage_machinegun_mp
- damage_machinegun_zoom_mp
- damage_makron_grenade_splash
- damage_makron_stomp_damage
- damage_mcc_ship_blast
- damage_moveable_burn
- damage_moverCrush
- damage_nailDirect_mp
- damage_nailSplash_mp
- damage_napalmGlobEmit
- damage_napalmSplash
- damage_network_guardian_jetwash
- damage_network_guardian_rocket_direct
- damage_network_guardian_rocket_guided_direct
- damage_network_guardian_rocket_guided_splash
- damage_network_guardian_rocket_splash
- damage_noair
- damage_painTrigger
- damage_pellet
- damage_pellet_mp
- damage_phatride_bullet
- damage_phatride_crash
- damage_phatride_main
- damage_phatride_main_splash
- damage_q1dm2lava
- damage_railgun_base
- damage_berzerker_beam
- damage_gladiator_railgun
- damage_tactical_railgun
- damage_rocketDirect_mp
- damage_rocketSplash_mp
- damage_scientist_death
- damage_scientist_grenande
- damage_scientist_poison
- damage_sg_hov_bomb
- damage_sg_hov_bomb_splash
- damage_sg_hov_rocket_direct
- damage_sg_hov_rocket_splash
- damage_sizzling_barrel_large
- damage_slimyTransfer_vomit_residual
- damage_slimyTransfer_vomit_splash
- damage_softfall
- damage_softfall_mp
- damage_streamprotector_rocket_direct
- damage_streamprotector_rocket_splash
- damage_strogg_flyer_bomb
- damage_suicide
- damage_tactical_blaster
- damage_telefrag
- damage_tram_flyer_rocket
- damage_tramcar_explode
- damage_tramgun
- damage_triggerhurt_10
- damage_triggerhurt_100
- damage_triggerhurt_1000
- damage_triggerhurt_15
- damage_triggerhurt_25
- damage_triggerhurt_5
- damage_triggerhurt_1
- damage_triggerhurt_50
- damage_triggerhurt_75
- damage_triggerhurt_toxin
- damage_toxin_novehicle_1000
- damage_toxin_novehicle_25
- damage_triggerhurt_toxin_1
- damage_turret_rocket_direct
- damage_turret_rocket_splash
- damage_vehicle_flatbed_bullet
- damage_vehicle_tramgun_bullet
- damage_walkerCrush
- damage_walker_crash
- damage_walker_rocket
- damage_flyer_rocket_splash
- damage_strafe_rocket
- damage_strafe_rocket_splash
- damage_walker_rocket_splash
- debris_FT_door
- debris_FT_gun
- debris_FT_pin
- debris_barrel_top
- debris_brass
- debris_brass_machinegun
- debris_vehicle_flatbed_gunner_weapon
- debris_brass_shotgun
- debris_chunk
- debris_chunk_ad
- debris_chunk_sm
- debris_chunk_sm2
- debris_chunk_sm2_ad
- debris_chunk_sm_ad
- debris_flatbed_back
- debris_flatbed_back_hover
- debris_flatbed_fin
- debris_flatbed_front_hover
- debris_flatbed_main
- debris_fx_bit
- debris_fx_bit_bgtrail
- debris_fx_bit_medtrail
- debris_gib
- debris_gib_brain1
- debris_gib_brain2
- debris_gib_head
- debris_gib_lup_leg
- debris_gib_rup_arm
- debris_gib_rup_leg
- debris_gib_rup_leg2
- debris_gib_torso
- debris_gib_waist
- debris_harvester_arm1
- debris_harvester_arm2
- debris_harvester_cap_side1
- debris_harvester_cap_side2
- debris_harvester_captop
- debris_harvester_hook
- debris_hornet_body
- debris_hornet_engine
- debris_hornet_head
- debris_hornet_leg1
- debris_hornet_leg2
- debris_large_rock1
- debris_large_rock2
- debris_med_rock2
- debris_mf_bit1
- debris_mf_door
- debris_mf_gun
- debris_mf_wing
- debris_mturret_barrel1
- debris_mturret_barrel2
- debris_mturret_base
- debris_mturret_sensor
- debris_pillar_bit1
- debris_roller_joint1
- debris_roller_joint2
- debris_roller_top
- debris_small_rock1a
- debris_small_rock2
- debris_space_bits
- debris_tank_chunk1
- debris_tank_chunk2
- debris_tank_fin
- debris_tank_turret
- debris_tram_arm
- debris_tram_base
- debris_tram_shield
- debris_tram_sleeve
- debris_walker_joint
- debris_walker_main_body
- debris_walker_main_gun
- debris_walker_pipe
- debris_walker_piston
- debris_walker_rocket_launcher
- debris_walker_upperleg
- dispersal2_monster_gladiator
- dispersal_spawnOverrides
- dmg_nodamage
- dmg_shellshock
- dmg_shellshock_nohl
- e3mech_driver
- env_bodypool
- env_breakthru_door
- env_burnhole
- env_chain
- env_chain_dispersal
- env_convoy_hovertruck
- env_meat_hook
- env_medlabs_railing
- env_ragdoll_grunt
- env_ragdoll_marine_meathook2
- env_teleporter
- env_tramcar
- exploding_barrel_large_burn
- exploding_barrel_large_ignite
- exploding_barrel_large_launch
- exploding_barrel_small_burn
- exploding_barrel_small_ignite
- exploding_barrel_small_launch
- func_camera_follow
- func_clampdoor
- func_clipmodel
- func_deathpush
- func_doorframe_a
- func_fx
- func_group
- func_playback
- function_t
- hangar2_persona_rhino_rhodes_cpl
- hitscan_base
- hitscan_berzerker_beam
- hitscan_bullet_base
- hitscan_grunt_bullet
- hitscan_marine_bullet
- hitscan_marine_bullet_cortez
- hitscan_repairbot_repair
- hitscan_scientist_saw
- hitscan_sg_hov_bullet
- hitscan_strogg_marine_bullet
- hitscan_sentry_bullet
- hitscan_tactical_machinegun
- hitscan_fatty_hook
- hitscan_gladiator_railgun
- hitscan_harv_claw
- hitscan_shotgun_base
- hitscan_failed_transfer_shotgun
- hitscan_marine_shotgun_bullet
- hitscan_strogg_marine_shotgun
- hitscan_tactical_shotgun
- hitscan_tactical_railgun
- hitscan_blaster
- hitscan_bossbuddy_lightninggun
- hitscan_bullet
- hitscan_bullet_mp
- hitscan_gev_bullet
- hitscan_walker_bullet
- hitscan_vehicle_flatbed_gunner_weapon
- hitscan_vehicle_tramgun
- hitscan_walker_bullet_convoy
- hitscan_walker_bullet
- hitscan_phatride_bullet
- hitscan_shotgun_pellet
- hitscan_zoomed_bullet
- hitscan_zoomed_bullet_mp
- hitscan_lightninggun
- hitscan_lightninggun_mp
- hitscan_makron_lightninggun
- hitscan_makron_lightninggun_jr
- hitscan_railgun
- hitscan_railgun_penetrate
- hitscan_railgun_reflect_I
- hitscan_railgun_reflect_II
- hitscan_railgun_mp
- idAAS
- idAASLocal
- idAF
- idAFBody
- idAFConstraint
- idAFConstraint_BallAndSocketJoint
- idAFConstraint_BallAndSocketJointFriction
- idAFConstraint_ConeLimit
- idAFConstraint_Contact
- idAFConstraint_ContactFriction
- idAFConstraint_CylindricalJoint
- idAFConstraint_Fixed
- idAFConstraint_Hinge
- idAFConstraint_HingeFriction
- idAFConstraint_HingeSteering
- idAFConstraint_Line
- idAFConstraint_Plane
- idAFConstraint_PyramidLimit
- idAFConstraint_Slider
- idAFConstraint_Spring
- idAFConstraint_UniversalJoint
- idAFConstraint_UniversalJointFriction
- idAFPoseJointMod
- idAFTree
- idAngles
- idAnim
- idAnimBlend
- idAnimManager
- idAnimState
- idAnimator
- idBase64
- idBitMsg
- idBitMsgDelta
- idBitMsgQueue
- idBounds
- idBox
- idCQuat
- idCVar
- idCVarHelp
- idCamera
- idCameraAnim
- cin_E3_harvester_cam
- cin_convoy1_harv_cam
- cin_putra_doorsmash_cam
- cin_putra_explode_cam
- cin_waste_bb_cam
- func_camera_anim
- idCameraView
- func_cameraview
- rvCameraPlayback
- rvCameraPortalSky
- idCameraAnim
- idClass
- idForce
- idForce_Constant
- idForce_Drag
- idForce_Field
- idForce_Spring
- idThread
- rvWeapon
- WeaponNapalmGun
- rvWeaponBlaster
- rvWeaponDarkMatterGun
- rvWeaponGauntlet
- rvWeaponGrenadeLauncher
- rvWeaponHyperblaster
- rvWeaponLightningGun
- rvWeaponMachinegun
- rvWeaponNailgun
- rvWeaponRailgun
- rvWeaponRocketLauncher
- rvWeaponShotgun
- idForce
- idClip
- idClipModel
- idCmdArgs
- idCompiler
- idComplex
- idDebugGraph
- idDeclCameraDef
- idDeclModelDef
- idDeclSkin
- idDict
- idDragEntity
- idDrawVert
- idEditEntities
- idEntity
- idActivator
- func_activator
- idAnimatedEntity
- idAFAttachment
- char_marinehead_default
- char_marinehead_aa_generic
- char_marinehead_anderson
- char_marinehead_anderson_mp
- char_marinehead_anderson_client
- char_marinehead_bidwell
- char_marinehead_bidwell_mp
- char_marinehead_bidwell_client
- char_marinehead_cortez
- char_marinehead_cortez_mp
- char_marinehead_cortez_client
- char_marinehead_doctor_masked
- char_marinehead_gen_african_american
- char_marinehead_gen_african_american_2
- char_marinehead_gen_african_american_3
- char_marinehead_gen_asian
- char_marinehead_gen_asian_2
- char_marinehead_gen_asian_3
- char_marinehead_gen_white
- char_marinehead_gen_white_3
- char_marinehead_gen_white_4
- char_marinehead_gen_white_2
- char_marinehead_general_harper
- char_marinehead_general_harper_mp
- char_marinehead_general_harper_client
- char_marinehead_half
- char_marinehead_helmet
- char_marinehead_helmet_bright_mp
- char_marinehead_helmet_bright_client
- char_marinehead_helmet_medic
- char_marinehead_helmet_mp
- char_marinehead_helmet_client
- char_marinehead_helmet_tech
- char_marinehead_kane
- char_marinehead_kane2
- char_marinehead_kane2_mp
- char_marinehead_kane2_client
- char_marinehead_kane_mp
- char_marinehead_kanestrg
- char_marinehead_kanestrg_mp
- char_marinehead_kanestrg_client
- char_marinehead_morris
- char_marinehead_morris_mp
- char_marinehead_morris_client
- char_marinehead_rhodes
- char_marinehead_shot
- char_marinehead_sledge
- char_marinehead_strassa
- char_marinehead_strassa_mp
- char_marinehead_strassa_client
- char_marinehead_voss
- char_marinehead_voss_mp
- char_marinehead_voss_client
- char_marinehead_voss_strogg
- medic_vaccinegun
- tech_tool
- char_marinehead_default
- idAFEntity_Base
- env_hanging_body_2
- idAFEntity_ClawFourFingers
- idAFEntity_Gibbable
- idAFEntity_Generic
- char_marine_leg_left
- env_af_hinge
- env_af_hinge_tram
- env_chemical_vat
- env_dead_d_arm
- env_dead_d_leg
- env_dead_d_leg_clean
- env_hanglight_square
- env_ragdoll_strogg_marine
- env_swinging_light
- env_tram
- idAFEntity_WithAttachedHead
- env_dead_chestwoundbody
- env_dead_half
- env_dead_no_arm
- env_dead_no_leg
- env_ragdoll_corpse_base
- env_ragdoll_corpse_rotten
- env_ragdoll_corpse_squishy
- env_ragdoll_corpse_standard
- env_ragdoll_marine_fullgear
- Putra_Ragdoll
- env_ragdoll_marine_medic
- env_ragdoll_marine_tech
- idActor
- idAI
- monster_default
- actor_default
- char_marine_arm_left
- char_marine_arm_right
- char_marine_choppable
- char_marine_leg_right
- char_marine_naked
- dispersal_monster_harvester
- env_catscanner
- env_dead_head_half
- env_dead_head_shot
- env_hanging_body_1
- env_ragdoll_marine
- env_ragdoll_marine_meathook
- env_ragdoll_marine_conveyor
- env_ragdoll_marine_renner
- env_sb_machinegun
- medlabs_monster_teleport_dropper
- monster_bb_makron
- monster_berserker
- waste_monster_berserker
- monster_bossbuddy
- monster_convoy_ground
- monster_eyestalk
- monster_failed_transfer
- monster_failed_transfer_torso
- putra_monster_failed_transfer
- monster_fatty
- monster_grunt
- airdefense_monster_grunt
- building_b_monster_grunt
- dispersal2_monster_grunt
- dispersal_monster_grunt
- mcc_monster_grunt
- putra_monster_grunt
- recomp_monster_grunt
- storage_monster_grunt
- tram1_monster_grunt
- monster_gunner
- hangar1_monster_gunner
- monster_gunner_grenade_only
- monster_gunner_long_distance
- monster_harvester
- activate_convoy2_monster_harvester
- convoy2_monster_harvester
- monster_harvester_ad
- monster_harvester_combat
- walker_monster_harvester
- monster_hh_tank
- monster_big_hh_tank
- monster_big_hh_tank_convoy
- monster_big_hh_tank_convoy2
- monster_big_hh_tank
- monster_iron_maiden
- monster_lt_tank
- recomp_monster_lt_tank
- monster_makron
- monster_makron_jr
- monster_makron_legs
- monster_network_guardian
- monster_network_guardian_process
- storage_guardian
- monster_repair_bot
- storage_monster_firebot
- monster_scientist
- medlabs_monster_scientist_cin
- monster_sentry
- monster_slimy_transfer
- monster_stream_protector
- monster_strogg_flyer
- monster_strogg_flyer_tram1b
- monster_strogg_hover
- monster_strogg_hover_weak
- walker_monster_strogg_hover
- monster_strogg_hover_weak
- monster_strogg_marine_base
