Entity Listing (Quake 4)

The information on this page is specific to Quake 4 .


Inheritance Overview

The following diagram depicts the inheritance of entities all the way down to their root classes in the game code .

  • BuyingGameBalanceConstants
  • ItemCostConstants
  • Lexer
  • LexerFactory
  • LexerIOWrapper
  • MPCPUAMDPlayerLimit
  • MPCPUIntelPlayerLimit
  • Memory
  • aas128
  • aas250
  • aas32
  • aas48
  • aas96
  • aasFeature_s
  • aasFeature_t
  • aas_flood_128
  • aas_flood_250
  • aas_flood_32
  • aas_flood_48
  • aas_flood_96
  • aas_types
  • ad_damage_strogg_flyer_bomb_direct
  • ai_tactical
  • airdefense_sizzle_barrel_burn
  • airdefense_sizzle_barrel_ignite
  • ammo_triggersize_MP
  • ammo_triggersize_SP
    • ammo_default
      • ammo_currentweapon
      • ammo_dmg
        • ammo_dmg_moveable
        • ammo_dmg_mp
      • ammo_grenadelauncher
        • ammo_grenadelauncher_moveable
        • ammo_grenadelauncher_mp
      • ammo_hyperblaster
        • ammo_hyperblaster_moveable
        • ammo_hyperblaster_mp
      • ammo_lightninggun
        • ammo_lightninggun_moveable
        • ammo_lightninggun_mp
      • ammo_machinegun
        • ammo_machinegun_moveable
        • ammo_machinegun_mp
      • ammo_nailgun
        • ammo_nailgun_moveable
        • ammo_nailgun_mp
      • ammo_napalmgun
        • ammo_napalmgun_moveable
        • ammo_napalmgun_mp
      • ammo_railgun
        • ammo_railgun_moveable
        • ammo_railgun_mp
      • ammo_rocketlauncher
        • ammo_rocketlauncher_moveable
        • ammo_rocketlauncher_mp
      • ammo_shotgun
        • ammo_shotgun_moveable
        • ammo_shotgun_mp
  • bse_owner
  • building_b_spawnOverrides
  • char_gunner_medlab
  • char_marine_combat
    • char_marine
      • ad_intro_char_marine
        • ad_intro_char_marine_anderson
        • ad_intro_char_marine_bidwell
        • ad_intro_char_marine_cortez
        • ad_intro_char_marine_kane
        • ad_intro_char_marine_morris
        • ad_intro_char_marine_rhodes
        • ad_intro_char_marine_sledge
        • ad_intro_char_marine_strauss
      • airdefense_char_marine
        • char_marine_npc_bidwell_airdefense
        • char_marine_npc_cortez_airdefense
        • char_marine_npc_judkins_airdefense
        • char_marine_npc_miller_airdefense
        • char_marine_npc_morris_airdefense
        • char_marine_npc_rhodes_airdefense
        • char_marine_npc_ripkey_airdefense
        • char_marine_npc_sledge_airdefense
      • building_b_char_marine
        • building_b_char_marine_medic
      • char_kane_strogg
        • char_marine_npc_kane_core
        • dispersal_stroggified_kane
        • medlabs_monster_tactical_kane
        • recomp_character_kane
        • storage_stroggified_kane
      • char_marine_npc_cortez_tram1
      • char_marine_npc_voss_airdefense
      • char_marine_officer
      • char_marine_prisoner
      • char_marine_puccini
      • char_marine_tramCar
        • char_marine_tramCar_cortez
        • char_marine_tramCar_lybeck
        • char_marine_tramCar_process1_cortez
      • convoy_char_marine
      • dispersal_char_marine
      • hangar1_char_marine
      • hangar2_char_marine
      • hangar2_char_marine_rhodes
      • hub1_char_marine
      • hub2_kane_marine
      • mcc1_char_marine
      • mcc2_char_marine
      • mcc_char_marine
      • mcc_char_marine_medic
      • mcc_char_marine_shotgun
      • mcc_player_strogg
      • mcclanding_char_marine
      • medlabs_char_marine
        • medlabs_voss_marine
      • network_char_marine
        • network_char_marine_milage
      • storage_char_marine
        • char_marine_npc_mills_storage2
      • storage_char_marine_ship
      • tram1_char_marine
      • waste_char_marine
      • waste_char_marine_buddy
    • char_marine_hyperblaster
      • airdefense_char_marine_hyperblaster
      • char_marine_malgar
      • char_marine_npc_sledge_process1
      • char_marine_npc_sledge_process2
      • char_marine_npc_sledge_process3
      • char_marine_npc_underwood_airdefense
      • mcclanding_char_marine_voss
      • storage_rhodes_char_marine
    • char_marine_shotgun
      • airdefense_char_marine_shotgun
      • char_marine_elgar
  • char_marine_medic
    • char_marine_npc_anderson_airdefense_intro
    • mcc1_char_marine_medic
    • mcc2_char_marine_medic
  • char_marine_medic_armed
    • char_marine_npc_anderson_airdefense
    • e3_char_marine_npc_peterson
    • hangar1_char_marine_medic
    • hangar2_char_marine_medic
    • mcc_char_marine_medic_armed
    • mcclanding_char_marine_medic
    • network_char_marine_medic
    • tram1_char_marine_medic
    • waste_char_marine_wong
  • char_marine_tech
    • char_marine_npc_sasaki_recomp
    • convoy2_char_marine_tech
    • hub1_char_marine_tech
    • mcc1_char_marine_tech
    • mcc2_char_marine_tech
    • mcc_char_marine_tech
    • mcclanding_char_marine_tech_unarmed
  • char_marine_tech_armed
    • building_b_char_marine_tech
    • hangar1_char_marine_tech
    • hangar2_char_marine_tech
    • hub1_char_marine_tech_armed
    • hub2_char_marine_tech_strauss
    • mcc_char_marine_tech_armed
    • mcclanding_char_marine_tech
    • storage_tech_marine
      • char_marine_npc_rutger_storage2
    • tram1_char_marine_tech
    • waste_char_marine_ruck
  • char_marinehead_default_client
  • core_Brainstalk
  • damage_HugeExplosion
  • damage_Smallexplosion
  • damage_VagaryObject
  • damage_acidgun
  • damage_big_gun_direct
  • damage_big_gun_splash
  • damage_blaster
    • damage_blaster_charged
    • damage_blastersplash_charged
    • damage_hyperblaster
      • damage_hyperblaster_mp
    • damage_marine_hyperblaster
  • damage_bossbuddy_dmg_fly
    • damage_makron_dmg_fly
  • damage_bossbuddy_rocket_direct
  • damage_bossbuddy_rocket_splash
  • damage_bullet_base
    • damage_acid_drip
    • damage_berserker_energyBurst
    • damage_big_htank_blaster
    • damage_cgc_shot
    • damage_failed_transfer_bullet
    • damage_grunt_bullet
    • damage_htank_blaster
    • damage_makron_cannon
    • damage_makron_jr_cannon
    • damage_marine_bullet
    • damage_marine_bullet_cortez
    • damage_marine_shotgun_bullet
    • damage_repairbot_repair
    • damage_sentry_bullet
    • damage_sg_hov_bullet
    • damage_slimyTransfer_vomit
    • damage_strogg_fighter_blaster
    • damage_strogg_flyer_blaster
    • damage_strogg_marine_blaster
    • damage_strogg_marine_bullet
    • damage_strogg_marine_shotgun
    • damage_tactical_machinegun
    • damage_tactical_shotgun
    • damage_turret_blaster
    • damage_turret_bunker_blaster
    • damage_turret_bunker_blaster_weak
    • damage_turret_flying_blaster
  • damage_convoy_rocket_direct
  • damage_convoy_rocket_splash
  • damage_crush
  • damage_dharv_nail
  • damage_dmg_fly
  • damage_dmg_mp
  • damage_dmg_splash_mp
  • damage_exploding_barrel_large
  • damage_explodingbarrel
  • damage_explosion
  • damage_explosion_push
  • damage_fatalfall
    • damage_fatalfall_mp
  • damage_fire_15
  • damage_flyer_rocket
  • damage_gauntlet
  • damage_generic
  • damage_gev_bullet
  • damage_gev_collision
  • damage_gev_collision_self
  • damage_gev_main
    • damage_gev_crash
    • damage_gev_main_splash
  • damage_gib
    • damage_cinematicFoom
  • damage_gladiator_blaster
  • damage_grenadeDirect_mp
  • damage_grenadeSplash_mp
  • damage_gunner_grenade
  • damage_gunner_grenade_splash
  • damage_gunner_nail
  • damage_hardfall
    • damage_hardfall_mp
  • damage_harv_grenade
  • damage_harv_grenade_splash
  • damage_harv_nail
  • damage_harv_nail_splash
  • damage_harvester_direct
    • damage_harvester_whip_splash
  • damage_harvester_rocket_direct
  • damage_harvester_rocket_splash
  • damage_htank_direct
    • damage_big_htank_direct
  • damage_htank_splash
    • damage_big_htank_splash
  • damage_hyperblaster_splash
    • damage_hyperblaster_splash_mp
  • damage_ironMaiden_banshee
  • damage_iron_maiden_rocket_direct
  • damage_iron_maiden_rocket_splash
  • damage_lightBreak
  • damage_lightBreak2
  • damage_lightTank_fireball_direct
  • damage_lightTank_fireball_splash
  • damage_lightTank_plasma
  • damage_lightTank_residualPlasma
  • damage_lightninggun
    • damage_bb_electrocute
    • damage_lightninggun_mp
  • damage_machinegun
    • damage_machinegun_flesh
    • damage_machinegun_zoom
    • damage_machinegun_zoom_flesh
  • damage_machinegun_mp
    • damage_machinegun_zoom_mp
  • damage_makron_grenade_splash
  • damage_makron_stomp_damage
  • damage_mcc_ship_blast
  • damage_moveable_burn
  • damage_moverCrush
  • damage_nailDirect_mp
  • damage_nailSplash_mp
  • damage_napalmGlobEmit
  • damage_napalmSplash
  • damage_network_guardian_jetwash
  • damage_network_guardian_rocket_direct
  • damage_network_guardian_rocket_guided_direct
  • damage_network_guardian_rocket_guided_splash
  • damage_network_guardian_rocket_splash
  • damage_noair
  • damage_painTrigger
  • damage_pellet
    • damage_pellet_mp
  • damage_phatride_bullet
  • damage_phatride_crash
  • damage_phatride_main
    • damage_phatride_main_splash
  • damage_q1dm2lava
  • damage_railgun_base
    • damage_berzerker_beam
    • damage_gladiator_railgun
    • damage_tactical_railgun
  • damage_rocketDirect_mp
  • damage_rocketSplash_mp
  • damage_scientist_death
  • damage_scientist_grenande
  • damage_scientist_poison
  • damage_sg_hov_bomb
  • damage_sg_hov_bomb_splash
  • damage_sg_hov_rocket_direct
  • damage_sg_hov_rocket_splash
  • damage_sizzling_barrel_large
  • damage_slimyTransfer_vomit_residual
  • damage_slimyTransfer_vomit_splash
  • damage_softfall
    • damage_softfall_mp
  • damage_streamprotector_rocket_direct
  • damage_streamprotector_rocket_splash
  • damage_strogg_flyer_bomb
  • damage_suicide
  • damage_tactical_blaster
  • damage_telefrag
  • damage_tram_flyer_rocket
  • damage_tramcar_explode
  • damage_tramgun
  • damage_triggerhurt_10
  • damage_triggerhurt_100
  • damage_triggerhurt_1000
  • damage_triggerhurt_15
  • damage_triggerhurt_25
  • damage_triggerhurt_5
    • damage_triggerhurt_1
  • damage_triggerhurt_50
  • damage_triggerhurt_75
  • damage_triggerhurt_toxin
    • damage_toxin_novehicle_1000
    • damage_toxin_novehicle_25
  • damage_triggerhurt_toxin_1
  • damage_turret_rocket_direct
  • damage_turret_rocket_splash
  • damage_vehicle_flatbed_bullet
  • damage_vehicle_tramgun_bullet
  • damage_walkerCrush
  • damage_walker_crash
  • damage_walker_rocket
    • damage_flyer_rocket_splash
    • damage_strafe_rocket
      • damage_strafe_rocket_splash
    • damage_walker_rocket_splash
  • debris_FT_door
  • debris_FT_gun
  • debris_FT_pin
  • debris_barrel_top
  • debris_brass
  • debris_brass_machinegun
    • debris_vehicle_flatbed_gunner_weapon
  • debris_brass_shotgun
  • debris_chunk
  • debris_chunk_ad
  • debris_chunk_sm
  • debris_chunk_sm2
  • debris_chunk_sm2_ad
  • debris_chunk_sm_ad
  • debris_flatbed_back
  • debris_flatbed_back_hover
  • debris_flatbed_fin
  • debris_flatbed_front_hover
  • debris_flatbed_main
  • debris_fx_bit
  • debris_fx_bit_bgtrail
  • debris_fx_bit_medtrail
  • debris_gib
  • debris_gib_brain1
  • debris_gib_brain2
  • debris_gib_head
  • debris_gib_lup_leg
  • debris_gib_rup_arm
  • debris_gib_rup_leg
  • debris_gib_rup_leg2
  • debris_gib_torso
  • debris_gib_waist
  • debris_harvester_arm1
  • debris_harvester_arm2
  • debris_harvester_cap_side1
  • debris_harvester_cap_side2
  • debris_harvester_captop
  • debris_harvester_hook
  • debris_hornet_body
  • debris_hornet_engine
  • debris_hornet_head
  • debris_hornet_leg1
  • debris_hornet_leg2
  • debris_large_rock1
  • debris_large_rock2
  • debris_med_rock2
  • debris_mf_bit1
  • debris_mf_door
  • debris_mf_gun
  • debris_mf_wing
  • debris_mturret_barrel1
  • debris_mturret_barrel2
  • debris_mturret_base
  • debris_mturret_sensor
  • debris_pillar_bit1
  • debris_roller_joint1
  • debris_roller_joint2
  • debris_roller_top
  • debris_small_rock1a
  • debris_small_rock2
  • debris_space_bits
  • debris_tank_chunk1
  • debris_tank_chunk2
  • debris_tank_fin
  • debris_tank_turret
  • debris_tram_arm
  • debris_tram_base
  • debris_tram_shield
  • debris_tram_sleeve
  • debris_walker_joint
  • debris_walker_main_body
  • debris_walker_main_gun
  • debris_walker_pipe
  • debris_walker_piston
  • debris_walker_rocket_launcher
  • debris_walker_upperleg
  • dispersal2_monster_gladiator
  • dispersal_spawnOverrides
  • dmg_nodamage
  • dmg_shellshock
  • dmg_shellshock_nohl
  • e3mech_driver
  • env_bodypool
  • env_breakthru_door
  • env_burnhole
  • env_chain
  • env_chain_dispersal
  • env_convoy_hovertruck
  • env_meat_hook
  • env_medlabs_railing
  • env_ragdoll_grunt
  • env_ragdoll_marine_meathook2
  • env_teleporter
  • env_tramcar
  • exploding_barrel_large_burn
  • exploding_barrel_large_ignite
  • exploding_barrel_large_launch
  • exploding_barrel_small_burn
  • exploding_barrel_small_ignite
  • exploding_barrel_small_launch
  • func_camera_follow
  • func_clampdoor
  • func_clipmodel
  • func_deathpush
  • func_doorframe_a
  • func_fx
  • func_group
  • func_playback
  • function_t
  • hangar2_persona_rhino_rhodes_cpl
  • hitscan_base
    • hitscan_berzerker_beam
    • hitscan_bullet_base
      • hitscan_grunt_bullet
      • hitscan_marine_bullet
      • hitscan_marine_bullet_cortez
      • hitscan_repairbot_repair
      • hitscan_scientist_saw
      • hitscan_sg_hov_bullet
      • hitscan_strogg_marine_bullet
        • hitscan_sentry_bullet
      • hitscan_tactical_machinegun
    • hitscan_fatty_hook
    • hitscan_gladiator_railgun
    • hitscan_harv_claw
    • hitscan_shotgun_base
      • hitscan_failed_transfer_shotgun
      • hitscan_marine_shotgun_bullet
      • hitscan_strogg_marine_shotgun
      • hitscan_tactical_shotgun
    • hitscan_tactical_railgun
  • hitscan_blaster
  • hitscan_bossbuddy_lightninggun
  • hitscan_bullet
    • hitscan_bullet_mp
    • hitscan_gev_bullet
      • hitscan_walker_bullet
        • hitscan_vehicle_flatbed_gunner_weapon
        • hitscan_vehicle_tramgun
        • hitscan_walker_bullet_convoy
    • hitscan_phatride_bullet
    • hitscan_shotgun_pellet
    • hitscan_zoomed_bullet
    • hitscan_zoomed_bullet_mp
  • hitscan_lightninggun
    • hitscan_lightninggun_mp
  • hitscan_makron_lightninggun
  • hitscan_makron_lightninggun_jr
  • hitscan_railgun
    • hitscan_railgun_penetrate
    • hitscan_railgun_reflect_I
      • hitscan_railgun_reflect_II
  • hitscan_railgun_mp
  • idAAS
  • idAASLocal
  • idAF
  • idAFBody
  • idAFConstraint
  • idAFConstraint_BallAndSocketJoint
  • idAFConstraint_BallAndSocketJointFriction
  • idAFConstraint_ConeLimit
  • idAFConstraint_Contact
  • idAFConstraint_ContactFriction
  • idAFConstraint_CylindricalJoint
  • idAFConstraint_Fixed
  • idAFConstraint_Hinge
  • idAFConstraint_HingeFriction
  • idAFConstraint_HingeSteering
  • idAFConstraint_Line
  • idAFConstraint_Plane
  • idAFConstraint_PyramidLimit
  • idAFConstraint_Slider
  • idAFConstraint_Spring
  • idAFConstraint_UniversalJoint
  • idAFConstraint_UniversalJointFriction
  • idAFPoseJointMod
  • idAFTree
  • idAngles
  • idAnim
  • idAnimBlend
  • idAnimManager
  • idAnimState
  • idAnimator
  • idBase64
  • idBitMsg
  • idBitMsgDelta
  • idBitMsgQueue
  • idBounds
  • idBox
  • idCQuat
  • idCVar
  • idCVarHelp
  • idCamera
    • idCameraAnim
      • cin_E3_harvester_cam
      • cin_convoy1_harv_cam
      • cin_putra_doorsmash_cam
      • cin_putra_explode_cam
      • cin_waste_bb_cam
      • func_camera_anim
    • idCameraView
      • func_cameraview
    • rvCameraPlayback
    • rvCameraPortalSky
  • idClass
    • idForce
      • idForce_Constant
      • idForce_Drag
      • idForce_Field
      • idForce_Spring
    • idThread
    • rvWeapon
      • WeaponNapalmGun
      • rvWeaponBlaster
      • rvWeaponDarkMatterGun
      • rvWeaponGauntlet
      • rvWeaponGrenadeLauncher
      • rvWeaponHyperblaster
      • rvWeaponLightningGun
      • rvWeaponMachinegun
      • rvWeaponNailgun
      • rvWeaponRailgun
      • rvWeaponRocketLauncher
      • rvWeaponShotgun
  • idClip
  • idClipModel
  • idCmdArgs
  • idCompiler
  • idComplex
  • idDebugGraph
  • idDeclCameraDef
  • idDeclModelDef
  • idDeclSkin
  • idDict
  • idDragEntity
  • idDrawVert
  • idEditEntities
  • idEntity
    • idActivator
      • func_activator
    • idAnimatedEntity
      • idAFAttachment
        • char_marinehead_default
          • char_marinehead_aa_generic
          • char_marinehead_anderson