- monster_strogg_marine
- dispersal_monster_strogg_marine
- mcc_monster_strogg_marine
- mcclanding_monster_strogg_marine
- monster_strogg_marine_convoy
- monster_strogg_marine_long_distance
- monster_strogg_tramCar_driver
- putra_monster_strogg_marine
- recomp_monster_strogg_marine
- test_aurelio_strogg_marine_refracty
- monster_strogg_marine_sgun
- monster_strogg_marine_sgun_convoy
- monster_strogg_marine_sgun_long_distance
- monster_strogg_marine
- monster_teleport_dropper
- monster_turret
- convoy_monster_turret_rocket
- monster_turret_bunker
- convoy2_monster_turret_bunker
- convoy_monster_turret_bunker
- monster_turret_flying
- monster_turret_rocket
- monster_turret_small
- temp_monster_tactical
- test_head
- test_marine_fatigues
- test_slimy_transfer
- actor_default
- rvAITactical
- char_marine_base
- char_doctor
- mcc1_char_doctor
- mcc2_char_doctor
- mcc_char_doctor
- char_marine_unarmed
- ad_intro_char_marine_voss
- building_b_char_marine_unarmed
- char_kane_strogg_unarmed
- mcc_char_kane_strogg
- char_marine_npc_cobrasquad_door
- char_marine_npc_metcalf_airdefense
- char_marine_npc_remitz_walker
- char_marine_officer_unarmed
- char_marine_prisoner_unarmed
- convoy_char_marine_unarmed
- putra_char_marine_unarmed
- char_doctor
- char_marine_fatigues
- char_marine_fatigues_unarmed
- char_marine_npc_cortez_core
- char_marine_npc_harper_core
- char_marine_npc_morris_core
- char_marine_npc_officer_core
- char_marine_npc_rhodes_core
- char_marine_npc_sledge_core
- char_marine_npc_strauss_core
- mcc1_char_marine_fatigues
- mcc1_char_marine_cinematic
- mcc1_char_marine_officer
- mcc1_char_marine_cinematic_harper
- mcc2_char_marine_cinematic
- mcc2_char_marine_fatigues
- mcc2_char_marine_officer
- mcc2_char_marine_cinematic_harper
- mcc2_char_marine_officer
- mcc_char_marine_fatigues_unarmed
- mcc_char_officer_unarmed
- monster_tactical_base
- monster_tactical
- dispersal_tactical_transfer
- medlabs_monster_tactical
- putra_monster_tactical
- monster_tactical_blaster
- monster_strogg_tramCar_blaster
- monster_tactical_mgun
- core1_monster_tactical
- monster_strogg_tramCar_mgun
- monster_tactical_railgun
- dispersal_tactical_transfer_rail
- monster_strogg_tramCar_gunner
- monster_tactical_unarmed
- monster_tactical
- rvAIMedic
- char_marine_medic_extras
- char_marine_tech_extras
- char_marine_base
- rvMonsterBerserker
- rvMonsterBossBuddy
- rvMonsterBossMakron
- rvMonsterConvoyGround
- rvMonsterFailedTransfer
- rvMonsterFatty
- rvMonsterGladiator
- rvMonsterGrunt
- rvMonsterGunner
- rvMonsterHarvester
- rvMonsterHarvesterDispersal
- rvMonsterHeavyHoverTank
- rvMonsterIronMaiden
- rvMonsterLightTank
- rvMonsterNetworkGuardian
- rvMonsterRepairBot
- rvMonsterScientist
- rvMonsterSentry
- rvMonsterSlimyTransfer
- rvMonsterStreamProtector
- rvMonsterStroggFlyer
- rvMonsterStroggHover
- rvMonsterStroggMarine
- rvMonsterTeleportDropper
- rvMonsterTurret
- rvMonsterTurretFlying
- rvVehicleAI
- ai_vehicle_driver
- monster_default
- idPlayer
- player_marine_mp_ui
- rvModviewModel
- rvVehicle
- rvVehicleAnimated
- rvVehicleWalker
- vehicle_walker
- convoy_vehicle_walker
- vehicle_walker_convoy
- vehicle_walker
- rvVehicleWalker
- rvVehicleMonster
- rvVehicleRigid
- mcc_vehicle_bodytable
- vehicle_flatbed_base
- convoy_vehicle_flatbed
- vehicle_flatbed
- vehicle_flatbed_gun
- vehicle_gev
- vehicle_hub1_flatbed
- vehicle_phatride
- vehicle_tube
- rvVehicleSpline
- vehicle_convoy_crane
- vehicle_data_router
- rvVehicleStatic
- rvVehicleDropPod
- vehicle_drop_pod
- vehicle_acidgun
- vehicle_airdefense_big_gun
- vehicle_new_gun_chair
- vehicle_tramgun
- vehicle_tram_doorgun
- vehicle_tram_reargun
- vehicle_turret_chaingun
- rvVehicleDropPod
- rvVehicleAnimated
- rvVehicleDriver
- func_vehicle_driver
- idAI
- idAnimated
- Putra_Arm
- Putra_Buzzsaw
- Putra_Needle
- Putra_Barrel
- Putra_Chain
- Putra_Floorhatch
- Putra_Floorhatch_big
- Putra_Incinerator
- Putra_Intestines01
- Putra_Intestines02
- Putra_Intestines03
- Putra_Intestines04
- Putra_Intestines1
- Putra_Intestines2
- Putra_Intestines3
- Putra_Intestines4
- Putra_Intestines5
- Putra_Intestines6
- Putra_Intestines7
- activate_convoy2_cin_gev
- activate_convoy2_cin_walker
- ad_intro_debris
- ad_intro_parts
- airdefense_big_gun
- character_tube_marine
- character_tube_marine_aftest
- convoy2_cin_gev
- convoy2_cin_walker
- env_FT_empty1
- env_MCC_ship
- env_acid_gun
- env_airdefense_pipes
- env_autopsytable
- env_barrel_arm
- env_barrel_clamp
- env_battery
- env_battery1
- env_battery2
- env_belly_turret
- env_bodytable
- env_brainstalk
- env_bridge_crush
- env_chemical_vat_door
- env_conveyorpath1
- env_convoy1_strogg_flyer
- env_convoy_pump
- env_convoy_pump_small
- env_core_tunnel_collapse
- env_crucified
- env_data_router
- env_data_router_arms
- env_data_router_cables
- env_destroyer
- env_destroyer_doors
- env_destroyer_lod
- env_dispersal_ceiling_panel
- env_dispersal_chemical_vat
- env_dispersal_digester1
- env_dispersal_digester2
- env_dispersal_fence
- env_dispersal_fence_gladiator
- env_dispersal_injector_arm
- env_door_smash
- env_dropship
- storage_dropship
- env_dropship_interior
- env_dropship_medlabs
- env_dropship_mini
- env_dropship_mini_B
- env_elevator
- env_fattydoor
- env_flier_engine
- env_fuel_mixer
- env_generic_4barrel_arm
- env_generic_barrel_arm
- env_green_barrel
- env_guardian_door
- env_guiguy
- env_heartpump
- env_heartpump_mp
- env_hook_base
- env_hooked_body
- env_hover_truck_gun
- env_hover_truck
- hub1_env_hover_truck
- env_hover_truck
- env_intro_rocket
- env_machine7
- env_magnetic_arm
- env_makron_door
- env_marine_drop_pod
- env_marine_emp
- env_medlabs_buzzarm
- env_medlabs_injection_arm
- env_medlabs_nanocyte_implant_arm
- env_medlabs_needle_scanner
- env_medlabs_registration
- env_medlabs_scanner_arm
- env_medlabs_tube_arms
- env_medlabs_tube_four_arms
- env_medlabs_tube_goo
- env_medlabs_verification_arm
- env_needlearm
- env_phone
- env_piston
- env_pistonB
- putra_pistonB
- env_pod_crash
- env_prisonlight
- env_retracttank
- env_roof_floor
- env_roof_generator
- env_shell_loader
- env_shell_loader_mirrored
- env_shocker
- env_shocker_base
- env_smashing_pipe
- env_stomachpump01
- env_stomachpump02
- env_storage1_pods
- env_storage_casket_cin
- env_storage_floor
- env_storage_rubble
- env_storage_rubble_on_creature
- env_strogg_flag_big
- env_strogg_flag_long
- env_strogg_flag_short
- env_strogg_flyer
- env_flyer_dispersal
- env_tactical_station
- mcc_tactical_station_mcc2
- env_tetranode
- env_tramGate_half
- env_tram_hub
- env_tube_arm
- env_tube_marines
- env_verification_arm
- env_vos_torsobed
- env_wall_casket
- env_wallhole
- env_waste_lift
- func_animate
- env_marinebreach_camera
- env_marinebreach_holeplate
- env_marinebreach_torchflare
- env_marinebreach_turret
- func_ground_animate
- level_EggshellBottom
- level_EggshellTop
- level_laserCoupling
- mcc_chair
- mcc_makron
- medlabs_monster_tactical_float
- medlabs_nanocyte_kidnap_creature
- recomp_chain
- storage_drop_pod
- test_anim_all
- tram1_grunt_door
- vehicle_e3mech
- Putra_Arm
- idAFEntity_Generic
- idAFEntity_SteamPipe
- idAFEntity_Vehicle
- idAFEntity_VehicleFourWheels
- idAFEntity_VehicleSixWheels
- idTestModel
- test_model
- player_animatedentity
- rvHealingStation
- env_strogg_healing_station
- env_strogg_healing_station_noheal
- env_strogg_healing_station
- rvSplineMover
- func_mover_spline
- env_tram_cargopod
- mcc_vehicle_gun_chair
- vehicle_bodytable
- vehicle_tramCar
- vehicle_tramCar_marine
- vehicle_tramCar_strogg
- vehicle_tramCar_strogg_blaster
- vehicle_tramCar_strogg_mgun
- rvTramCar
- rvTramCar_Marine
- rvTramCar_Strogg
- func_mover_spline
- rvTramGate
- env_tramGate
- rvViewWeapon
- player_viewweapon
- idAFAttachment
- idBeam
- func_beam
- idBrittleFracture
- func_fracture
- idCursor3D
- idDamagable
- func_damagable
- func_damagable_boulder
- func_damagable_boulder_large1
- func_damagable_boulder_large2
- func_damagable_boulder_med2
- func_damagable_boulder_small2
- func_damagable_tramcar
- func_damagable_boulder
- idMoveable
- idBarrel
- idExplodingBarrel
- moveable_burningbarrel
- moveable_burningtank
- moveable_explodingbarrel
- moveable_explodingbarrel_raven
- moveable_explodingtank
- idExplodingBarrel
- moveable_barrel_test
- foomable_barrel_tram
- moveable_base
- moveable_base_barrel
- exploding_barrel_large
- launching_barrel_large
- exploding_barrel_small
- launching_barrel_small
- moveable_barrel_exploding1
- foomable_barrel_red_stroyent
- foomable_barrel_red_stroyent_launch
- moveable_barrel_test2
- foomable_barrel_red_stroyent
- moveable_barrel_medium1a
- moveable_barrel_medium1b
- moveable_barrel_medium1c
- airdefense_sizzle_barrel
- moveable_barrel_medium1d
- moveable_barrel_medium2b
- moveable_barrel_medium2c
- moveable_barrel_medium2d
- moveable_barrel_medium2a
- moveable_barrel_stroyenta
- moveable_barrel_stroyentb
- moveable_barrel_stroyentc
- moveable_door_l_medlabs
- moveable_marine_aircannister
- moveable_marine_fireext
- sizzling_barrel_large
- sizzling_barrel_small
- waste_sizzle_barrel
- exploding_barrel_large
- moveable_base_brick
- moveable_base_domino
- moveable_base_fixed
- moveable_bonesaw
- moveable_convoy_bigjunk1
- moveable_convoy_roadpanel
- moveable_crate1_medium
- moveable_crate1_small
- moveable_crate1_tall
- moveable_crate_ammobox
- moveable_crate_crate1
- moveable_crate_crate3
- moveable_crate_exploding1
- moveable_machine_1
- moveable_machine_10
- moveable_machine_11
- moveable_machine_2
- moveable_machine_3
- moveable_machine_4
- moveable_machine_5
- moveable_machine_6
- moveable_machine_chunk1
- moveable_machine_chunk2
- moveable_metal_panel
- moveable_pallet
- moveable_pallet_96
- moveable_pod
- moveable_podDoor_1
- moveable_podDoor_1a
- moveable_breakable
- moveable_harvester_lg1
- moveable_harvester_lg2
- moveable_harvester_lg3
- moveable_harvester_lg4
- moveable_breakonimpact
- moveable_crate_strogg3_64
- moveable_crate_strogg3_48
- moveable_gib_base
- moveable_gib_big_head_pork
- moveable_gib_big_left_waist_pork
- moveable_gib_big_lup_leg_pork
- moveable_gib_big_pelvis_pork
- moveable_gib_big_rup2_leg_pork
- moveable_gib_big_rup_arm_pork
- moveable_gib_big_rup_leg_pork
- moveable_gib_big_torso_pork
- moveable_gib_head_pork
- moveable_gib_left_waist_pork
- moveable_gib_lup_leg_pork
- moveable_gib_pelvis_pork
- moveable_gib_rup2_leg_pork
- moveable_gib_rup_arm_pork
- moveable_gib_rup_leg_pork
- moveable_gib_skull
- moveable_gib_torso_pork
- moveable_gib_marine_fighter_bit1
- moveable_gib_marine_fighter_door
- moveable_gib_marine_fighter_gun
- moveable_gib_marine_fighter_wing
- moveable_gib_stroggflyer_bit
- moveable_gib_stroggflyer_wing1
- moveable_gib_stroggflyer_wing2
- moveable_gib_tram_bar1
- moveable_gib_tram_bar2
- moveable_gib_tram_floor
- moveable_gib_tram_frame
- moveable_marine_binder4
- moveable_marine_helmet
- moveable_marine_helmet_shot
- moveable_metal_beam
- moveable_metal_beam2
- moveable_metal_plate
- moveable_podDoor_2
- moveable_strogg_pallet_64
- moveable_base_barrel
- idBarrel
- react_convoy_pump
- func_damagable
- idEarthQuake
- func_earthquake
- idExplodable
- func_explosion
- idForceField
- func_forcefield
- rvJumpPad
- func_jumppad
- idFuncAASObstacle
- func_aas_obstacle
- idFuncAASPortal
- func_aas_portal
- idFuncPortal
- func_portal
- idFuncRadioChatter
- func_radiochatter
- idItem
- idItemPowerup
- powerup
- powerup_ammoregen
- powerup_deadzone
- powerup_doubler
- powerup_guard
- powerup_haste
- powerup_invisibility
- powerup_moderator
- powerup_quad_damage
- powerup_regeneration
- powerup_scout
- powerup_team_ammo_regen
- powerup_team_damage_mod
- powerup_team_health_regen
- riDeadZonePowerup
- powerup
- idMoveableItem
- ammo_moveable
- idObjective
- rvItemCTFFlag
- mp_ctf_flag
- mp_ctf_marine_flag
- mp_ctf_one_flag
- mp_ctf_strogg_flag
- mp_ctf_flag
- weapon_blaster
- weapon_dmg
- weapon_dmg_mp
- weapon_gauntlet
- weapon_gauntlet_mp
- weapon_grenadelauncher
- moveable_item_grenadelauncher
- weapon_grenadelauncher_mp
- weapon_hyperblaster
- moveable_item_hyperblaster
- weapon_hyperblaster_mp
- weapon_lightninggun
- moveable_item_lightning_gun
- weapon_lightninggun_mp
- weapon_nailgun
- moveable_item_nailgun
- weapon_nailgun_mp
- weapon_napalmgun
- moveable_item_napalmgun
- weapon_napalmgun_mp
- weapon_railgun
- moveable_item_railgun
- weapon_railgun_mp
- weapon_rocketlauncher
- moveable_item_rocketlauncher
- weapon_rocketlauncher_mp
- weapon_shotgun
- moveable_item_shotgun
- weapon_shotgun_mp
- weaponmod_hyperblaster_bounce1
- weaponmod_hyperblaster_bounce2
- weaponmod_lightninggun_chain
- weaponmod_machinegun_ammo
- weaponmod_nailgun_power
- weaponmod_nailgun_ammo
- weaponmod_nailgun_rof
- weaponmod_nailgun_seek
- weaponmod_railgun_penetrate
- weaponmod_rocketlauncher_burst
- weaponmod_rocketlauncher_homing
- weaponmod_shotgun_ammo
- idItemPowerup
- idItemRemover
- func_itemremove
- idObjectiveComplete
- rvObjectiveFailed
- idLight
- light
- misc_failed_transfer_light
- misc_strogg_flyer_light
- light
- idLiquid
- func_liquid
- idLocationEntity
- info_location
- idLocationSeparatorEntity
- info_locationSeparator
- idMover
- env_gunner_medlab
- env_tube_marine
- env_tube_marine_bloody
- env_tube_marine_bruised
- env_tube_marine_dead
- env_tubemarine_hook
- func_mover
- func_cameraTarget
- func_mover_amodel
- func_pusherMover
- func_train
- idElevator
- func_elevator
- rvPusher
- idMover_Binary
- idDoor
- func_door
- func_clampdoor_teamed
- func_door_mcc
- func_tramGateDoor
- func_tramGateDoor1
- func_tramGateDoor2
- func_door
- idPlat
- func_plat
- idDoor
- idMover_Periodic
- idBobber
- func_bobbing
- idPendulum
- func_pendulum
- idRiser
- func_riser
- idRotater
- func_rotating
- idBobber
- idMultiModelAF
- idChain
- idPathCorner
- path_default
- path_anim
- path_attack
- path_conversation
- path_conversation_listen
- path_corner
- path_cycleanim
- path_headanim
- path_hide
- path_jump
- path_lookat
- path_show
- path_talk
- path_talk_primary
- path_talk_secondary
- path_talk_triggered
- path_turn
- path_wait
- path_waitforheadanim
- path_waitfortrigger
- path_default
- idPhantomObjects
- func_phantom_objects
- idPlayerStart
- info_player_deathmatch
- info_player_start
- info_player_team
- info_player_teleport
- rvCTFAssaultPlayerStart
- info_player_assault
- idProjectile
- idGuidedProjectile
- projectile_gev_rocket
- projectile_walker_rocket
- ad_projectile_strafe_flyer_gravity
- projectile_airdefense_rocket
- projectile_airdefense_rocket_splode
- projectile_e3_rocket
- projectile_strafe_flyer
- projectile_strafe_flyer_gravity
- projectile_strafe_rocket
- impact_napalm_projectile
- projectile_base
- projectile_berserker_energyBurst
- projectile_blaster_base
- projectile_acid_drip
- projectile_acidgun
- projectile_cgc_shot
- projectile_gladiator_blaster
- projectile_makron_cannon
- projectile_makron_cannon_swerve
- projectile_makron_jr_cannon
- projectile_makron_cannon
- projectile_lightTank_fireball
- projectile_networkGuardian_blaster
- projectile_networkGuardian_blaster_fake
- projectile_networkGuardian_blaster
- projectile_marine_hyperblaster
- projectile_scientist_needle
- projectile_sg_hov_bomb
- projectile_slimyTransfer_vomit
- projectile_strogg_fighter_blaster
- strogg_fighter_projectile
- projectile_strogg_flyer_blaster
- projectile_strogg_flyer_bomb
- ad_projectile_strogg_flyer_bomb
- convoy_projectile_strogg_flyer_bomb
- projectile_strogg_marine_blaster
- projectile_big_htank_blaster
- projectile_htank_blaster
- projectile_lightTank_miniballz
- projectile_tramgun
- projectile_turret_blaster
- projectile_turret_bunker_blaster
- projectile_turret_bunker_blaster_weak
- projectile_turret_flying_blaster
- projectile_bullet_base
- projectile_fatty_chain
- projectile_grenade_base
- projectile_gunner_grenade
- projectile_gunner_grenade_hangar1
- projectile_makron_dm_grenade
- projectile_makron_jr_grenade
- projectile_harv_grenade
- projectile_scientist_grenade
- projectile_gunner_grenade
- projectile_harvester_whip
- projectile_htank_rocket
- projectile_big_htank_rocket
- projectile_networkGuardian_death_head
- projectile_networkGuardian_MIRV
- projectile_networkGuardian_death_head
- projectile_big_htank_rocket
- projectile_lightTank_plasma
- projectile_medlabs
- projectile_nail_base
- projectile_networkGuardian_rocket
- projectile_networkGuardian_rocket_fake
- projectile_networkGuardian_rocket_warhead
- projectile_rocket_base
- projectile_sg_hov_rocket
- projectile_sg_hov_rocket_weak
- projectile_blaster
- projectile_blaster_charged
- projectile_gev_main
- projectile_walker_main
- projectile_hyperblaster
- projectile_hyperblaster_bounce1
- projectile_hyperblaster_mp
- projectile_phatride_main
- projectile_bullet
- airdefense_projectile_bullet
- medlabs_projectile_bullet
- projectile_glass
- projectile_dharvester_nail
- projectile_dmg_mp
- projectile_grenade
- projectile_mcc_ship_blast
- projectile_mcc_ship_rocket
- projectile_nail
- marine_fighter_projectile
- projectile_gunner_nail
- projectile_harvester_nail
- projectile_nail_mp
- projectile_nail_seek
- projectile_napalm
- projectile_rocket
- convoy_projectile_turret_rocket
- projectile_bossbuddy_rocket
- projectile_harvester_rocket
- projectile_iron_maiden_rocket
- projectile_rocket_homing
- projectile_rocket_mp
- projectile_streamprotector_rocket
- projectile_tramFlyer_rocket
- projectile_turret_rocket
- projectile_strogg_arialmine
- rvDarkMatterProjectile
- projectile_bossbuddy_dmg
- projectile_makron_dmg
- projectile_dmg
- projectile_bossbuddy_dmg
- rvDriftingProjectile
- rvMIRVProjectile
- rvSpawnerProjectile
- projectile_teleportDropper_spawner
- projectile_bossbuddy_spawner
- projectile_core_elevator_spawner
- projectile_makron_spawner_large
- projectile_makron_spawner_small
- projectile_teleportDropper_spawner
- idGuidedProjectile
- idSecurityCamera
- func_securitycamera
- idShaking
- func_shaking
- idSound
- speaker
- idSpawnableEntity
- idSplinePath
- func_splinemover
- idSpring
- func_spring
- idStaticEntity
- func_static
- func_emitter
- func_splat
- func_emitter
- idFuncEmitter
- idFuncSplat
- func_static
- idTarget
- idTarget_CallObjectFunction
- target_callobjectfunction
- target_npc_talk
- target_npc_talk_primary
- target_npc_talk_secondary
- target_npc_talk_triggered
- idTarget_Damage
- func_damage
- idTarget_EnableLevelWeapons
- target_enableweapons
- idTarget_EnableStamina
- target_enableStamina
- idTarget_EndLevel
- target_endLevel
- idTarget_FadeEntity
- target_entity_fadein
- target_entity_fadeout
- target_entity_setcolor
- idTarget_FadeSoundClass
- target_FadeSoundClass
- idTarget_Give
- target_give
- idTarget_GiveEmail
- target_giveemail
- idTarget_GiveSecurity
- target_givesecurity
- idTarget_LevelTrigger
- target_levelTrigger
- idTarget_LightFadeIn
- target_light_fadein
- idTarget_LightFadeOut
- target_light_fadeout
- idTarget_LockDoor
- target_lock
- idTarget_Remove
- func_remove
- idTarget_RemoveWeapons
- target_removeweapons
- idTarget_SessionCommand
- target_sessionCommand
- idTarget_SetFov
- target_setfov
- idTarget_SetGlobalShaderTime
- target_setglobalparmtime
- idTarget_SetInfluence
- target_setinfluence
- idTarget_SetKeyVal
- target_setkeyval
- idTarget_SetModel
- target_setmodel
- idTarget_SetPrimaryObjective
- target_primaryobjective
- idTarget_SetShaderParm
- target_setshaderparm
- idTarget_SetShaderTime
- target_setshadertime
- idTarget_Show
- target_show
- idTarget_Tip
- target_tip
- idTarget_WaitForButton
- func_waitforbutton
- info_tactical_feature
- rvTarget_AddDatabaseEntry
- rvTarget_AmmoStash
- target_ammoStash
- rvTarget_BossBattle
- target_bossBattle
- rvTarget_ExitAreaAlert
- target_exitAreaAlert
- rvTarget_LaunchProjectile
- target_launchProjectile
- rvTarget_Nailable
- target_nailable
- rvTarget_SecretArea
- target_secretArea
- rvTarget_TetherAI
- target_null
- recomp_BoomBox
- target_vehicle_path
- idTarget_CallObjectFunction
- idTextEntity
- text
- idTrigger
- idTrigger_Count
- trigger_count
- idTrigger_EntityName
- trigger_entityname
- trigger_once_entityname
- idTrigger_Fade
- trigger_fade
- idTrigger_Hurt
- trigger_hurt
- idTrigger_Multi
- trigger_buyzone
- trigger_controlzone
- trigger_facing
- trigger_flashlight
- trigger_multiple
- trigger_once
- trigger_presize
- trigger_relay
- idTrigger_Timer
- trigger_timer
- idTrigger_Touch
- trigger_touch
- idTrigger_Count
- idVacuumEntity
- info_vacuum
- idVacuumSeparatorEntity
- info_vacuumSeparator
- idWorldspawn
- worldspawn
- worldspawn_mp
- worldspawn
- rvAFAttractor
- rvAIAvoid
- ai_avoid
- rvAIBecomeAggressive
- ai_become_Aggressive
- rvAIBecomePassive
- ai_become_Passive
- rvAIHelper
- rvAITether
- ai_tether_location
- rvAITetherBehind
- ai_tether_behind
- rvAITetherClear
- ai_tether_none
- rvAITetherRadius
- ai_tether_radius
- target_ai_move
- target_ai_tether
- rvAITrigger
- ai_trigger_multiple
- ai_trigger_once
- rvCTF_AssaultPoint
- mp_ctf_assaultpoint
- rvClientPhysics
- rvConveyor
- func_conveyor
- rvDebugJumpPoint
- debug_jump
- rvEffect
- rvFuncSaveGame
- func_savegame
- rvGravitySeparatorEntity
- info_gravitySeparator
- rvSpawner
- func_spawner
- func_spawner_enemy
- spawner_teleport_dropper
- spawner_teleport_dropper_grunt
- spawner_teleport_dropper_nogrunt
- idActivator
- idEvent
- idEventDef
- idEventQueue
- idFFT
- idFixedWinding
- idFreeView
- idFrustum
- idGameEdit
- idGameLocal
- idHashIndex
- idHeap
- idIK
- idIK_Reach
- idIK_Walk
- idInterpreter
- idInventory
- idJointMat
- idLCP
- idLCP_Square
- idLCP_Symmetric
- idLagometer
- idLangDict
- idLexer
- idLib
- idMD5Anim
- idMapBrush
- idMapBrushSide
- idMapEntity
- idMapFile
- idMapPatch
- idMat2
- idMat3
- idMat3x4
- idMat4
- idMat5
- idMat6
- idMatX
- idMath
- idModelExport
- idMoveState
- idMsgQueue
- idMultiplayerGame
- idODE_Euler
- idODE_Midpoint
- idODE_RK4
- idODE_RK4Adaptive
- idPVS
- idParser
- idPhysics
- idPhysics_Base
- idPhysics_AF
- idPhysics_Actor
- idPhysics_Monster
- idPhysics_Player
- idPhysics_Parametric
- idPhysics_RigidBody
- rvPhysics_VehicleMonster
- rvPhysics_Particle
- rvPhysics_Spline
- idPhysics_Static
- idPhysics_StaticMulti
- idPhysics_Base
- idPlane
- idPlaneSet
- idPlayerView
- idPluecker
- idPolar3
- idPolynomial
- idPort
- idProgram
- idPush
- idQuat
- idRandom
- idRandom2
- idRestoreGame
- idRotation
- idRoutingCache
- idSIMD
- idSIMD_3DNow
- idSIMD_AltiVec
- idSIMD_Generic
- idSIMD_MMX
- idSIMD_SSE
- idSIMD_SSE2
- idSIMD_SSE3
- idSaveGame
- idScriptObject
- idSphere
- idStr
- idStrList
- idStrPool
- idSurface
- idSurface_Patch
- idSurface_Polytope
- idSurface_SweptSpline
- idTimer
- idTimerReport
- idToken
- idTraceModel
- idTypeDef
- idTypeInfo
- idVarDef
- idVarDefName
- idVec2
- idVec3