          • char_marinehead_anderson_mp
            • char_marinehead_anderson_client
          • char_marinehead_bidwell
          • char_marinehead_bidwell_mp
            • char_marinehead_bidwell_client
          • char_marinehead_cortez
          • char_marinehead_cortez_mp
            • char_marinehead_cortez_client
          • char_marinehead_doctor_masked
          • char_marinehead_gen_african_american
            • char_marinehead_gen_african_american_2
            • char_marinehead_gen_african_american_3
          • char_marinehead_gen_asian
          • char_marinehead_gen_asian_2
            • char_marinehead_gen_asian_3
          • char_marinehead_gen_white
            • char_marinehead_gen_white_3
            • char_marinehead_gen_white_4
          • char_marinehead_gen_white_2
          • char_marinehead_general_harper
          • char_marinehead_general_harper_mp
            • char_marinehead_general_harper_client
          • char_marinehead_half
          • char_marinehead_helmet
          • char_marinehead_helmet_bright_mp
            • char_marinehead_helmet_bright_client
          • char_marinehead_helmet_medic
          • char_marinehead_helmet_mp
            • char_marinehead_helmet_client
          • char_marinehead_helmet_tech
          • char_marinehead_kane
          • char_marinehead_kane2
          • char_marinehead_kane2_mp
            • char_marinehead_kane2_client
          • char_marinehead_kane_mp
          • char_marinehead_kanestrg
          • char_marinehead_kanestrg_mp
            • char_marinehead_kanestrg_client
          • char_marinehead_morris
          • char_marinehead_morris_mp
            • char_marinehead_morris_client
          • char_marinehead_rhodes
          • char_marinehead_shot
          • char_marinehead_sledge
          • char_marinehead_strassa
          • char_marinehead_strassa_mp
            • char_marinehead_strassa_client
          • char_marinehead_voss
          • char_marinehead_voss_mp
            • char_marinehead_voss_client
          • char_marinehead_voss_strogg
        • medic_vaccinegun
        • tech_tool
      • idAFEntity_Base
        • env_hanging_body_2
        • idAFEntity_ClawFourFingers
        • idAFEntity_Gibbable
          • idAFEntity_Generic
            • char_marine_leg_left
            • env_af_hinge
              • env_af_hinge_tram
            • env_chemical_vat
            • env_dead_d_arm
            • env_dead_d_leg
            • env_dead_d_leg_clean
            • env_hanglight_square
            • env_ragdoll_strogg_marine
            • env_swinging_light
            • env_tram
          • idAFEntity_WithAttachedHead
            • env_dead_chestwoundbody
            • env_dead_half
            • env_dead_no_arm
            • env_dead_no_leg
            • env_ragdoll_corpse_base
              • env_ragdoll_corpse_rotten
              • env_ragdoll_corpse_squishy
              • env_ragdoll_corpse_standard
            • env_ragdoll_marine_fullgear
              • Putra_Ragdoll
              • env_ragdoll_marine_medic
              • env_ragdoll_marine_tech
          • idActor
            • idAI
              • monster_default
                • actor_default
                  • char_marine_arm_left
                  • char_marine_arm_right
                  • char_marine_choppable
                  • char_marine_leg_right
                  • char_marine_naked
                  • dispersal_monster_harvester
                  • env_catscanner
                  • env_dead_head_half
                  • env_dead_head_shot
                  • env_hanging_body_1
                  • env_ragdoll_marine
                  • env_ragdoll_marine_meathook
                    • env_ragdoll_marine_conveyor
                    • env_ragdoll_marine_renner
                  • env_sb_machinegun
                  • medlabs_monster_teleport_dropper
                  • monster_bb_makron
                  • monster_berserker
                    • waste_monster_berserker
                  • monster_bossbuddy
                  • monster_convoy_ground
                  • monster_eyestalk
                  • monster_failed_transfer
                    • monster_failed_transfer_torso
                    • putra_monster_failed_transfer
                  • monster_fatty
                  • monster_grunt
                    • airdefense_monster_grunt
                    • building_b_monster_grunt
                    • dispersal2_monster_grunt
                    • dispersal_monster_grunt
                    • mcc_monster_grunt
                    • putra_monster_grunt
                    • recomp_monster_grunt
                    • storage_monster_grunt
                    • tram1_monster_grunt
                  • monster_gunner
                    • hangar1_monster_gunner
                    • monster_gunner_grenade_only
                    • monster_gunner_long_distance
                  • monster_harvester
                    • activate_convoy2_monster_harvester
                    • convoy2_monster_harvester
                    • monster_harvester_ad
                  • monster_harvester_combat
                    • walker_monster_harvester
                  • monster_hh_tank
                    • monster_big_hh_tank
                      • monster_big_hh_tank_convoy
                      • monster_big_hh_tank_convoy2
                  • monster_iron_maiden
                  • monster_lt_tank
                    • recomp_monster_lt_tank
                  • monster_makron
                    • monster_makron_jr
                    • monster_makron_legs
                  • monster_network_guardian
                    • monster_network_guardian_process
                    • storage_guardian
                  • monster_repair_bot
                    • storage_monster_firebot
                  • monster_scientist
                    • medlabs_monster_scientist_cin
                  • monster_sentry
                  • monster_slimy_transfer
                  • monster_stream_protector
                  • monster_strogg_flyer
                    • monster_strogg_flyer_tram1b
                  • monster_strogg_hover
                    • monster_strogg_hover_weak
                      • walker_monster_strogg_hover
                  • monster_strogg_marine_base
                    • monster_strogg_marine
                      • dispersal_monster_strogg_marine
                      • mcc_monster_strogg_marine
                      • mcclanding_monster_strogg_marine
                      • monster_strogg_marine_convoy
                      • monster_strogg_marine_long_distance
                      • monster_strogg_tramCar_driver
                      • putra_monster_strogg_marine
                      • recomp_monster_strogg_marine
                      • test_aurelio_strogg_marine_refracty
                    • monster_strogg_marine_sgun
                      • monster_strogg_marine_sgun_convoy
                      • monster_strogg_marine_sgun_long_distance
                  • monster_teleport_dropper
                  • monster_turret
                    • convoy_monster_turret_rocket
                    • monster_turret_bunker
                      • convoy2_monster_turret_bunker
                      • convoy_monster_turret_bunker
                    • monster_turret_flying
                    • monster_turret_rocket
                    • monster_turret_small
                  • temp_monster_tactical
                  • test_head
                  • test_marine_fatigues
                  • test_slimy_transfer
              • rvAITactical
                • char_marine_base
                  • char_doctor
                    • mcc1_char_doctor
                    • mcc2_char_doctor
                    • mcc_char_doctor
                  • char_marine_unarmed
                    • ad_intro_char_marine_voss
                    • building_b_char_marine_unarmed
                    • char_kane_strogg_unarmed
                      • mcc_char_kane_strogg
                    • char_marine_npc_cobrasquad_door
                    • char_marine_npc_metcalf_airdefense
                    • char_marine_npc_remitz_walker