- idVec4
- idVec5
- idVec6
- idVecX
- idWinding
- idWinding2D
- info_path
- item_triggersize_MP
- item_triggersize_SP
- item_default
- item_armor
- item_armor_large
- item_armor_large_mp
- item_armor_large_sp
- item_armor_shard
- item_armor_shard_moveable
- item_armor_shard_mp
- item_armor_small
- item_armor_small_mp
- item_armor_small_sp
- item_armor_small_sp_strogg
- item_armor_large
- item_generic
- item_health
- item_health_large
- item_health_large_moveable
- item_health_large_mp
- item_health_mega
- item_health_oneHP
- item_health_oneHP_silent
- item_health_shard
- item_health_shard_mp
- item_health_small
- item_health_small_moveable
- item_health_small_mp
- item_health_large
- item_objective
- item_objectivecomplete
- item_objectivefailed
- moveable_item_default
- item_armor
- item_default
- lipsync_anderson_1
- lipsync_anderson_2
- lipsync_bidwell_1
- lipsync_bidwell_2
- lipsync_cortez_1
- lipsync_cortez_2
- lipsync_marine_act1_1
- lipsync_marine_act2_1
- lipsync_marine_act1_1_h
- lipsync_marine_act2_1_h
- lipsync_marine_act1_2
- lipsync_marine_act2_2
- lipsync_marine_act1_2_h
- lipsync_marine_act2_2_h
- lipsync_marine_act1_3
- lipsync_marine_act2_3
- lipsync_marine_act2_3_h
- lipsync_marine_act1_3_h
- lipsync_marine_act1_4
- lipsync_marine_act2_4
- lipsync_marine_act1_4_h
- lipsync_marine_act2_4_h
- lipsync_marine_act1_5
- lipsync_marine_act2_5
- lipsync_marine_act1_5_h
- lipsync_marine_act2_5_h
- lipsync_marine_act1_6
- lipsync_marine_act2_6
- lipsync_marine_act1_6_h
- lipsync_marine_act2_6_h
- lipsync_marine_act1_7
- lipsync_marine_act2_7
- lipsync_marine_act1_7_h
- lipsync_marine_act2_7_h
- lipsync_marine_act1_8
- lipsync_marine_act2_8
- lipsync_marine_act1_8_h
- lipsync_marine_act2_8_h
- lipsync_morris_1
- lipsync_morris_2
- lipsync_rhodes_1
- hangar2_lipsync_rhodes_1
- lipsync_rhodes_2
- lipsync_sledge_1
- lipsync_sledge_2
- lipsync_strauss_1
- lipsync_strauss_2
- lipsync_voss_1
- lipsync_voss_2
- masterMapList
- mcc_vehicle_gun_driver
- mcc_vehicle_medbed_patient
- medlabs_animated_scientist
- medlabs_char_marine_medic
- medlabs_spawnOverrides
- melee_berserker
- melee_berserker_blade
- melee_berserker_new
- melee_berserker_mace
- melee_berserker_popup_b
- melee_gladiator_left
- melee_gladiator_new
- melee_gladiator_shield
- melee_monster_base
- damage_fatty_hook
- damage_harv_claw
- melee_berserker_leap
- melee_berserker_popup_a
- melee_bossbuddy_punch
- melee_bossbuddy_swipe
- melee_failed_transfer
- melee_grunt_base
- melee_grunt
- melee_grunt_leap
- melee_td_leap
- melee_gunner
- melee_gunner_right
- melee_gunner_left
- melee_gunner_right
- melee_htank
- melee_big_htank
- melee_big_htank_right
- melee_htank_right
- melee_big_htank
- melee_iron_maiden
- melee_lightTank
- melee_lightTank_popup
- melee_makron_stab
- melee_marine
- melee_networkGuardian_slam
- melee_networkGuardian_stomp
- melee_networkGuardian_swipe
- melee_scientist
- melee_slimyTransfer
- melee_stream_protector
- melee_strogg_marine_left
- melee_strogg_marine_right
- melee_scientist_needle
- melee_tactical
- monster_convoy_hover
- monster_strogg_marine_mgun_convoy
- monster_strogg_marine_mgun_core
- monster_strogg_marine_mgun_long_distance
- moveable_stage_break
- moveable_stage_break_begin
- moveable_stage_break_finish
- moveable_stage_burn
- moveable_stage_explode
- moveable_stage_ignite
- moveable_stage_launch
- moveable_stage_launch_red
- moveable_stage_launch_tram
- moveable_stage_randomdelay
- moveable_stage_waitfordead
- moveable_stage_waitforimpact
- moveable_stage_waitfortrigger
- mp_ctf_flag_pole
- mp_ctf_flag_world
- mp_ctf_marine_flag_world
- mp_ctf_strogg_flag_world
- mp_icon
- nameofclass
- network_char_marine_tech
- occupant_tramCar_blaster_strogg
- occupant_tramCar_driver
- occupant_tramCar_driver_cortez
- occupant_tramCar_driver_lybeck
- occupant_tramCar_driver_process1_cortez
- occupant_tramCar_driver_strogg
- occupant_tramCar_gunner_strogg
- occupant_tramCar_mgun_strogg
- pathNode_s
- persona_badger
- persona_cobra
- persona_eagle
- persona_kodiak
- persona_marine_act1_1
- persona_marine_act1_1_helmet
- persona_marine_act1_2
- persona_marine_act1_2_helmet
- persona_marine_act1_3
- persona_marine_act1_3_helmet
- persona_marine_act1_4
- persona_marine_act1_4_helmet
- persona_marine_act1_5
- persona_marine_act1_5_helmet
- persona_marine_act1_6
- persona_marine_act1_6_helmet
- persona_marine_act1_7
- persona_marine_act1_7_helmet
- persona_marine_act1_8
- persona_marine_act1_8_helmet
- persona_marine_act2_1
- persona_marine_act2_1_helmet
- persona_marine_act2_2
- persona_marine_act2_2_helmet
- persona_marine_act2_3
- persona_marine_act2_3_helmet
- persona_marine_act2_4
- persona_marine_act2_4_helmet
- persona_marine_act2_5
- persona_marine_act2_5_helmet
- persona_marine_act2_6
- persona_marine_act2_6_helmet
- persona_marine_act2_7
- persona_marine_act2_7_helmet
- persona_marine_act2_8
- persona_marine_act2_8_helmet
- persona_raven
- persona_rhino
- persona_rhino_anderson_pfc
- persona_rhino_anderson_pfc_act2
- persona_rhino_bidwell_sgt
- persona_rhino_bidwell_sgt_act2
- persona_rhino_cortez_cpl
- persona_rhino_cortez_cpl_act2
- persona_rhino_morris_lt
- persona_rhino_morris_sgt_act2
- persona_rhino_morris_sgt
- persona_rhino_rhodes_cpl
- persona_rhino_rhodes_cpl_act2
- persona_rhino_sledge_lcpl
- persona_rhino_sledge_sgt
- persona_rhino_strauss_pvt
- persona_rhino_strauss_pvt_act2
- persona_rhino_voss_lt
- persona_rhino_voss_lt_act2
- persona_test
- persona_viper
- persona_warthog
- persona_wolf
- playerView_marine
- player_strogg
- player_ui_anims
- riBuyingManager
- riDZGameState
- rvAASFindGoalForAttack
- rvAASFindGoalForHide
- rvAASFindGoalForTether
- rvAASFindGoalOutOfRange
- rvAASTacticalSensor
- rvAASTacticalSensorLocal
- rvAIHelper
- rvAICombatHelper
- rvAIManager
- rvAngles
- rvCTFGameState
- rvCameraAnimation
- rvClientEntity
- rvClientEffect
- rvClientCrawlEffect
- rvClientModel
- rvAnimatedClientEntity
- rvClientAFEntity
- player_marine_client
- rvClientAFAttachment
- rvClientAFEntity
- rvAnimatedClientEntity
- rvClientMoveable
- rvClientEffect
- rvDMGameState
- rvGamePlayback
- rvGameState
- rvGravityArea
- rvGravityArea_Static
- info_gravity
- rvGravityArea_SurfaceNormal
- info_gravity_surfacenormal
- rvGravityArea_Static
- rvHeap
- rvHeapArena
- rvIcon
- rvIconManager
- rvInstance
- rvLightningPath
- rvLipSyncData
- rvPlaybackDriver
- rvPlayerStat
- rvRandom
- rvScriptFuncUtility
- rvSilTraceVertT
- rvSingleTiming
- rvSphericalInterpolate
- rvStatAllocator
- rvStatDamageDealt
- rvStatDamageTaken
- rvStatDeath
- rvStatFlagCapture
- rvStatHit
- rvStatKill
- rvStatManager
- rvStatWindow
- rvStateThread
- rvTeamDMGameState
- rvTest
- rvTestSet
- rvTimingCollection
- rvTourneyArena
- rvTourneyGUI
- rvTourneyGameState
- rvTypeDefBool
- rvTypeDefEntity
- rvTypeDefFloat
- rvTypeDefInt
- rvTypeDefString
- rvTypeDefVec3
- rvVehicleController
- rvVehicleHoverpad
- vehicle_flatbed_hoverpad
- vehicle_flatbed_hoverpad_bl
- vehicle_flatbed_hoverpad_br
- vehicle_flatbed_hoverpad_fl
- vehicle_flatbed_hoverpad_fr
- vehicle_gev_hoverpad
- vehicle_gev_hoverpad_bl
- vehicle_gev_hoverpad_br
- vehicle_gev_hoverpad_fl
- vehicle_gev_hoverpad_fr
- vehicle_hub1_hoverpad
- vehicle_hub1_hoverpad_bl
- vehicle_hub1_hoverpad_br
- vehicle_hub1_hoverpad_fl
- vehicle_hub1_hoverpad_fr
- vehicle_phatride_hoverpad
- vehicle_phatride_hoverpad_bl
- vehicle_phatride_hoverpad_br
- vehicle_phatride_hoverpad_fl
- vehicle_phatride_hoverpad_fr
- vehicle_flatbed_hoverpad
- rvVehicleLight
- vehicle_gev_light
- vehicle_phatride_light
- vehicle_phatride_light1
- vehicle_phatride_light2
- vehicle_walker_light
- rvVehiclePosition
- vehicle_data_router_driver
- vehicle_strogg_hover_driver
- rvVehicleSound
- rvVehicleThruster
- vehicle_gev_thruster_forward
- vehicle_gev_thruster_right
- vehicle_gev_thruster_right2
- vehicle_phatride_thruster_forward
- vehicle_phatride_thruster_right
- vehicle_phatride_thruster_right2
- rvVehicleTurret
- mcc_vehicle_gun_turn
- mcc_vehicle_medbed_turn
- vehicle_acidgun_turret_pitch
- vehicle_acidgun_turret_yaw
- vehicle_convoy_crane_pitch
- vehicle_convoy_crane_yaw
- vehicle_data_router_pitch
- vehicle_data_router_yaw
- vehicle_drop_pod_pitch
- vehicle_drop_pod_yaw
- vehicle_flatbed_gunner_pitch
- vehicle_flatbed_passenger_pitch
- vehicle_flatbed_gunner_yaw
- vehicle_flatbed_passenger_yaw
- vehicle_gev_turret_pitch
- vehicle_gev_turret_yaw
- vehicle_gun_chair_turn
- vehicle_medbed_turn
- vehicle_phatride_turret_pitch
- vehicle_phatride_turret_yaw
- vehicle_tramgun_pitch
- vehicle_tram_doorgun_pitch
- vehicle_tram_reargun_pitch
- vehicle_tramgun_yaw
- vehicle_tram_doorgun_yaw
- vehicle_tram_reargun_yaw
- vehicle_tube_turn
- vehicle_walker_cockpit
- vehicle_walker_cockpit_pitch
- rvVehicleUserAnimated
- vehicle_airdefense_scriptcb
- vehicle_convoy_crane_scriptcb
- rvVehicleWeapon
- e3mech_weapon_mgun
- e3mech_weapon_rocket
- vehicle_acidgun_weapon
- vehicle_chaingun_weapon
- vehicle_flatbed_gunner_weapon
- vehicle_gev_weapon_main
- vehicle_gev_weapon_mgun
- vehicle_gev_weapon_rocket
- vehicle_phatride_weapon_main
- vehicle_phatride_weapon_mgun
- vehicle_tramgun_weapon
- vehicle_walker_weapon_main
- vehicle_walker_weapon_mgun
- vehicle_walker_weapon_mgun_convoy
- vehicle_walker_weapon_rocket
- convoy_vehicle_walker_weapon_rocket
- rvViseme
- sizzling_barrel_large_burn
- sizzling_barrel_large_ignite
- sizzling_barrel_small_burn
- sizzling_barrel_small_ignite
- splinePState_t
- stage_boulder_destroyed
- stage_boulder_large1_destroyed
- stage_boulder_large2_destroyed
- stage_boulder_med2_destroyed
- stage_boulder_small2_destroyed
- stage_tramcar_destroyed
- stateCall_t
- stateParms_t
- target_air
- test_aurelio_func_fluid
- test_ben_gunner
- test_officer
- tramCar_door_left_collision
- tramCar_door_right_collision
- trigger_guiOverlay
- vehicle_acidgun_driver
- vehicle_chaingun_driver
- vehicle_convoy_crane_driver
- vehicle_drop_pod_driver
- vehicle_flatbed_driver
- vehicle_flatbed_gunner
- vehicle_flatbed_passenger
- vehicle_gev_driver
- vehicle_gun_chair_driver
- vehicle_hub1_driver
- vehicle_medbed_patient
- vehicle_phatride_driver
- vehicle_tramgun_driver
- vehicle_tram_doorgun_driver
- vehicle_tram_reargun_driver
- vehicle_tube_driver
- vehicle_walker_driver
- convoy_vehicle_walker_driver
- vehicle_walker_driver_convoy
- viewStyle_q3_blaster
- viewStyle_q3_dmg
- viewStyle_q3_gauntlet
- viewStyle_q3_grenadelauncher
- viewStyle_q3_hyperblaster
- viewStyle_q3_lightninggun
- viewStyle_q3_machinegun
- viewStyle_q3_nailgun
- viewStyle_q3_napalmgun
- viewStyle_q3_railgun
- viewStyle_q3_rocketlauncher
- viewStyle_q3_shotgun
- viewStyle_shouldered_blaster
- viewStyle_shouldered_gauntlet
- viewStyle_shouldered_grenadelauncher
- viewStyle_shouldered_hyperblaster
- viewStyle_shouldered_machinegun
- viewStyle_shouldered_railgun
- viewStyle_shouldered_shotgun
- waste_sizzle_barrel_burn
- waste_sizzle_barrel_ignite
- weapon_blaster_gui
- weapon_machinegun_mp
- weapon_tramCar_rear
- weapon_tramCar_right
- weapon_tramCar_left
- wpmod_hyperblaster_bounce1
- wpmod_lightninggun_chain
- wpmod_machinegun_ammo
- wpmod_nailgun_power
- wpmod_nailgun_seek
- wpmod_railgun_penetrate
- wpmod_rocketlauncher_burst
- wpmod_rocketlauncher_homing
- wpmod_shotgun_ammo
Entities
For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below.
Existing Entities as of version 1.4.2(1.4)
A
- aas128
- aas250
- aas32
- aas48
- aas96
- aas_flood_128
- aas_flood_250
- aas_flood_32
- aas_flood_48
- aas_flood_96
- aas_types
- activate_convoy2_cin_gev
- activate_convoy2_cin_walker
- activate_convoy2_monster_harvester
- actor_default
- ad_damage_strogg_flyer_bomb_direct
- ad_intro_char_marine
- ad_intro_char_marine_anderson
- ad_intro_char_marine_bidwell
- ad_intro_char_marine_cortez
- ad_intro_char_marine_kane
- ad_intro_char_marine_morris
- ad_intro_char_marine_rhodes
- ad_intro_char_marine_sledge
- ad_intro_char_marine_strauss
- ad_intro_char_marine_voss
- ad_intro_debris
- ad_intro_parts
- ad_projectile_strafe_flyer_gravity
- ad_projectile_strogg_flyer_bomb
- ai_avoid
- ai_become_Aggressive
- ai_become_Passive
- ai_tactical
- ai_tether_behind
- ai_tether_location
- ai_tether_none
- ai_tether_radius
- ai_trigger_multiple
- ai_trigger_once
- ai_vehicle_driver
- airdefense_big_gun
- airdefense_char_marine
- airdefense_char_marine_hyperblaster
- airdefense_char_marine_shotgun
- airdefense_monster_grunt
- airdefense_projectile_bullet
- airdefense_sizzle_barrel
- airdefense_sizzle_barrel_burn
- airdefense_sizzle_barrel_ignite
- ammo_currentweapon
- ammo_default
- ammo_dmg
- ammo_dmg_moveable
- ammo_dmg_mp
- ammo_grenadelauncher
- ammo_grenadelauncher_moveable
- ammo_grenadelauncher_mp
- ammo_hyperblaster
- ammo_hyperblaster_moveable
- ammo_hyperblaster_mp
- ammo_lightninggun
- ammo_lightninggun_moveable
- ammo_lightninggun_mp
- ammo_machinegun
- ammo_machinegun_moveable
- ammo_machinegun_mp
- ammo_moveable
- ammo_nailgun
- ammo_nailgun_moveable
- ammo_nailgun_mp
- ammo_napalmgun
- ammo_napalmgun_moveable
- ammo_napalmgun_mp
- ammo_railgun
- ammo_railgun_moveable
- ammo_railgun_mp
- ammo_rocketlauncher
- ammo_rocketlauncher_moveable
- ammo_rocketlauncher_mp
- ammo_shotgun
- ammo_shotgun_moveable
- ammo_shotgun_mp
- ammo_triggersize_MP
- ammo_triggersize_SP
B
- bse_owner
- building_b_char_marine
- building_b_char_marine_medic
- building_b_char_marine_tech
- building_b_char_marine_unarmed
- building_b_monster_grunt
- building_b_spawnOverrides
C
- char_doctor
- char_gunner_medlab
- char_kane_strogg
- char_kane_strogg_unarmed
- char_marine
- char_marine_arm_left
- char_marine_arm_right
- char_marine_base
- char_marine_choppable
- char_marine_combat
- char_marine_elgar
- char_marine_fatigues
- char_marine_fatigues_unarmed
- char_marine_hyperblaster
- char_marine_leg_left
- char_marine_leg_left
- char_marine_leg_right
- char_marine_malgar
- char_marine_medic
- char_marine_medic_armed
- char_marine_medic_extras
- char_marine_naked
- char_marine_npc_anderson_airdefense
- char_marine_npc_anderson_airdefense_intro
- char_marine_npc_bidwell_airdefense
- char_marine_npc_cobrasquad_door
- char_marine_npc_cortez_airdefense
- char_marine_npc_cortez_core
- char_marine_npc_cortez_tram1
- char_marine_npc_harper_core
- char_marine_npc_judkins_airdefense
- char_marine_npc_kane_core
- char_marine_npc_metcalf_airdefense
- char_marine_npc_miller_airdefense
- char_marine_npc_mills_storage2
- char_marine_npc_morris_airdefense
- char_marine_npc_morris_core
- char_marine_npc_officer_core
- char_marine_npc_remitz_walker
- char_marine_npc_rhodes_airdefense
- char_marine_npc_rhodes_core
- char_marine_npc_ripkey_airdefense
- char_marine_npc_rutger_storage2
- char_marine_npc_sasaki_recomp
- char_marine_npc_sledge_airdefense
- char_marine_npc_sledge_core
- char_marine_npc_sledge_process1
- char_marine_npc_sledge_process2
- char_marine_npc_sledge_process3
- char_marine_npc_strauss_core
- char_marine_npc_underwood_airdefense
- char_marine_npc_voss_airdefense
- char_marine_officer
- char_marine_officer_unarmed
- char_marine_prisoner
- char_marine_prisoner_unarmed
- char_marine_puccini
- char_marine_shotgun
- char_marine_tech
- char_marine_tech_armed
- char_marine_tech_extras
- char_marine_tramCar
- char_marine_tramCar_cortez
- char_marine_tramCar_lybeck
- char_marine_tramCar_process1_cortez
- char_marine_unarmed
- char_marinehead_aa_generic
- char_marinehead_anderson
- char_marinehead_anderson_client
- char_marinehead_anderson_mp
- char_marinehead_bidwell
- char_marinehead_bidwell_client
- char_marinehead_bidwell_mp
- char_marinehead_cortez
- char_marinehead_cortez_client
- char_marinehead_cortez_mp
- char_marinehead_default
- char_marinehead_default_client
- char_marinehead_doctor_masked
- char_marinehead_gen_african_american
- char_marinehead_gen_african_american_2
- char_marinehead_gen_african_american_3
- char_marinehead_gen_asian
- char_marinehead_gen_asian_2
- char_marinehead_gen_asian_3
- char_marinehead_gen_white
- char_marinehead_gen_white_2
- char_marinehead_gen_white_3
- char_marinehead_gen_white_4
- char_marinehead_general_harper
- char_marinehead_general_harper_client
- char_marinehead_general_harper_mp
- char_marinehead_half
- char_marinehead_helmet
- char_marinehead_helmet_bright_client
- char_marinehead_helmet_bright_mp
- char_marinehead_helmet_client
- char_marinehead_helmet_medic
- char_marinehead_helmet_mp
- char_marinehead_helmet_tech
- char_marinehead_kane
- char_marinehead_kane2
- char_marinehead_kane2_client
- char_marinehead_kane2_mp
- char_marinehead_kane_mp
- char_marinehead_kanestrg
- char_marinehead_kanestrg_client
- char_marinehead_kanestrg_mp
- char_marinehead_morris
- char_marinehead_morris_client
- char_marinehead_morris_mp
- char_marinehead_rhodes
- char_marinehead_shot
- char_marinehead_sledge
- char_marinehead_strassa
- char_marinehead_strassa_client
- char_marinehead_strassa_mp
- char_marinehead_voss
- char_marinehead_voss_client
- char_marinehead_voss_mp
- char_marinehead_voss_strogg
- character_tube_marine
- character_tube_marine
- character_tube_marine_aftest
- cin_E3_harvester_cam
- cin_convoy1_harv_cam
- cin_putra_doorsmash_cam
- cin_putra_explode_cam
- cin_waste_bb_cam
- convoy2_char_marine_tech
- convoy2_cin_gev
- convoy2_cin_walker
- convoy2_monster_harvester
- convoy2_monster_turret_bunker
- convoy_char_marine
- convoy_char_marine_unarmed
- convoy_monster_turret_bunker
- convoy_monster_turret_rocket
- convoy_projectile_strogg_flyer_bomb
- convoy_projectile_turret_rocket
- convoy_vehicle_flatbed
- convoy_vehicle_walker
- convoy_vehicle_walker_driver
- convoy_vehicle_walker_weapon_rocket
- core1_monster_tactical
- core_Brainstalk
D
- damage_HugeExplosion
- damage_Smallexplosion
- damage_VagaryObject
- damage_acid_drip
- damage_acidgun
- damage_bb_electrocute
- damage_berserker_energyBurst
- damage_berzerker_beam
- damage_big_gun_direct
- damage_big_gun_splash
- damage_big_htank_blaster
- damage_big_htank_direct
- damage_big_htank_splash
- damage_blaster
- damage_blaster_charged
- damage_blastersplash_charged
- damage_bossbuddy_dmg_fly
- damage_bossbuddy_rocket_direct
- damage_bossbuddy_rocket_splash
- damage_bullet_base
- damage_cgc_shot
- damage_cinematicFoom
- damage_convoy_rocket_direct
- damage_convoy_rocket_splash
- damage_crush
- damage_dharv_nail
- damage_dmg_fly
- damage_dmg_mp
- damage_dmg_splash_mp
- damage_exploding_barrel_large
- damage_explodingbarrel
- damage_explosion
- damage_explosion_push
- damage_failed_transfer_bullet
- damage_fatalfall
- damage_fatalfall_mp
- damage_fatty_hook
- damage_fire_15
- damage_flyer_rocket
- damage_flyer_rocket_splash
- damage_gauntlet
- damage_generic
- damage_gev_bullet
- damage_gev_collision
- damage_gev_collision_self
- damage_gev_crash
- damage_gev_main
- damage_gev_main_splash
- damage_gib
- damage_gladiator_blaster
- damage_gladiator_railgun
- damage_grenadeDirect_mp
- damage_grenadeSplash_mp
- damage_grunt_bullet
- damage_gunner_grenade
- damage_gunner_grenade_splash
- damage_gunner_nail
- damage_hardfall
- damage_hardfall_mp
- damage_harv_claw
- damage_harv_grenade
- damage_harv_grenade_splash
- damage_harv_nail
- damage_harv_nail_splash
- damage_harvester_direct
- damage_harvester_rocket_direct
- damage_harvester_rocket_splash
- damage_harvester_whip_splash
- damage_htank_blaster
- damage_htank_direct
- damage_htank_splash
- damage_hyperblaster
- damage_hyperblaster_mp
- damage_hyperblaster_splash
- damage_hyperblaster_splash_mp
- damage_ironMaiden_banshee
- damage_iron_maiden_rocket_direct
- damage_iron_maiden_rocket_splash
- damage_lightBreak
- damage_lightBreak2
- damage_lightTank_fireball_direct
- damage_lightTank_fireball_splash
- damage_lightTank_plasma
- damage_lightTank_residualPlasma
- damage_lightninggun
- damage_lightninggun_mp
- damage_machinegun
- damage_machinegun_flesh
- damage_machinegun_mp
- damage_machinegun_zoom
- damage_machinegun_zoom_flesh
- damage_machinegun_zoom_mp
- damage_makron_cannon
- damage_makron_dmg_fly
- damage_makron_grenade_splash
- damage_makron_jr_cannon
- damage_makron_stomp_damage
- damage_marine_bullet
- damage_marine_bullet_cortez
- damage_marine_hyperblaster
- damage_marine_shotgun_bullet
- damage_mcc_ship_blast
- damage_moveable_burn
- damage_moverCrush
- damage_nailDirect_mp
- damage_nailSplash_mp
- damage_napalmGlobEmit
- damage_napalmSplash
- damage_network_guardian_jetwash
- damage_network_guardian_rocket_direct
- damage_network_guardian_rocket_guided_direct
- damage_network_guardian_rocket_guided_splash
- damage_network_guardian_rocket_splash
- damage_noair
- damage_painTrigger
- damage_pellet
- damage_pellet_mp
- damage_phatride_bullet
- damage_phatride_crash
- damage_phatride_main
- damage_phatride_main_splash
- damage_q1dm2lava
- damage_railgun_base
- damage_repairbot_repair
- damage_rocketDirect_mp
- damage_rocketSplash_mp
- damage_scientist_death
- damage_scientist_grenande
- damage_scientist_poison
- damage_sentry_bullet
- damage_sg_hov_bomb
- damage_sg_hov_bomb_splash
- damage_sg_hov_bullet
- damage_sg_hov_rocket_direct
- damage_sg_hov_rocket_splash
- damage_sizzling_barrel_large
- damage_slimyTransfer_vomit
- damage_slimyTransfer_vomit_residual
- damage_slimyTransfer_vomit_splash
- damage_softfall
- damage_softfall_mp
- damage_strafe_rocket
- damage_strafe_rocket_splash
- damage_streamprotector_rocket_direct
- damage_streamprotector_rocket_splash
- damage_strogg_fighter_blaster
- damage_strogg_flyer_blaster
- damage_strogg_flyer_bomb
- damage_strogg_marine_blaster
- damage_strogg_marine_bullet
- damage_strogg_marine_shotgun
- damage_suicide
- damage_tactical_blaster
- damage_tactical_machinegun
- damage_tactical_railgun
- damage_tactical_shotgun
- damage_telefrag
- damage_toxin_novehicle_1000
- damage_toxin_novehicle_25
- damage_tram_flyer_rocket
- damage_tramcar_explode
- damage_tramgun
- damage_triggerhurt_1
- damage_triggerhurt_10
- damage_triggerhurt_100
- damage_triggerhurt_1000
- damage_triggerhurt_15
- damage_triggerhurt_25
- damage_triggerhurt_5
- damage_triggerhurt_50
- damage_triggerhurt_75