                    • char_marine_officer_unarmed
                    • char_marine_prisoner_unarmed
                    • convoy_char_marine_unarmed
                    • putra_char_marine_unarmed
                • char_marine_fatigues
                  • char_marine_fatigues_unarmed
                  • char_marine_npc_cortez_core
                  • char_marine_npc_harper_core
                  • char_marine_npc_morris_core
                  • char_marine_npc_officer_core
                  • char_marine_npc_rhodes_core
                  • char_marine_npc_sledge_core
                  • char_marine_npc_strauss_core
                  • mcc1_char_marine_fatigues
                    • mcc1_char_marine_cinematic
                    • mcc1_char_marine_officer
                      • mcc1_char_marine_cinematic_harper
                  • mcc2_char_marine_cinematic
                  • mcc2_char_marine_fatigues
                    • mcc2_char_marine_officer
                      • mcc2_char_marine_cinematic_harper
                  • mcc_char_marine_fatigues_unarmed
                    • mcc_char_officer_unarmed
                • monster_tactical_base
                  • monster_tactical
                    • dispersal_tactical_transfer
                    • medlabs_monster_tactical
                    • putra_monster_tactical
                  • monster_tactical_blaster
                    • monster_strogg_tramCar_blaster
                  • monster_tactical_mgun
                    • core1_monster_tactical
                    • monster_strogg_tramCar_mgun
                  • monster_tactical_railgun
                    • dispersal_tactical_transfer_rail
                    • monster_strogg_tramCar_gunner
                  • monster_tactical_unarmed
                • rvAIMedic
                  • char_marine_medic_extras
                  • char_marine_tech_extras
              • rvMonsterBerserker
              • rvMonsterBossBuddy
              • rvMonsterBossMakron
              • rvMonsterConvoyGround
              • rvMonsterFailedTransfer
              • rvMonsterFatty
              • rvMonsterGladiator
              • rvMonsterGrunt
              • rvMonsterGunner
              • rvMonsterHarvester
              • rvMonsterHarvesterDispersal
              • rvMonsterHeavyHoverTank
              • rvMonsterIronMaiden
              • rvMonsterLightTank
              • rvMonsterNetworkGuardian
              • rvMonsterRepairBot
              • rvMonsterScientist
              • rvMonsterSentry
              • rvMonsterSlimyTransfer
              • rvMonsterStreamProtector
              • rvMonsterStroggFlyer
              • rvMonsterStroggHover
              • rvMonsterStroggMarine
              • rvMonsterTeleportDropper
              • rvMonsterTurret
              • rvMonsterTurretFlying
              • rvVehicleAI
                • ai_vehicle_driver
            • idPlayer
              • player_marine_mp_ui
            • rvModviewModel
            • rvVehicle
              • rvVehicleAnimated
                • rvVehicleWalker
                  • vehicle_walker
                    • convoy_vehicle_walker
                    • vehicle_walker_convoy
              • rvVehicleMonster
              • rvVehicleRigid
                • mcc_vehicle_bodytable
                • vehicle_flatbed_base
                  • convoy_vehicle_flatbed
                  • vehicle_flatbed
                  • vehicle_flatbed_gun
                • vehicle_gev
                • vehicle_hub1_flatbed
                • vehicle_phatride
                • vehicle_tube
              • rvVehicleSpline
                • vehicle_convoy_crane
                • vehicle_data_router
              • rvVehicleStatic
                • rvVehicleDropPod
                  • vehicle_drop_pod
                • vehicle_acidgun
                • vehicle_airdefense_big_gun
                • vehicle_new_gun_chair
                • vehicle_tramgun
                  • vehicle_tram_doorgun
                  • vehicle_tram_reargun
                • vehicle_turret_chaingun
            • rvVehicleDriver
              • func_vehicle_driver
          • idAnimated
            • Putra_Arm
              • Putra_Buzzsaw
              • Putra_Needle
            • Putra_Barrel
            • Putra_Chain
            • Putra_Floorhatch
            • Putra_Floorhatch_big
            • Putra_Incinerator
            • Putra_Intestines01
            • Putra_Intestines02
            • Putra_Intestines03
            • Putra_Intestines04
            • Putra_Intestines1
            • Putra_Intestines2
            • Putra_Intestines3
            • Putra_Intestines4
            • Putra_Intestines5
            • Putra_Intestines6
            • Putra_Intestines7
            • activate_convoy2_cin_gev
            • activate_convoy2_cin_walker
            • ad_intro_debris
            • ad_intro_parts
            • airdefense_big_gun
            • character_tube_marine
              • character_tube_marine_aftest
            • convoy2_cin_gev
            • convoy2_cin_walker
            • env_FT_empty1
            • env_MCC_ship
            • env_acid_gun
            • env_airdefense_pipes
            • env_autopsytable
            • env_barrel_arm
            • env_barrel_clamp
            • env_battery
            • env_battery1
            • env_battery2
            • env_belly_turret
            • env_bodytable
            • env_brainstalk
            • env_bridge_crush
            • env_chemical_vat_door
            • env_conveyorpath1
            • env_convoy1_strogg_flyer
            • env_convoy_pump
            • env_convoy_pump_small
            • env_core_tunnel_collapse
            • env_crucified
            • env_data_router
            • env_data_router_arms
            • env_data_router_cables
            • env_destroyer
            • env_destroyer_doors
            • env_destroyer_lod
            • env_dispersal_ceiling_panel
            • env_dispersal_chemical_vat
            • env_dispersal_digester1
            • env_dispersal_digester2
            • env_dispersal_fence
            • env_dispersal_fence_gladiator
            • env_dispersal_injector_arm
            • env_door_smash
            • env_dropship
              • storage_dropship
            • env_dropship_interior
            • env_dropship_medlabs
            • env_dropship_mini
            • env_dropship_mini_B
            • env_elevator
            • env_fattydoor
            • env_flier_engine
            • env_fuel_mixer
            • env_generic_4barrel_arm
            • env_generic_barrel_arm
            • env_green_barrel
            • env_guardian_door
            • env_guiguy
            • env_heartpump
              • env_heartpump_mp
            • env_hook_base
            • env_hooked_body
            • env_hover_truck_gun
              • env_hover_truck
                • hub1_env_hover_truck
            • env_intro_rocket
            • env_machine7
            • env_magnetic_arm
            • env_makron_door
            • env_marine_drop_pod
            • env_marine_emp
            • env_medlabs_buzzarm
            • env_medlabs_injection_arm
            • env_medlabs_nanocyte_implant_arm
            • env_medlabs_needle_scanner
            • env_medlabs_registration
            • env_medlabs_scanner_arm
            • env_medlabs_tube_arms
            • env_medlabs_tube_four_arms
            • env_medlabs_tube_goo
            • env_medlabs_verification_arm
            • env_needlearm
            • env_phone
            • env_piston
            • env_pistonB
              • putra_pistonB
            • env_pod_crash
            • env_prisonlight
            • env_retracttank
            • env_roof_floor
            • env_roof_generator
            • env_shell_loader
            • env_shell_loader_mirrored
            • env_shocker
            • env_shocker_base
            • env_smashing_pipe
            • env_stomachpump01
            • env_stomachpump02
            • env_storage1_pods
            • env_storage_casket_cin
            • env_storage_floor
            • env_storage_rubble
            • env_storage_rubble_on_creature
            • env_strogg_flag_big