- damage_triggerhurt_toxin
- damage_triggerhurt_toxin_1
- damage_turret_blaster
- damage_turret_bunker_blaster
- damage_turret_bunker_blaster_weak
- damage_turret_flying_blaster
- damage_turret_rocket_direct
- damage_turret_rocket_splash
- damage_vehicle_flatbed_bullet
- damage_vehicle_tramgun_bullet
- damage_walkerCrush
- damage_walker_crash
- damage_walker_rocket
- damage_walker_rocket_splash
- debris_FT_door
- debris_FT_gun
- debris_FT_pin
- debris_barrel_top
- debris_brass
- debris_brass_machinegun
- debris_brass_shotgun
- debris_chunk
- debris_chunk_ad
- debris_chunk_sm
- debris_chunk_sm2
- debris_chunk_sm2_ad
- debris_chunk_sm_ad
- debris_flatbed_back
- debris_flatbed_back_hover
- debris_flatbed_fin
- debris_flatbed_front_hover
- debris_flatbed_main
- debris_fx_bit
- debris_fx_bit_bgtrail
- debris_fx_bit_medtrail
- debris_gib
- debris_gib_brain1
- debris_gib_brain2
- debris_gib_head
- debris_gib_lup_leg
- debris_gib_rup_arm
- debris_gib_rup_leg
- debris_gib_rup_leg2
- debris_gib_torso
- debris_gib_waist
- debris_harvester_arm1
- debris_harvester_arm2
- debris_harvester_cap_side1
- debris_harvester_cap_side2
- debris_harvester_captop
- debris_harvester_hook
- debris_hornet_body
- debris_hornet_engine
- debris_hornet_head
- debris_hornet_leg1
- debris_hornet_leg2
- debris_large_rock1
- debris_large_rock2
- debris_med_rock2
- debris_mf_bit1
- debris_mf_door
- debris_mf_gun
- debris_mf_wing
- debris_mturret_barrel1
- debris_mturret_barrel2
- debris_mturret_base
- debris_mturret_sensor
- debris_pillar_bit1
- debris_roller_joint1
- debris_roller_joint2
- debris_roller_top
- debris_small_rock1a
- debris_small_rock2
- debris_space_bits
- debris_tank_chunk1
- debris_tank_chunk2
- debris_tank_fin
- debris_tank_turret
- debris_tram_arm
- debris_tram_base
- debris_tram_shield
- debris_tram_sleeve
- debris_vehicle_flatbed_gunner_weapon
- debris_walker_joint
- debris_walker_main_body
- debris_walker_main_gun
- debris_walker_pipe
- debris_walker_piston
- debris_walker_rocket_launcher
- debris_walker_upperleg
- debug_jump
- dispersal2_monster_gladiator
- dispersal2_monster_grunt
- dispersal_char_marine
- dispersal_monster_grunt
- dispersal_monster_harvester
- dispersal_monster_strogg_marine
- dispersal_spawnOverrides
- dispersal_stroggified_kane
- dispersal_tactical_transfer
- dispersal_tactical_transfer_rail
- dmg_nodamage
- dmg_shellshock
- dmg_shellshock_nohl
E
- e3_char_marine_npc_peterson
- e3mech_driver
- e3mech_weapon_mgun
- e3mech_weapon_rocket
- env_FT_empty1
- env_MCC_ship
- env_acid_gun
- env_af_hinge
- env_af_hinge_tram
- env_airdefense_pipes
- env_autopsytable
- env_barrel_arm
- env_barrel_clamp
- env_battery
- env_battery1
- env_battery2
- env_belly_turret
- env_bodypool
- env_bodytable
- env_brainstalk
- env_breakthru_door
- env_bridge_crush
- env_burnhole
- env_catscanner
- env_chain
- env_chain_dispersal
- env_chemical_vat
- env_chemical_vat_door
- env_conveyorpath1
- env_convoy1_strogg_flyer
- env_convoy_hovertruck
- env_convoy_pump
- env_convoy_pump_small
- env_core_tunnel_collapse
- env_crucified
- env_data_router
- env_data_router_arms
- env_data_router_cables
- env_dead_chestwoundbody
- env_dead_d_arm
- env_dead_d_leg
- env_dead_d_leg_clean
- env_dead_half
- env_dead_head_half
- env_dead_head_shot
- env_dead_no_arm
- env_dead_no_leg
- env_destroyer
- env_destroyer_doors
- env_destroyer_lod
- env_dispersal_ceiling_panel
- env_dispersal_chemical_vat
- env_dispersal_digester1
- env_dispersal_digester2
- env_dispersal_fence
- env_dispersal_fence_gladiator
- env_dispersal_injector_arm
- env_door_smash
- env_dropship
- env_dropship_interior
- env_dropship_medlabs
- env_dropship_mini
- env_dropship_mini_B
- env_elevator
- env_fattydoor
- env_flier_engine
- env_flyer_dispersal
- env_fuel_mixer
- env_generic_4barrel_arm
- env_generic_barrel_arm
- env_green_barrel
- env_guardian_door
- env_guiguy
- env_gunner_medlab
- env_hanging_body_1
- env_hanging_body_2
- env_hanglight_square
- env_heartpump
- env_heartpump_mp
- env_hook_base
- env_hooked_body
- env_hover_truck
- env_hover_truck_gun
- env_intro_rocket
- env_machine7
- env_magnetic_arm
- env_makron_door
- env_marine_drop_pod
- env_marine_emp
- env_marine_emp
- env_marinebreach_camera
- env_marinebreach_holeplate
- env_marinebreach_torchflare
- env_marinebreach_turret
- env_meat_hook
- env_medlabs_buzzarm
- env_medlabs_injection_arm
- env_medlabs_nanocyte_implant_arm
- env_medlabs_needle_scanner
- env_medlabs_railing
- env_medlabs_registration
- env_medlabs_scanner_arm
- env_medlabs_tube_arms
- env_medlabs_tube_four_arms
- env_medlabs_tube_goo
- env_medlabs_verification_arm
- env_needlearm
- env_phone
- env_piston
- env_pistonB
- env_pod_crash
- env_prisonlight
- env_ragdoll_corpse_base
- env_ragdoll_corpse_rotten
- env_ragdoll_corpse_squishy
- env_ragdoll_corpse_standard
- env_ragdoll_grunt
- env_ragdoll_marine
- env_ragdoll_marine_conveyor
- env_ragdoll_marine_fullgear
- env_ragdoll_marine_meathook
- env_ragdoll_marine_meathook2
- env_ragdoll_marine_medic
- env_ragdoll_marine_renner
- env_ragdoll_marine_tech
- env_ragdoll_strogg_marine
- env_retracttank
- env_roof_floor
- env_roof_generator
- env_sb_machinegun
- env_shell_loader
- env_shell_loader_mirrored
- env_shocker
- env_shocker_base
- env_smashing_pipe
- env_stomachpump01
- env_stomachpump02
- env_storage1_pods
- env_storage_casket_cin
- env_storage_floor
- env_storage_rubble
- env_storage_rubble_on_creature
- env_strogg_flag_big
- env_strogg_flag_long
- env_strogg_flag_short
- env_strogg_flyer
- env_strogg_healing_station
- env_strogg_healing_station_noheal
- env_swinging_light
- env_tactical_station
- env_teleporter
- env_tetranode
- env_tram
- env_tramGate
- env_tramGate_half
- env_tram_cargopod
- env_tram_hub
- env_tramcar
- env_tube_arm
- env_tube_marine
- env_tube_marine_bloody
- env_tube_marine_bruised
- env_tube_marine_dead
- env_tube_marines
- env_tubemarine_hook
- env_verification_arm
- env_vos_torsobed
- env_wall_casket
- env_wallhole
- env_waste_lift
- exploding_barrel_large
- exploding_barrel_large_burn
- exploding_barrel_large_ignite
- exploding_barrel_large_launch
- exploding_barrel_small
- exploding_barrel_small_burn
- exploding_barrel_small_ignite
- exploding_barrel_small_launch
F
- foomable_barrel_red_stroyent
- foomable_barrel_red_stroyent_launch
- foomable_barrel_tram
- func_aas_obstacle
- func_aas_portal
- func_activator
- func_animate
- func_beam
- func_bobbing
- func_cameraTarget
- func_camera_anim
- func_camera_follow
- func_cameraview
- func_clampdoor
- func_clampdoor_teamed
- func_clipmodel
- func_conveyor
- func_damagable
- func_damagable_boulder
- func_damagable_boulder_large1
- func_damagable_boulder_large2
- func_damagable_boulder_med2
- func_damagable_boulder_small2
- func_damagable_tramcar
- func_damage
- func_deathpush
- func_door
- func_door_mcc
- func_door_mcc
- func_doorframe_a
- func_earthquake
- func_elevator
- func_emitter
- func_explosion
- func_forcefield
- func_fracture
- func_fx
- func_ground_animate
- func_group
- func_itemremove
- func_jumppad
- func_liquid
- func_mover
- func_mover_amodel
- func_mover_spline
- func_pendulum
- func_phantom_objects
- func_plat
- func_playback
- func_portal
- func_pusherMover
- func_radiochatter
- func_remove
- func_riser
- func_rotating
- func_savegame
- func_securitycamera
- func_shaking
- func_spawner
- func_spawner_enemy
- func_splat
- func_splinemover
- func_spring
- func_static
- func_train
- func_tramGateDoor
- func_tramGateDoor1
- func_tramGateDoor2
- func_vehicle_driver
- func_waitforbutton
H
- hangar1_char_marine
- hangar1_char_marine_medic
- hangar1_char_marine_tech
- hangar1_monster_gunner
- hangar2_char_marine
- hangar2_char_marine_medic
- hangar2_char_marine_rhodes
- hangar2_char_marine_tech
- hangar2_lipsync_rhodes_1
- hangar2_persona_rhino_rhodes_cpl
- hitscan_base
- hitscan_berzerker_beam
- hitscan_blaster
- hitscan_bossbuddy_lightninggun
- hitscan_bullet
- hitscan_bullet_base
- hitscan_bullet_mp
- hitscan_failed_transfer_shotgun
- hitscan_fatty_hook
- hitscan_gev_bullet
- hitscan_gladiator_railgun
- hitscan_grunt_bullet
- hitscan_harv_claw
- hitscan_lightninggun
- hitscan_lightninggun_mp
- hitscan_makron_lightninggun
- hitscan_makron_lightninggun_jr
- hitscan_marine_bullet
- hitscan_marine_bullet_cortez
- hitscan_marine_shotgun_bullet
- hitscan_phatride_bullet
- hitscan_railgun
- hitscan_railgun_mp
- hitscan_railgun_penetrate
- hitscan_railgun_reflect_I
- hitscan_railgun_reflect_II
- hitscan_repairbot_repair
- hitscan_scientist_saw
- hitscan_sentry_bullet
- hitscan_sg_hov_bullet
- hitscan_shotgun_base
- hitscan_shotgun_pellet
- hitscan_strogg_marine_bullet
- hitscan_strogg_marine_shotgun
- hitscan_tactical_machinegun
- hitscan_tactical_railgun
- hitscan_tactical_shotgun
- hitscan_vehicle_flatbed_gunner_weapon
- hitscan_vehicle_tramgun
- hitscan_walker_bullet
- hitscan_walker_bullet_convoy
- hitscan_zoomed_bullet
- hitscan_zoomed_bullet_mp
- hub1_char_marine
- hub1_char_marine_tech
- hub1_char_marine_tech_armed
- hub1_env_hover_truck
- hub2_char_marine_tech_strauss
- hub2_kane_marine
I
- impact_napalm_projectile
- info_gravity
- info_gravitySeparator
- info_gravity_surfacenormal
- info_location
- info_locationSeparator
- info_path
- info_player_assault
- info_player_deathmatch
- info_player_start
- info_player_team
- info_player_teleport
- info_tactical_feature
- info_vacuum
- info_vacuumSeparator
- item_armor
- item_armor_large
- item_armor_large_mp
- item_armor_large_sp
- item_armor_shard
- item_armor_shard_moveable
- item_armor_shard_mp
- item_armor_small
- item_armor_small_mp
- item_armor_small_sp
- item_armor_small_sp_strogg
- item_default
- item_generic
- item_health
- item_health_large
- item_health_large_moveable
- item_health_large_mp
- item_health_mega
- item_health_oneHP
- item_health_oneHP_silent
- item_health_shard
- item_health_shard_mp
- item_health_small
- item_health_small_moveable
- item_health_small_mp
- item_objective
- item_objectivecomplete
- item_objectivefailed
- item_triggersize_MP
- item_triggersize_SP
L
- launching_barrel_large
- launching_barrel_small
- level_EggshellBottom
- level_EggshellTop
- level_laserCoupling
- light
- lipsync_anderson_1
- lipsync_anderson_2
- lipsync_bidwell_1
- lipsync_bidwell_2
- lipsync_cortez_1
- lipsync_cortez_2
- lipsync_marine_act1_1
- lipsync_marine_act1_1_h
- lipsync_marine_act1_2
- lipsync_marine_act1_2_h
- lipsync_marine_act1_3
- lipsync_marine_act1_3_h
- lipsync_marine_act1_4
- lipsync_marine_act1_4_h
- lipsync_marine_act1_5
- lipsync_marine_act1_5_h
- lipsync_marine_act1_6
- lipsync_marine_act1_6_h
- lipsync_marine_act1_7
- lipsync_marine_act1_7_h
- lipsync_marine_act1_8
- lipsync_marine_act1_8_h