            • env_strogg_flag_long
            • env_strogg_flag_short
            • env_strogg_flyer
              • env_flyer_dispersal
            • env_tactical_station
              • mcc_tactical_station_mcc2
            • env_tetranode
            • env_tramGate_half
            • env_tram_hub
            • env_tube_arm
            • env_tube_marines
            • env_verification_arm
            • env_vos_torsobed
            • env_wall_casket
            • env_wallhole
            • env_waste_lift
            • func_animate
              • env_marinebreach_camera
              • env_marinebreach_holeplate
              • env_marinebreach_torchflare
              • env_marinebreach_turret
            • func_ground_animate
            • level_EggshellBottom
            • level_EggshellTop
            • level_laserCoupling
            • mcc_chair
            • mcc_makron
            • medlabs_monster_tactical_float
            • medlabs_nanocyte_kidnap_creature
            • recomp_chain
            • storage_drop_pod
            • test_anim_all
            • tram1_grunt_door
            • vehicle_e3mech
        • idAFEntity_SteamPipe
        • idAFEntity_Vehicle
          • idAFEntity_VehicleFourWheels
          • idAFEntity_VehicleSixWheels
      • idTestModel
        • test_model
      • player_animatedentity
      • rvHealingStation
        • env_strogg_healing_station
          • env_strogg_healing_station_noheal
      • rvSplineMover
        • func_mover_spline
          • env_tram_cargopod
          • mcc_vehicle_gun_chair
          • vehicle_bodytable
          • vehicle_tramCar
            • vehicle_tramCar_marine
            • vehicle_tramCar_strogg
            • vehicle_tramCar_strogg_blaster
            • vehicle_tramCar_strogg_mgun
        • rvTramCar
          • rvTramCar_Marine
          • rvTramCar_Strogg
      • rvTramGate
        • env_tramGate
      • rvViewWeapon
        • player_viewweapon
    • idBeam
      • func_beam
    • idBrittleFracture
      • func_fracture
    • idCursor3D
    • idDamagable
      • func_damagable
        • func_damagable_boulder
          • func_damagable_boulder_large1
          • func_damagable_boulder_large2
          • func_damagable_boulder_med2
          • func_damagable_boulder_small2
        • func_damagable_tramcar
      • idMoveable
        • idBarrel
          • idExplodingBarrel
            • moveable_burningbarrel
            • moveable_burningtank
            • moveable_explodingbarrel
              • moveable_explodingbarrel_raven
            • moveable_explodingtank
        • moveable_barrel_test
          • foomable_barrel_tram
        • moveable_base
          • moveable_base_barrel
            • exploding_barrel_large
              • launching_barrel_large
            • exploding_barrel_small
              • launching_barrel_small
            • moveable_barrel_exploding1
              • foomable_barrel_red_stroyent
                • foomable_barrel_red_stroyent_launch
              • moveable_barrel_test2
            • moveable_barrel_medium1a
              • moveable_barrel_medium1b
              • moveable_barrel_medium1c
                • airdefense_sizzle_barrel
              • moveable_barrel_medium1d
              • moveable_barrel_medium2b
              • moveable_barrel_medium2c
              • moveable_barrel_medium2d
            • moveable_barrel_medium2a
            • moveable_barrel_stroyenta
              • moveable_barrel_stroyentb
              • moveable_barrel_stroyentc
            • moveable_door_l_medlabs
            • moveable_marine_aircannister
            • moveable_marine_fireext
            • sizzling_barrel_large
            • sizzling_barrel_small
            • waste_sizzle_barrel
          • moveable_base_brick
          • moveable_base_domino
          • moveable_base_fixed
            • moveable_bonesaw
            • moveable_convoy_bigjunk1
            • moveable_convoy_roadpanel
            • moveable_crate1_medium
            • moveable_crate1_small
            • moveable_crate1_tall
            • moveable_crate_ammobox
            • moveable_crate_crate1
            • moveable_crate_crate3
            • moveable_crate_exploding1
            • moveable_machine_1
            • moveable_machine_10
            • moveable_machine_11
            • moveable_machine_2
            • moveable_machine_3
            • moveable_machine_4
            • moveable_machine_5
            • moveable_machine_6
            • moveable_machine_chunk1
            • moveable_machine_chunk2
            • moveable_metal_panel
            • moveable_pallet
            • moveable_pallet_96
            • moveable_pod
            • moveable_podDoor_1
            • moveable_podDoor_1a
          • moveable_breakable
            • moveable_harvester_lg1
            • moveable_harvester_lg2
            • moveable_harvester_lg3
            • moveable_harvester_lg4
          • moveable_breakonimpact
          • moveable_crate_strogg3_64
            • moveable_crate_strogg3_48
          • moveable_gib_base
            • moveable_gib_big_head_pork
            • moveable_gib_big_left_waist_pork
            • moveable_gib_big_lup_leg_pork
            • moveable_gib_big_pelvis_pork
            • moveable_gib_big_rup2_leg_pork
            • moveable_gib_big_rup_arm_pork
            • moveable_gib_big_rup_leg_pork
            • moveable_gib_big_torso_pork
            • moveable_gib_head_pork
            • moveable_gib_left_waist_pork
            • moveable_gib_lup_leg_pork
            • moveable_gib_pelvis_pork
            • moveable_gib_rup2_leg_pork
            • moveable_gib_rup_arm_pork
            • moveable_gib_rup_leg_pork
            • moveable_gib_skull
            • moveable_gib_torso_pork
          • moveable_gib_marine_fighter_bit1
          • moveable_gib_marine_fighter_door
          • moveable_gib_marine_fighter_gun
          • moveable_gib_marine_fighter_wing
          • moveable_gib_stroggflyer_bit
          • moveable_gib_stroggflyer_wing1
          • moveable_gib_stroggflyer_wing2
          • moveable_gib_tram_bar1
          • moveable_gib_tram_bar2
          • moveable_gib_tram_floor
          • moveable_gib_tram_frame
          • moveable_marine_binder4
          • moveable_marine_helmet
            • moveable_marine_helmet_shot
          • moveable_metal_beam
          • moveable_metal_beam2
          • moveable_metal_plate
          • moveable_podDoor_2
          • moveable_strogg_pallet_64
      • react_convoy_pump
    • idEarthQuake
      • func_earthquake
    • idExplodable
      • func_explosion
    • idForceField
      • func_forcefield
      • rvJumpPad
        • func_jumppad
    • idFuncAASObstacle
      • func_aas_obstacle
    • idFuncAASPortal
      • func_aas_portal
    • idFuncPortal
      • func_portal
    • idFuncRadioChatter
      • func_radiochatter
    • idItem
      • idItemPowerup
        • powerup
          • powerup_ammoregen
          • powerup_deadzone
          • powerup_doubler
          • powerup_guard
          • powerup_haste
          • powerup_invisibility
          • powerup_moderator
          • powerup_quad_damage
          • powerup_regeneration
          • powerup_scout
          • powerup_team_ammo_regen
          • powerup_team_damage_mod
          • powerup_team_health_regen
        • riDeadZonePowerup
      • idMoveableItem
        • ammo_moveable
      • idObjective
      • rvItemCTFFlag
        • mp_ctf_flag
          • mp_ctf_marine_flag
          • mp_ctf_one_flag
          • mp_ctf_strogg_flag
      • weapon_blaster
      • weapon_dmg
        • weapon_dmg_mp
      • weapon_gauntlet
        • weapon_gauntlet_mp
      • weapon_grenadelauncher
        • moveable_item_grenadelauncher
        • weapon_grenadelauncher_mp
      • weapon_hyperblaster
        • moveable_item_hyperblaster
        • weapon_hyperblaster_mp
      • weapon_lightninggun
        • moveable_item_lightning_gun
        • weapon_lightninggun_mp
      • weapon_nailgun
        • moveable_item_nailgun
        • weapon_nailgun_mp
      • weapon_napalmgun
        • moveable_item_napalmgun
        • weapon_napalmgun_mp
      • weapon_railgun
        • moveable_item_railgun
        • weapon_railgun_mp
      • weapon_rocketlauncher
        • moveable_item_rocketlauncher
        • weapon_rocketlauncher_mp
      • weapon_shotgun
        • moveable_item_shotgun
        • weapon_shotgun_mp
      • weaponmod_hyperblaster_bounce1
        • weaponmod_hyperblaster_bounce2
      • weaponmod_lightninggun_chain
      • weaponmod_machinegun_ammo
      • weaponmod_nailgun_power
        • weaponmod_nailgun_ammo
        • weaponmod_nailgun_rof
      • weaponmod_nailgun_seek
      • weaponmod_railgun_penetrate
      • weaponmod_rocketlauncher_burst
      • weaponmod_rocketlauncher_homing
      • weaponmod_shotgun_ammo
    • idItemRemover
      • func_itemremove
      • idObjectiveComplete
      • rvObjectiveFailed
    • idLight
      • light
        • misc_failed_transfer_light
        • misc_strogg_flyer_light
    • idLiquid
      • func_liquid
    • idLocationEntity
      • info_location
    • idLocationSeparatorEntity
      • info_locationSeparator
    • idMover
      • env_gunner_medlab
      • env_tube_marine
        • env_tube_marine_bloody
        • env_tube_marine_bruised
        • env_tube_marine_dead
      • env_tubemarine_hook
      • func_mover
        • func_cameraTarget
        • func_mover_amodel
        • func_pusherMover
        • func_train
      • idElevator
        • func_elevator
      • rvPusher
    • idMover_Binary
      • idDoor
        • func_door
          • func_clampdoor_teamed
          • func_door_mcc
          • func_tramGateDoor
            • func_tramGateDoor1
            • func_tramGateDoor2
      • idPlat
        • func_plat
    • idMover_Periodic
      • idBobber
        • func_bobbing
      • idPendulum
        • func_pendulum
      • idRiser
        • func_riser
      • idRotater
        • func_rotating
    • idMultiModelAF
      • idChain
    • idPathCorner
      • path_default
        • path_anim
        • path_attack
        • path_conversation
        • path_conversation_listen
        • path_corner
        • path_cycleanim
        • path_headanim
        • path_hide
        • path_jump
        • path_lookat
        • path_show
        • path_talk
        • path_talk_primary
        • path_talk_secondary
        • path_talk_triggered
        • path_turn
        • path_wait
        • path_waitforheadanim
        • path_waitfortrigger
    • idPhantomObjects
      • func_phantom_objects
    • idPlayerStart
      • info_player_deathmatch
      • info_player_start
      • info_player_team
      • info_player_teleport
      • rvCTFAssaultPlayerStart
        • info_player_assault
    • idProjectile
      • idGuidedProjectile
        • projectile_gev_rocket
        • projectile_walker_rocket
          • ad_projectile_strafe_flyer_gravity
          • projectile_airdefense_rocket
          • projectile_airdefense_rocket_splode
          • projectile_e3_rocket
          • projectile_strafe_flyer
          • projectile_strafe_flyer_gravity
          • projectile_strafe_rocket
      • impact_napalm_projectile
      • projectile_base
        • projectile_berserker_energyBurst
        • projectile_blaster_base
          • projectile_acid_drip
          • projectile_acidgun
          • projectile_cgc_shot
          • projectile_gladiator_blaster
            • projectile_makron_cannon
              • projectile_makron_cannon_swerve
            • projectile_makron_jr_cannon
          • projectile_lightTank_fireball
            • projectile_networkGuardian_blaster
              • projectile_networkGuardian_blaster_fake
          • projectile_marine_hyperblaster
          • projectile_scientist_needle
          • projectile_sg_hov_bomb
          • projectile_slimyTransfer_vomit
          • projectile_strogg_fighter_blaster
            • strogg_fighter_projectile
          • projectile_strogg_flyer_blaster
          • projectile_strogg_flyer_bomb
            • ad_projectile_strogg_flyer_bomb
            • convoy_projectile_strogg_flyer_bomb
          • projectile_strogg_marine_blaster
            • projectile_big_htank_blaster
            • projectile_htank_blaster
            • projectile_lightTank_miniballz
          • projectile_tramgun
          • projectile_turret_blaster
          • projectile_turret_bunker_blaster
          • projectile_turret_bunker_blaster_weak
          • projectile_turret_flying_blaster
        • projectile_bullet_base
        • projectile_fatty_chain
        • projectile_grenade_base
          • projectile_gunner_grenade
            • projectile_gunner_grenade_hangar1
            • projectile_makron_dm_grenade
            • projectile_makron_jr_grenade
          • projectile_harv_grenade
          • projectile_scientist_grenade
        • projectile_harvester_whip
        • projectile_htank_rocket
          • projectile_big_htank_rocket
            • projectile_networkGuardian_death_head
              • projectile_networkGuardian_MIRV
        • projectile_lightTank_plasma
        • projectile_medlabs
        • projectile_nail_base
        • projectile_networkGuardian_rocket
          • projectile_networkGuardian_rocket_fake
        • projectile_networkGuardian_rocket_warhead
        • projectile_rocket_base
        • projectile_sg_hov_rocket
          • projectile_sg_hov_rocket_weak
      • projectile_blaster
        • projectile_blaster_charged
        • projectile_gev_main
          • projectile_walker_main
        • projectile_hyperblaster
          • projectile_hyperblaster_bounce1
          • projectile_hyperblaster_mp
        • projectile_phatride_main
      • projectile_bullet
        • airdefense_projectile_bullet
        • medlabs_projectile_bullet
        • projectile_glass
      • projectile_dharvester_nail
      • projectile_dmg_mp
      • projectile_grenade
      • projectile_mcc_ship_blast
      • projectile_mcc_ship_rocket
      • projectile_nail
        • marine_fighter_projectile
        • projectile_gunner_nail
        • projectile_harvester_nail
        • projectile_nail_mp
        • projectile_nail_seek
      • projectile_napalm
      • projectile_rocket
        • convoy_projectile_turret_rocket
        • projectile_bossbuddy_rocket
        • projectile_harvester_rocket
        • projectile_iron_maiden_rocket
        • projectile_rocket_homing
        • projectile_rocket_mp
        • projectile_streamprotector_rocket
        • projectile_tramFlyer_rocket
        • projectile_turret_rocket
          • projectile_strogg_arialmine
      • rvDarkMatterProjectile
        • projectile_bossbuddy_dmg
          • projectile_makron_dmg
        • projectile_dmg
      • rvDriftingProjectile
      • rvMIRVProjectile
      • rvSpawnerProjectile
        • projectile_teleportDropper_spawner
          • projectile_bossbuddy_spawner
          • projectile_core_elevator_spawner
          • projectile_makron_spawner_large
          • projectile_makron_spawner_small
    • idSecurityCamera
      • func_securitycamera
    • idShaking
      • func_shaking
    • idSound
      • speaker
    • idSpawnableEntity
    • idSplinePath
      • func_splinemover
    • idSpring
      • func_spring
    • idStaticEntity
      • func_static
        • func_emitter
          • func_splat
      • idFuncEmitter
        • idFuncSplat
    • idTarget
      • idTarget_CallObjectFunction
        • target_callobjectfunction
        • target_npc_talk
        • target_npc_talk_primary
        • target_npc_talk_secondary
        • target_npc_talk_triggered
      • idTarget_Damage
        • func_damage
      • idTarget_EnableLevelWeapons
        • target_enableweapons
      • idTarget_EnableStamina
        • target_enableStamina
      • idTarget_EndLevel
        • target_endLevel
      • idTarget_FadeEntity
        • target_entity_fadein
        • target_entity_fadeout
        • target_entity_setcolor
      • idTarget_FadeSoundClass
        • target_FadeSoundClass
      • idTarget_Give
        • target_give
      • idTarget_GiveEmail
        • target_giveemail
      • idTarget_GiveSecurity
        • target_givesecurity
      • idTarget_LevelTrigger
        • target_levelTrigger
      • idTarget_LightFadeIn
        • target_light_fadein
      • idTarget_LightFadeOut
        • target_light_fadeout
      • idTarget_LockDoor
        • target_lock