- lipsync_marine_act2_1
- lipsync_marine_act2_1_h
- lipsync_marine_act2_2
- lipsync_marine_act2_2_h
- lipsync_marine_act2_3
- lipsync_marine_act2_3_h
- lipsync_marine_act2_4
- lipsync_marine_act2_4_h
- lipsync_marine_act2_5
- lipsync_marine_act2_5_h
- lipsync_marine_act2_6
- lipsync_marine_act2_6_h
- lipsync_marine_act2_7
- lipsync_marine_act2_7_h
- lipsync_marine_act2_8
- lipsync_marine_act2_8_h
- lipsync_morris_1
- lipsync_morris_2
- lipsync_rhodes_1
- lipsync_rhodes_2
- lipsync_sledge_1
- lipsync_sledge_2
- lipsync_strauss_1
- lipsync_strauss_2
- lipsync_voss_1
- lipsync_voss_2
M
- marine_fighter_projectile
- masterMapList
- mcc1_char_doctor
- mcc1_char_marine
- mcc1_char_marine_cinematic
- mcc1_char_marine_cinematic_harper
- mcc1_char_marine_fatigues
- mcc1_char_marine_medic
- mcc1_char_marine_officer
- mcc1_char_marine_tech
- mcc2_char_doctor
- mcc2_char_marine
- mcc2_char_marine_cinematic
- mcc2_char_marine_cinematic_harper
- mcc2_char_marine_fatigues
- mcc2_char_marine_medic
- mcc2_char_marine_officer
- mcc2_char_marine_tech
- mcc_chair
- mcc_chair
- mcc_char_doctor
- mcc_char_kane_strogg
- mcc_char_kane_strogg
- mcc_char_marine
- mcc_char_marine_fatigues_unarmed
- mcc_char_marine_medic
- mcc_char_marine_medic_armed
- mcc_char_marine_shotgun
- mcc_char_marine_tech
- mcc_char_marine_tech_armed
- mcc_char_officer_unarmed
- mcc_makron
- mcc_monster_grunt
- mcc_monster_grunt
- mcc_monster_strogg_marine
- mcc_monster_strogg_marine
- mcc_player_strogg
- mcc_tactical_station_mcc2
- mcc_tactical_station_mcc2
- mcc_vehicle_bodytable
- mcc_vehicle_bodytable
- mcc_vehicle_gun_chair
- mcc_vehicle_gun_driver
- mcc_vehicle_gun_turn
- mcc_vehicle_medbed_patient
- mcc_vehicle_medbed_patient
- mcc_vehicle_medbed_turn
- mcc_vehicle_medbed_turn
- mcclanding_char_marine
- mcclanding_char_marine_medic
- mcclanding_char_marine_tech
- mcclanding_char_marine_tech_unarmed
- mcclanding_char_marine_voss
- mcclanding_monster_strogg_marine
- medic_vaccinegun
- medlabs_animated_scientist
- medlabs_char_marine
- medlabs_char_marine_medic
- medlabs_monster_scientist_cin
- medlabs_monster_tactical
- medlabs_monster_tactical_float
- medlabs_monster_tactical_kane
- medlabs_monster_teleport_dropper
- medlabs_nanocyte_kidnap_creature
- medlabs_projectile_bullet
- medlabs_spawnOverrides
- medlabs_voss_marine
- melee_berserker
- melee_berserker_blade
- melee_berserker_leap
- melee_berserker_mace
- melee_berserker_new
- melee_berserker_popup_a
- melee_berserker_popup_b
- melee_big_htank
- melee_big_htank_right
- melee_bossbuddy_punch
- melee_bossbuddy_swipe
- melee_failed_transfer
- melee_gladiator_left
- melee_gladiator_new
- melee_gladiator_shield
- melee_grunt
- melee_grunt_base
- melee_grunt_leap
- melee_gunner
- melee_gunner_left
- melee_gunner_right
- melee_htank
- melee_htank_right
- melee_iron_maiden
- melee_lightTank
- melee_lightTank_popup
- melee_makron_stab
- melee_marine
- melee_monster_base
- melee_networkGuardian_slam
- melee_networkGuardian_stomp
- melee_networkGuardian_swipe
- melee_scientist
- melee_scientist_needle
- melee_slimyTransfer
- melee_stream_protector
- melee_strogg_marine_left
- melee_strogg_marine_right
- melee_tactical
- melee_td_leap
- misc_failed_transfer_light
- misc_strogg_flyer_light
- monster_bb_makron
- monster_berserker
- monster_big_hh_tank
- monster_big_hh_tank_convoy
- monster_big_hh_tank_convoy2
- monster_bossbuddy
- monster_convoy_ground
- monster_convoy_hover
- monster_default
- monster_eyestalk
- monster_failed_transfer
- monster_failed_transfer_torso
- monster_fatty
- monster_grunt
- monster_gunner
- monster_gunner_grenade_only
- monster_gunner_long_distance
- monster_harvester
- monster_harvester_ad
- monster_harvester_combat
- monster_hh_tank
- monster_iron_maiden
- monster_lt_tank
- monster_makron
- monster_makron_jr
- monster_makron_legs
- monster_network_guardian
- monster_network_guardian_process
- monster_repair_bot
- monster_scientist
- monster_sentry
- monster_slimy_transfer
- monster_stream_protector
- monster_strogg_flyer
- monster_strogg_flyer_tram1b
- monster_strogg_hover
- monster_strogg_hover_weak
- monster_strogg_marine
- monster_strogg_marine_base
- monster_strogg_marine_convoy
- monster_strogg_marine_long_distance
- monster_strogg_marine_mgun_convoy
- monster_strogg_marine_mgun_core
- monster_strogg_marine_mgun_long_distance
- monster_strogg_marine_sgun
- monster_strogg_marine_sgun_convoy
- monster_strogg_marine_sgun_long_distance
- monster_strogg_tramCar_blaster
- monster_strogg_tramCar_driver
- monster_strogg_tramCar_gunner
- monster_strogg_tramCar_mgun
- monster_tactical
- monster_tactical_base
- monster_tactical_blaster
- monster_tactical_mgun
- monster_tactical_railgun
- monster_tactical_unarmed
- monster_teleport_dropper
- monster_turret
- monster_turret_bunker
- monster_turret_flying
- monster_turret_rocket
- monster_turret_small
- moveable_barrel_exploding1
- moveable_barrel_medium1a
- moveable_barrel_medium1b
- moveable_barrel_medium1c
- moveable_barrel_medium1d
- moveable_barrel_medium2a
- moveable_barrel_medium2b
- moveable_barrel_medium2c
- moveable_barrel_medium2d
- moveable_barrel_stroyenta
- moveable_barrel_stroyentb
- moveable_barrel_stroyentc
- moveable_barrel_test
- moveable_barrel_test2
- moveable_base
- moveable_base_barrel
- moveable_base_brick
- moveable_base_domino
- moveable_base_fixed
- moveable_bonesaw
- moveable_breakable
- moveable_breakonimpact
- moveable_burningbarrel
- moveable_burningtank
- moveable_convoy_bigjunk1
- moveable_convoy_roadpanel
- moveable_crate1_medium
- moveable_crate1_small
- moveable_crate1_tall
- moveable_crate_ammobox
- moveable_crate_crate1
- moveable_crate_crate3
- moveable_crate_exploding1
- moveable_crate_strogg3_48
- moveable_crate_strogg3_64
- moveable_door_l_medlabs
- moveable_explodingbarrel
- moveable_explodingbarrel_raven
- moveable_explodingtank
- moveable_gib_base
- moveable_gib_big_head_pork
- moveable_gib_big_left_waist_pork
- moveable_gib_big_lup_leg_pork
- moveable_gib_big_pelvis_pork
- moveable_gib_big_rup2_leg_pork
- moveable_gib_big_rup_arm_pork
- moveable_gib_big_rup_leg_pork
- moveable_gib_big_torso_pork
- moveable_gib_head_pork
- moveable_gib_left_waist_pork
- moveable_gib_lup_leg_pork
- moveable_gib_marine_fighter_bit1
- moveable_gib_marine_fighter_door
- moveable_gib_marine_fighter_gun
- moveable_gib_marine_fighter_wing
- moveable_gib_pelvis_pork
- moveable_gib_rup2_leg_pork
- moveable_gib_rup_arm_pork
- moveable_gib_rup_leg_pork
- moveable_gib_skull
- moveable_gib_stroggflyer_bit
- moveable_gib_stroggflyer_wing1
- moveable_gib_stroggflyer_wing2
- moveable_gib_torso_pork
- moveable_gib_tram_bar1
- moveable_gib_tram_bar2
- moveable_gib_tram_floor
- moveable_gib_tram_frame
- moveable_harvester_lg1
- moveable_harvester_lg2
- moveable_harvester_lg3
- moveable_harvester_lg4
- moveable_item_default
- moveable_item_grenadelauncher
- moveable_item_hyperblaster
- moveable_item_lightning_gun
- moveable_item_nailgun
- moveable_item_napalmgun
- moveable_item_railgun
- moveable_item_rocketlauncher
- moveable_item_shotgun
- moveable_machine_1
- moveable_machine_10
- moveable_machine_11
- moveable_machine_2
- moveable_machine_3
- moveable_machine_4
- moveable_machine_5
- moveable_machine_6
- moveable_machine_chunk1
- moveable_machine_chunk2
- moveable_marine_aircannister
- moveable_marine_binder4
- moveable_marine_fireext
- moveable_marine_helmet
- moveable_marine_helmet_shot
- moveable_metal_beam
- moveable_metal_beam2
- moveable_metal_panel
- moveable_metal_plate
- moveable_pallet
- moveable_pallet_96
- moveable_pod
- moveable_podDoor_1
- moveable_podDoor_1a
- moveable_podDoor_2
- moveable_stage_break
- moveable_stage_break_begin
- moveable_stage_break_finish
- moveable_stage_burn
- moveable_stage_explode
- moveable_stage_ignite
- moveable_stage_launch
- moveable_stage_launch_red
- moveable_stage_launch_tram
- moveable_stage_randomdelay
- moveable_stage_waitfordead
- moveable_stage_waitforimpact
- moveable_stage_waitfortrigger
- moveable_strogg_pallet_64
- mp_ctf_assaultpoint
- mp_ctf_flag
- mp_ctf_flag_pole
- mp_ctf_flag_world
- mp_ctf_marine_flag
- mp_ctf_marine_flag_world
- mp_ctf_one_flag
- mp_ctf_strogg_flag
- mp_ctf_strogg_flag_world
- mp_icon
N
O
- occupant_tramCar_blaster_strogg
- occupant_tramCar_driver
- occupant_tramCar_driver_cortez
- occupant_tramCar_driver_lybeck
- occupant_tramCar_driver_process1_cortez
- occupant_tramCar_driver_strogg
- occupant_tramCar_gunner_strogg
- occupant_tramCar_mgun_strogg
P
- path_anim
- path_attack
- path_conversation
- path_conversation_listen
- path_corner
- path_cycleanim
- path_default
- path_headanim
- path_hide
- path_jump
- path_lookat
- path_show
- path_talk
- path_talk_primary
- path_talk_secondary
- path_talk_triggered
- path_turn
- path_wait
- path_waitforheadanim
- path_waitfortrigger
- persona_badger
- persona_cobra
- persona_eagle
- persona_kodiak
- persona_marine_act1_1
- persona_marine_act1_1_helmet
- persona_marine_act1_2
- persona_marine_act1_2_helmet
- persona_marine_act1_3
- persona_marine_act1_3_helmet
- persona_marine_act1_4
- persona_marine_act1_4_helmet
- persona_marine_act1_5
- persona_marine_act1_5_helmet
- persona_marine_act1_6
- persona_marine_act1_6_helmet
- persona_marine_act1_7
- persona_marine_act1_7_helmet
- persona_marine_act1_8
- persona_marine_act1_8_helmet
- persona_marine_act2_1
- persona_marine_act2_1_helmet
- persona_marine_act2_2
- persona_marine_act2_2_helmet
- persona_marine_act2_3
- persona_marine_act2_3_helmet
- persona_marine_act2_4
- persona_marine_act2_4_helmet
- persona_marine_act2_5
- persona_marine_act2_5_helmet
- persona_marine_act2_6
- persona_marine_act2_6_helmet
- persona_marine_act2_7
- persona_marine_act2_7_helmet
- persona_marine_act2_8
- persona_marine_act2_8_helmet
- persona_raven
- persona_rhino
- persona_rhino_anderson_pfc
- persona_rhino_anderson_pfc_act2
- persona_rhino_bidwell_sgt
- persona_rhino_bidwell_sgt_act2
- persona_rhino_cortez_cpl
- persona_rhino_cortez_cpl_act2
- persona_rhino_morris_lt
- persona_rhino_morris_sgt
- persona_rhino_morris_sgt_act2
- persona_rhino_rhodes_cpl
- persona_rhino_rhodes_cpl_act2
- persona_rhino_sledge_lcpl
- persona_rhino_sledge_sgt
- persona_rhino_strauss_pvt
- persona_rhino_strauss_pvt_act2
- persona_rhino_voss_lt
- persona_rhino_voss_lt_act2
- persona_test
- persona_viper
- persona_warthog
- persona_wolf
- playerView_marine
- player_animatedentity
- player_marine_client
- player_marine_mp_ui
- player_strogg
- player_ui_anims
- player_viewweapon
- powerup
- powerup_ammoregen
- powerup_deadzone
- powerup_doubler
- powerup_guard
- powerup_haste
- powerup_invisibility
- powerup_moderator
- powerup_quad_damage
- powerup_regeneration