      • idTarget_Remove
        • func_remove
      • idTarget_RemoveWeapons
        • target_removeweapons
      • idTarget_SessionCommand
        • target_sessionCommand
      • idTarget_SetFov
        • target_setfov
      • idTarget_SetGlobalShaderTime
        • target_setglobalparmtime
      • idTarget_SetInfluence
        • target_setinfluence
      • idTarget_SetKeyVal
        • target_setkeyval
      • idTarget_SetModel
        • target_setmodel
      • idTarget_SetPrimaryObjective
        • target_primaryobjective
      • idTarget_SetShaderParm
        • target_setshaderparm
      • idTarget_SetShaderTime
        • target_setshadertime
      • idTarget_Show
        • target_show
      • idTarget_Tip
        • target_tip
      • idTarget_WaitForButton
        • func_waitforbutton
      • info_tactical_feature
      • rvTarget_AddDatabaseEntry
      • rvTarget_AmmoStash
        • target_ammoStash
      • rvTarget_BossBattle
        • target_bossBattle
      • rvTarget_ExitAreaAlert
        • target_exitAreaAlert
      • rvTarget_LaunchProjectile
        • target_launchProjectile
      • rvTarget_Nailable
        • target_nailable
      • rvTarget_SecretArea
        • target_secretArea
      • rvTarget_TetherAI
      • target_null
        • recomp_BoomBox
        • target_vehicle_path
    • idTextEntity
      • text
    • idTrigger
      • idTrigger_Count
        • trigger_count
      • idTrigger_EntityName
        • trigger_entityname
        • trigger_once_entityname
      • idTrigger_Fade
        • trigger_fade
      • idTrigger_Hurt
        • trigger_hurt
      • idTrigger_Multi
        • trigger_buyzone
        • trigger_controlzone
        • trigger_facing
        • trigger_flashlight
        • trigger_multiple
        • trigger_once
        • trigger_presize
        • trigger_relay
      • idTrigger_Timer
        • trigger_timer
      • idTrigger_Touch
        • trigger_touch
    • idVacuumEntity
      • info_vacuum
    • idVacuumSeparatorEntity
      • info_vacuumSeparator
    • idWorldspawn
      • worldspawn
        • worldspawn_mp
    • rvAFAttractor
    • rvAIAvoid
      • ai_avoid
    • rvAIBecomeAggressive
      • ai_become_Aggressive
    • rvAIBecomePassive
      • ai_become_Passive
    • rvAIHelper
    • rvAITether
      • ai_tether_location
      • rvAITetherBehind
        • ai_tether_behind
      • rvAITetherClear
        • ai_tether_none
      • rvAITetherRadius
        • ai_tether_radius
        • target_ai_move
        • target_ai_tether
    • rvAITrigger
      • ai_trigger_multiple
      • ai_trigger_once
    • rvCTF_AssaultPoint
      • mp_ctf_assaultpoint
    • rvClientPhysics
    • rvConveyor
      • func_conveyor
    • rvDebugJumpPoint
      • debug_jump
    • rvEffect
    • rvFuncSaveGame
      • func_savegame
    • rvGravitySeparatorEntity
      • info_gravitySeparator
    • rvSpawner
      • func_spawner
      • func_spawner_enemy
      • spawner_teleport_dropper
      • spawner_teleport_dropper_grunt
      • spawner_teleport_dropper_nogrunt
  • idEvent
  • idEventDef
  • idEventQueue
  • idFFT
  • idFixedWinding
  • idFreeView
  • idFrustum
  • idGameEdit
  • idGameLocal
  • idHashIndex
  • idHeap
  • idIK
  • idIK_Reach
  • idIK_Walk
  • idInterpreter
  • idInventory
  • idJointMat
  • idLCP
  • idLCP_Square
  • idLCP_Symmetric
  • idLagometer
  • idLangDict
  • idLexer
  • idLib
  • idMD5Anim
  • idMapBrush
  • idMapBrushSide
  • idMapEntity
  • idMapFile
  • idMapPatch
  • idMat2
  • idMat3
  • idMat3x4
  • idMat4
  • idMat5
  • idMat6
  • idMatX
  • idMath
  • idModelExport
  • idMoveState
  • idMsgQueue
  • idMultiplayerGame
  • idODE_Euler
  • idODE_Midpoint
  • idODE_RK4
  • idODE_RK4Adaptive
  • idPVS
  • idParser
  • idPhysics
    • idPhysics_Base
      • idPhysics_AF
      • idPhysics_Actor
        • idPhysics_Monster
        • idPhysics_Player
      • idPhysics_Parametric
      • idPhysics_RigidBody
        • rvPhysics_VehicleMonster
      • rvPhysics_Particle
      • rvPhysics_Spline
    • idPhysics_Static
    • idPhysics_StaticMulti
  • idPlane
  • idPlaneSet
  • idPlayerView
  • idPluecker
  • idPolar3
  • idPolynomial
  • idPort
  • idProgram
  • idPush
  • idQuat
  • idRandom
  • idRandom2
  • idRestoreGame
  • idRotation
  • idRoutingCache
  • idSIMD
  • idSIMD_3DNow
  • idSIMD_AltiVec
  • idSIMD_Generic
  • idSIMD_MMX
  • idSIMD_SSE
  • idSIMD_SSE2
  • idSIMD_SSE3
  • idSaveGame
  • idScriptObject
  • idSphere
  • idStr
  • idStrList
  • idStrPool
  • idSurface
  • idSurface_Patch
  • idSurface_Polytope
  • idSurface_SweptSpline
  • idTimer
  • idTimerReport
  • idToken
  • idTraceModel
  • idTypeDef
  • idTypeInfo
  • idVarDef
  • idVarDefName
  • idVec2
  • idVec3
  • idVec4
  • idVec5
  • idVec6
  • idVecX
  • idWinding
  • idWinding2D
  • info_path
  • item_triggersize_MP
  • item_triggersize_SP
    • item_default
      • item_armor
        • item_armor_large
          • item_armor_large_mp
        • item_armor_large_sp
        • item_armor_shard
          • item_armor_shard_moveable
          • item_armor_shard_mp
        • item_armor_small
          • item_armor_small_mp
        • item_armor_small_sp
        • item_armor_small_sp_strogg
      • item_generic
      • item_health
        • item_health_large
          • item_health_large_moveable
          • item_health_large_mp
        • item_health_mega
        • item_health_oneHP
        • item_health_oneHP_silent
        • item_health_shard
          • item_health_shard_mp
        • item_health_small
          • item_health_small_moveable
          • item_health_small_mp
      • item_objective
      • item_objectivecomplete
      • item_objectivefailed
      • moveable_item_default
  • lipsync_anderson_1
    • lipsync_anderson_2
  • lipsync_bidwell_1
    • lipsync_bidwell_2
  • lipsync_cortez_1
    • lipsync_cortez_2
  • lipsync_marine_act1_1
    • lipsync_marine_act2_1
  • lipsync_marine_act1_1_h
    • lipsync_marine_act2_1_h
  • lipsync_marine_act1_2
    • lipsync_marine_act2_2
  • lipsync_marine_act1_2_h
    • lipsync_marine_act2_2_h
  • lipsync_marine_act1_3
    • lipsync_marine_act2_3
    • lipsync_marine_act2_3_h
  • lipsync_marine_act1_3_h
  • lipsync_marine_act1_4
    • lipsync_marine_act2_4
  • lipsync_marine_act1_4_h
    • lipsync_marine_act2_4_h
  • lipsync_marine_act1_5
    • lipsync_marine_act2_5
  • lipsync_marine_act1_5_h
    • lipsync_marine_act2_5_h
  • lipsync_marine_act1_6
    • lipsync_marine_act2_6
  • lipsync_marine_act1_6_h
    • lipsync_marine_act2_6_h
  • lipsync_marine_act1_7
    • lipsync_marine_act2_7
  • lipsync_marine_act1_7_h
    • lipsync_marine_act2_7_h
  • lipsync_marine_act1_8
    • lipsync_marine_act2_8
  • lipsync_marine_act1_8_h
    • lipsync_marine_act2_8_h
  • lipsync_morris_1
    • lipsync_morris_2
  • lipsync_rhodes_1
    • hangar2_lipsync_rhodes_1
    • lipsync_rhodes_2
  • lipsync_sledge_1
    • lipsync_sledge_2
  • lipsync_strauss_1
    • lipsync_strauss_2
  • lipsync_voss_1
    • lipsync_voss_2
  • masterMapList
  • mcc_vehicle_gun_driver
  • mcc_vehicle_medbed_patient
  • medlabs_animated_scientist
  • medlabs_char_marine_medic
  • medlabs_spawnOverrides
  • melee_berserker
    • melee_berserker_blade
  • melee_berserker_new
    • melee_berserker_mace
    • melee_berserker_popup_b
  • melee_gladiator_left
  • melee_gladiator_new
    • melee_gladiator_shield
  • melee_monster_base
    • damage_fatty_hook
    • damage_harv_claw
    • melee_berserker_leap
    • melee_berserker_popup_a
    • melee_bossbuddy_punch
    • melee_bossbuddy_swipe
    • melee_failed_transfer
    • melee_grunt_base
      • melee_grunt
      • melee_grunt_leap
      • melee_td_leap
    • melee_gunner
      • melee_gunner_right
        • melee_gunner_left
    • melee_htank
      • melee_big_htank
        • melee_big_htank_right
      • melee_htank_right
    • melee_iron_maiden
    • melee_lightTank
      • melee_lightTank_popup
    • melee_makron_stab
    • melee_marine
    • melee_networkGuardian_slam
    • melee_networkGuardian_stomp
    • melee_networkGuardian_swipe
    • melee_scientist
    • melee_slimyTransfer
    • melee_stream_protector
    • melee_strogg_marine_left
      • melee_strogg_marine_right
  • melee_scientist_needle