- powerup_scout
- powerup_team_ammo_regen
- powerup_team_damage_mod
- powerup_team_health_regen
- projectile_acid_drip
- projectile_acidgun
- projectile_airdefense_rocket
- projectile_airdefense_rocket_splode
- projectile_base
- projectile_berserker_energyBurst
- projectile_big_htank_blaster
- projectile_big_htank_rocket
- projectile_blaster
- projectile_blaster_base
- projectile_blaster_charged
- projectile_bossbuddy_dmg
- projectile_bossbuddy_rocket
- projectile_bossbuddy_spawner
- projectile_bullet
- projectile_bullet_base
- projectile_cgc_shot
- projectile_core_elevator_spawner
- projectile_dharvester_nail
- projectile_dmg
- projectile_dmg_mp
- projectile_e3_rocket
- projectile_fatty_chain
- projectile_gev_main
- projectile_gev_rocket
- projectile_gladiator_blaster
- projectile_glass
- projectile_grenade
- projectile_grenade_base
- projectile_gunner_grenade
- projectile_gunner_grenade_hangar1
- projectile_gunner_nail
- projectile_harv_grenade
- projectile_harvester_nail
- projectile_harvester_rocket
- projectile_harvester_whip
- projectile_htank_blaster
- projectile_htank_rocket
- projectile_hyperblaster
- projectile_hyperblaster_bounce1
- projectile_hyperblaster_mp
- projectile_iron_maiden_rocket
- projectile_lightTank_fireball
- projectile_lightTank_miniballz
- projectile_lightTank_plasma
- projectile_makron_cannon
- projectile_makron_cannon_swerve
- projectile_makron_dm_grenade
- projectile_makron_dmg
- projectile_makron_jr_cannon
- projectile_makron_jr_grenade
- projectile_makron_spawner_large
- projectile_makron_spawner_small
- projectile_marine_hyperblaster
- projectile_mcc_ship_blast
- projectile_mcc_ship_rocket
- projectile_medlabs
- projectile_nail
- projectile_nail_base
- projectile_nail_mp
- projectile_nail_seek
- projectile_napalm
- projectile_networkGuardian_MIRV
- projectile_networkGuardian_blaster
- projectile_networkGuardian_blaster_fake
- projectile_networkGuardian_death_head
- projectile_networkGuardian_rocket
- projectile_networkGuardian_rocket_fake
- projectile_networkGuardian_rocket_warhead
- projectile_phatride_main
- projectile_rocket
- projectile_rocket_base
- projectile_rocket_homing
- projectile_rocket_mp
- projectile_scientist_grenade
- projectile_scientist_needle
- projectile_sg_hov_bomb
- projectile_sg_hov_rocket
- projectile_sg_hov_rocket_weak
- projectile_slimyTransfer_vomit
- projectile_strafe_flyer
- projectile_strafe_flyer_gravity
- projectile_strafe_rocket
- projectile_streamprotector_rocket
- projectile_strogg_arialmine
- projectile_strogg_fighter_blaster
- projectile_strogg_flyer_blaster
- projectile_strogg_flyer_bomb
- projectile_strogg_marine_blaster
- projectile_teleportDropper_spawner
- projectile_tramFlyer_rocket
- projectile_tramgun
- projectile_turret_blaster
- projectile_turret_blaster
- projectile_turret_bunker_blaster
- projectile_turret_bunker_blaster_weak
- projectile_turret_flying_blaster
- projectile_turret_rocket
- projectile_walker_main
- projectile_walker_rocket
- putra_char_marine_unarmed
- putra_monster_failed_transfer
- putra_monster_grunt
- putra_monster_strogg_marine
- putra_monster_tactical
- putra_pistonB
R
- react_convoy_pump
- recomp_BoomBox
- recomp_chain
- recomp_character_kane
- recomp_monster_grunt
- recomp_monster_lt_tank
- recomp_monster_strogg_marine
S
- sizzling_barrel_large
- sizzling_barrel_large_burn
- sizzling_barrel_large_ignite
- sizzling_barrel_small
- sizzling_barrel_small_burn
- sizzling_barrel_small_ignite
- spawner_teleport_dropper
- spawner_teleport_dropper_grunt
- spawner_teleport_dropper_nogrunt
- speaker
- stage_boulder_destroyed
- stage_boulder_large1_destroyed
- stage_boulder_large2_destroyed
- stage_boulder_med2_destroyed
- stage_boulder_small2_destroyed
- stage_tramcar_destroyed
- storage_char_marine
- storage_char_marine_ship
- storage_drop_pod
- storage_dropship
- storage_guardian
- storage_monster_firebot
- storage_monster_grunt
- storage_rhodes_char_marine
- storage_stroggified_kane
- storage_tech_marine
- strogg_fighter_projectile
T
- target_FadeSoundClass
- target_ai_move
- target_ai_tether
- target_air
- target_ammoStash
- target_bossBattle
- target_callobjectfunction
- target_enableStamina
- target_enableweapons
- target_endLevel
- target_entity_fadein
- target_entity_fadeout
- target_entity_setcolor
- target_exitAreaAlert
- target_give
- target_giveemail
- target_givesecurity
- target_launchProjectile
- target_levelTrigger
- target_light_fadein
- target_light_fadeout
- target_lock
- target_nailable
- target_npc_talk
- target_npc_talk_primary
- target_npc_talk_secondary
- target_npc_talk_triggered
- target_null
- target_primaryobjective
- target_removeweapons
- target_secretArea
- target_sessionCommand
- target_setfov
- target_setglobalparmtime
- target_setinfluence
- target_setkeyval
- target_setmodel
- target_setshaderparm
- target_setshadertime
- target_show
- target_tip
- target_vehicle_path
- tech_tool
- temp_monster_tactical
- test_anim_all
- test_aurelio_func_fluid
- test_aurelio_strogg_marine_refracty
- test_ben_gunner
- test_head
- test_marine_fatigues
- test_model
- test_officer
- test_officer
- test_slimy_transfer
- text
- tram1_char_marine
- tram1_char_marine_medic
- tram1_char_marine_tech
- tram1_grunt_door
- tram1_monster_grunt
- tramCar_door_left_collision
- tramCar_door_right_collision
- trigger_buyzone
- trigger_controlzone
- trigger_count
- trigger_entityname
- trigger_facing
- trigger_fade
- trigger_flashlight
- trigger_guiOverlay
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_once_entityname
- trigger_presize
- trigger_relay
- trigger_timer
- trigger_touch
V
- vehicle_acidgun
- vehicle_acidgun_driver
- vehicle_acidgun_turret_pitch
- vehicle_acidgun_turret_yaw
- vehicle_acidgun_weapon
- vehicle_airdefense_big_gun
- vehicle_airdefense_scriptcb
- vehicle_bodytable
- vehicle_chaingun_driver
- vehicle_chaingun_weapon
- vehicle_convoy_crane
- vehicle_convoy_crane_driver
- vehicle_convoy_crane_pitch
- vehicle_convoy_crane_scriptcb
- vehicle_convoy_crane_yaw
- vehicle_data_router
- vehicle_data_router_driver
- vehicle_data_router_pitch
- vehicle_data_router_yaw
- vehicle_drop_pod
- vehicle_drop_pod_driver
- vehicle_drop_pod_pitch
- vehicle_drop_pod_yaw
- vehicle_e3mech
- vehicle_flatbed
- vehicle_flatbed_base
- vehicle_flatbed_driver
- vehicle_flatbed_gun
- vehicle_flatbed_gunner
- vehicle_flatbed_gunner_pitch
- vehicle_flatbed_gunner_weapon
- vehicle_flatbed_gunner_yaw
- vehicle_flatbed_hoverpad
- vehicle_flatbed_hoverpad_bl
- vehicle_flatbed_hoverpad_br
- vehicle_flatbed_hoverpad_fl
- vehicle_flatbed_hoverpad_fr
- vehicle_flatbed_passenger
- vehicle_flatbed_passenger_pitch
- vehicle_flatbed_passenger_yaw
- vehicle_gev
- vehicle_gev_driver
- vehicle_gev_hoverpad
- vehicle_gev_hoverpad_bl
- vehicle_gev_hoverpad_br
- vehicle_gev_hoverpad_fl
- vehicle_gev_hoverpad_fr
- vehicle_gev_light
- vehicle_gev_thruster_forward
- vehicle_gev_thruster_right
- vehicle_gev_thruster_right2
- vehicle_gev_turret_pitch
- vehicle_gev_turret_yaw
- vehicle_gev_weapon_main
- vehicle_gev_weapon_mgun
- vehicle_gev_weapon_rocket
- vehicle_gun_chair_driver
- vehicle_gun_chair_turn
- vehicle_hub1_driver
- vehicle_hub1_flatbed
- vehicle_hub1_hoverpad
- vehicle_hub1_hoverpad_bl
- vehicle_hub1_hoverpad_br
- vehicle_hub1_hoverpad_fl
- vehicle_hub1_hoverpad_fr
- vehicle_medbed_patient
- vehicle_medbed_turn
- vehicle_new_gun_chair
- vehicle_phatride
- vehicle_phatride_driver
- vehicle_phatride_hoverpad
- vehicle_phatride_hoverpad_bl
- vehicle_phatride_hoverpad_br
- vehicle_phatride_hoverpad_fl
- vehicle_phatride_hoverpad_fr
- vehicle_phatride_light
- vehicle_phatride_light1
- vehicle_phatride_light2
- vehicle_phatride_thruster_forward
- vehicle_phatride_thruster_right
- vehicle_phatride_thruster_right2
- vehicle_phatride_turret_pitch
- vehicle_phatride_turret_yaw
- vehicle_phatride_weapon_main
- vehicle_phatride_weapon_mgun
- vehicle_strogg_hover_driver
- vehicle_tramCar
- vehicle_tramCar_marine
- vehicle_tramCar_strogg
- vehicle_tramCar_strogg_blaster
- vehicle_tramCar_strogg_mgun
- vehicle_tram_doorgun
- vehicle_tram_doorgun_driver
- vehicle_tram_doorgun_pitch
- vehicle_tram_doorgun_yaw
- vehicle_tram_reargun
- vehicle_tram_reargun_driver
- vehicle_tram_reargun_pitch
- vehicle_tram_reargun_yaw
- vehicle_tramgun
- vehicle_tramgun_driver
- vehicle_tramgun_pitch
- vehicle_tramgun_weapon
- vehicle_tramgun_yaw
- vehicle_tube
- vehicle_tube_driver
- vehicle_tube_turn
- vehicle_turret_chaingun
- vehicle_walker
- vehicle_walker_cockpit
- vehicle_walker_cockpit_pitch
- vehicle_walker_convoy
- vehicle_walker_driver
- vehicle_walker_driver_convoy
- vehicle_walker_light
- vehicle_walker_weapon_main
- vehicle_walker_weapon_mgun
- vehicle_walker_weapon_mgun_convoy
- vehicle_walker_weapon_rocket
- viewStyle_q3_blaster
- viewStyle_q3_dmg
- viewStyle_q3_gauntlet
- viewStyle_q3_grenadelauncher
- viewStyle_q3_hyperblaster
- viewStyle_q3_lightninggun
- viewStyle_q3_machinegun
- viewStyle_q3_nailgun
- viewStyle_q3_napalmgun
- viewStyle_q3_railgun
- viewStyle_q3_rocketlauncher
- viewStyle_q3_shotgun
- viewStyle_shouldered_blaster
- viewStyle_shouldered_gauntlet
- viewStyle_shouldered_grenadelauncher
- viewStyle_shouldered_hyperblaster
- viewStyle_shouldered_machinegun
- viewStyle_shouldered_railgun
- viewStyle_shouldered_shotgun
W
- walker_monster_harvester
- walker_monster_strogg_hover
- waste_char_marine
- waste_char_marine_buddy
- waste_char_marine_ruck
- waste_char_marine_wong
- waste_monster_berserker
- waste_sizzle_barrel
- waste_sizzle_barrel_burn
- waste_sizzle_barrel_ignite
- weapon_blaster
- weapon_blaster_gui
- weapon_dmg
- weapon_dmg_mp
- weapon_gauntlet
- weapon_gauntlet_mp
- weapon_grenadelauncher
- weapon_grenadelauncher_mp
- weapon_hyperblaster
- weapon_hyperblaster_mp
- weapon_lightninggun
- weapon_lightninggun_mp
- weapon_machinegun_mp
- weapon_nailgun
- weapon_nailgun_mp
- weapon_napalmgun
- weapon_napalmgun_mp
- weapon_railgun
- weapon_railgun_mp
- weapon_rocketlauncher
- weapon_rocketlauncher_mp
- weapon_shotgun
- weapon_shotgun_mp
- weapon_tramCar_left
- weapon_tramCar_rear
- weapon_tramCar_right
- weaponmod_hyperblaster_bounce1
- weaponmod_hyperblaster_bounce2
- weaponmod_lightninggun_chain
- weaponmod_machinegun_ammo
- weaponmod_nailgun_ammo
- weaponmod_nailgun_power
- weaponmod_nailgun_rof
- weaponmod_nailgun_seek
- weaponmod_railgun_penetrate
- weaponmod_rocketlauncher_burst
- weaponmod_rocketlauncher_homing
- weaponmod_shotgun_ammo
- worldspawn
- worldspawn_mp
- wpmod_hyperblaster_bounce1
- wpmod_lightninggun_chain
- wpmod_machinegun_ammo
- wpmod_nailgun_power
- wpmod_nailgun_seek
- wpmod_railgun_penetrate
- wpmod_rocketlauncher_burst
- wpmod_rocketlauncher_homing
- wpmod_shotgun_ammo