  • melee_tactical
  • monster_convoy_hover
  • monster_strogg_marine_mgun_convoy
  • monster_strogg_marine_mgun_core
  • monster_strogg_marine_mgun_long_distance
  • moveable_stage_break
  • moveable_stage_break_begin
  • moveable_stage_break_finish
  • moveable_stage_burn
  • moveable_stage_explode
  • moveable_stage_ignite
  • moveable_stage_launch
    • moveable_stage_launch_red
    • moveable_stage_launch_tram
  • moveable_stage_randomdelay
  • moveable_stage_waitfordead
  • moveable_stage_waitforimpact
  • moveable_stage_waitfortrigger
  • mp_ctf_flag_pole
  • mp_ctf_flag_world
    • mp_ctf_marine_flag_world
    • mp_ctf_strogg_flag_world
  • mp_icon
  • nameofclass
  • network_char_marine_tech
  • occupant_tramCar_blaster_strogg
  • occupant_tramCar_driver
    • occupant_tramCar_driver_cortez
    • occupant_tramCar_driver_lybeck
    • occupant_tramCar_driver_process1_cortez
    • occupant_tramCar_driver_strogg
  • occupant_tramCar_gunner_strogg
  • occupant_tramCar_mgun_strogg
  • pathNode_s
  • persona_badger
  • persona_cobra
  • persona_eagle
  • persona_kodiak
  • persona_marine_act1_1
  • persona_marine_act1_1_helmet
  • persona_marine_act1_2
  • persona_marine_act1_2_helmet
  • persona_marine_act1_3
  • persona_marine_act1_3_helmet
  • persona_marine_act1_4
  • persona_marine_act1_4_helmet
  • persona_marine_act1_5
  • persona_marine_act1_5_helmet
  • persona_marine_act1_6
  • persona_marine_act1_6_helmet
  • persona_marine_act1_7
  • persona_marine_act1_7_helmet
  • persona_marine_act1_8
  • persona_marine_act1_8_helmet
  • persona_marine_act2_1
  • persona_marine_act2_1_helmet
  • persona_marine_act2_2
  • persona_marine_act2_2_helmet
  • persona_marine_act2_3
  • persona_marine_act2_3_helmet
  • persona_marine_act2_4
  • persona_marine_act2_4_helmet
  • persona_marine_act2_5
  • persona_marine_act2_5_helmet
  • persona_marine_act2_6
  • persona_marine_act2_6_helmet
  • persona_marine_act2_7
  • persona_marine_act2_7_helmet
  • persona_marine_act2_8
  • persona_marine_act2_8_helmet
  • persona_raven
  • persona_rhino
  • persona_rhino_anderson_pfc
  • persona_rhino_anderson_pfc_act2
  • persona_rhino_bidwell_sgt
  • persona_rhino_bidwell_sgt_act2
  • persona_rhino_cortez_cpl
  • persona_rhino_cortez_cpl_act2
  • persona_rhino_morris_lt
    • persona_rhino_morris_sgt_act2
  • persona_rhino_morris_sgt
  • persona_rhino_rhodes_cpl
  • persona_rhino_rhodes_cpl_act2
  • persona_rhino_sledge_lcpl
  • persona_rhino_sledge_sgt
  • persona_rhino_strauss_pvt
  • persona_rhino_strauss_pvt_act2
  • persona_rhino_voss_lt
  • persona_rhino_voss_lt_act2
  • persona_test
  • persona_viper
  • persona_warthog
  • persona_wolf
  • playerView_marine
  • player_strogg
  • player_ui_anims
  • riBuyingManager
  • riDZGameState
  • rvAASFindGoalForAttack
  • rvAASFindGoalForHide
  • rvAASFindGoalForTether
  • rvAASFindGoalOutOfRange
  • rvAASTacticalSensor
  • rvAASTacticalSensorLocal
  • rvAIHelper
    • rvAICombatHelper
  • rvAIManager
  • rvAngles
  • rvCTFGameState
  • rvCameraAnimation
  • rvClientEntity
    • rvClientEffect
      • rvClientCrawlEffect
    • rvClientModel
      • rvAnimatedClientEntity
        • rvClientAFEntity
          • player_marine_client
          • rvClientAFAttachment
    • rvClientMoveable
  • rvDMGameState
  • rvGamePlayback
  • rvGameState
  • rvGravityArea
    • rvGravityArea_Static
      • info_gravity
    • rvGravityArea_SurfaceNormal
      • info_gravity_surfacenormal
  • rvHeap
  • rvHeapArena
  • rvIcon
  • rvIconManager
  • rvInstance
  • rvLightningPath
  • rvLipSyncData
  • rvPlaybackDriver
  • rvPlayerStat
  • rvRandom
  • rvScriptFuncUtility
  • rvSilTraceVertT
  • rvSingleTiming
  • rvSphericalInterpolate
  • rvStatAllocator
  • rvStatDamageDealt
  • rvStatDamageTaken
  • rvStatDeath
  • rvStatFlagCapture
  • rvStatHit
  • rvStatKill
  • rvStatManager
  • rvStatWindow
  • rvStateThread
  • rvTeamDMGameState
  • rvTest
  • rvTestSet
  • rvTimingCollection
  • rvTourneyArena
  • rvTourneyGUI
  • rvTourneyGameState
  • rvTypeDefBool
  • rvTypeDefEntity
  • rvTypeDefFloat
  • rvTypeDefInt
  • rvTypeDefString
  • rvTypeDefVec3
  • rvVehicleController
  • rvVehicleHoverpad
    • vehicle_flatbed_hoverpad
      • vehicle_flatbed_hoverpad_bl
      • vehicle_flatbed_hoverpad_br
      • vehicle_flatbed_hoverpad_fl
      • vehicle_flatbed_hoverpad_fr
    • vehicle_gev_hoverpad
      • vehicle_gev_hoverpad_bl
      • vehicle_gev_hoverpad_br
      • vehicle_gev_hoverpad_fl
      • vehicle_gev_hoverpad_fr
      • vehicle_hub1_hoverpad
        • vehicle_hub1_hoverpad_bl
        • vehicle_hub1_hoverpad_br
        • vehicle_hub1_hoverpad_fl
        • vehicle_hub1_hoverpad_fr
    • vehicle_phatride_hoverpad
      • vehicle_phatride_hoverpad_bl
      • vehicle_phatride_hoverpad_br
      • vehicle_phatride_hoverpad_fl
      • vehicle_phatride_hoverpad_fr
  • rvVehicleLight
    • vehicle_gev_light
    • vehicle_phatride_light
      • vehicle_phatride_light1
      • vehicle_phatride_light2
    • vehicle_walker_light
  • rvVehiclePosition
    • vehicle_data_router_driver
    • vehicle_strogg_hover_driver
  • rvVehicleSound
  • rvVehicleThruster
    • vehicle_gev_thruster_forward
    • vehicle_gev_thruster_right
    • vehicle_gev_thruster_right2
    • vehicle_phatride_thruster_forward
    • vehicle_phatride_thruster_right
    • vehicle_phatride_thruster_right2
  • rvVehicleTurret
    • mcc_vehicle_gun_turn
    • mcc_vehicle_medbed_turn
    • vehicle_acidgun_turret_pitch
    • vehicle_acidgun_turret_yaw
    • vehicle_convoy_crane_pitch
    • vehicle_convoy_crane_yaw
    • vehicle_data_router_pitch
    • vehicle_data_router_yaw
    • vehicle_drop_pod_pitch
    • vehicle_drop_pod_yaw
    • vehicle_flatbed_gunner_pitch
      • vehicle_flatbed_passenger_pitch
    • vehicle_flatbed_gunner_yaw
      • vehicle_flatbed_passenger_yaw
    • vehicle_gev_turret_pitch
    • vehicle_gev_turret_yaw
    • vehicle_gun_chair_turn
    • vehicle_medbed_turn
    • vehicle_phatride_turret_pitch
    • vehicle_phatride_turret_yaw
    • vehicle_tramgun_pitch
      • vehicle_tram_doorgun_pitch
      • vehicle_tram_reargun_pitch
    • vehicle_tramgun_yaw
      • vehicle_tram_doorgun_yaw
      • vehicle_tram_reargun_yaw
    • vehicle_tube_turn
    • vehicle_walker_cockpit
    • vehicle_walker_cockpit_pitch
  • rvVehicleUserAnimated
    • vehicle_airdefense_scriptcb
    • vehicle_convoy_crane_scriptcb
  • rvVehicleWeapon
    • e3mech_weapon_mgun
    • e3mech_weapon_rocket
    • vehicle_acidgun_weapon
    • vehicle_chaingun_weapon
    • vehicle_flatbed_gunner_weapon
    • vehicle_gev_weapon_main
    • vehicle_gev_weapon_mgun
    • vehicle_gev_weapon_rocket
    • vehicle_phatride_weapon_main
    • vehicle_phatride_weapon_mgun
    • vehicle_tramgun_weapon
    • vehicle_walker_weapon_main
    • vehicle_walker_weapon_mgun
      • vehicle_walker_weapon_mgun_convoy
    • vehicle_walker_weapon_rocket
      • convoy_vehicle_walker_weapon_rocket
  • rvViseme
  • sizzling_barrel_large_burn
  • sizzling_barrel_large_ignite
  • sizzling_barrel_small_burn
  • sizzling_barrel_small_ignite
  • splinePState_t
  • stage_boulder_destroyed
    • stage_boulder_large1_destroyed
    • stage_boulder_large2_destroyed
    • stage_boulder_med2_destroyed
    • stage_boulder_small2_destroyed
  • stage_tramcar_destroyed
  • stateCall_t
  • stateParms_t
  • target_air
  • test_aurelio_func_fluid
  • test_ben_gunner
  • test_officer
  • tramCar_door_left_collision
  • tramCar_door_right_collision
  • trigger_guiOverlay
  • vehicle_acidgun_driver
  • vehicle_chaingun_driver
  • vehicle_convoy_crane_driver
  • vehicle_drop_pod_driver
  • vehicle_flatbed_driver
  • vehicle_flatbed_gunner
  • vehicle_flatbed_passenger
  • vehicle_gev_driver
  • vehicle_gun_chair_driver
  • vehicle_hub1_driver
  • vehicle_medbed_patient
  • vehicle_phatride_driver
  • vehicle_tramgun_driver
    • vehicle_tram_doorgun_driver
    • vehicle_tram_reargun_driver
  • vehicle_tube_driver
  • vehicle_walker_driver
    • convoy_vehicle_walker_driver
    • vehicle_walker_driver_convoy
  • viewStyle_q3_blaster
  • viewStyle_q3_dmg
  • viewStyle_q3_gauntlet
  • viewStyle_q3_grenadelauncher
  • viewStyle_q3_hyperblaster
  • viewStyle_q3_lightninggun
  • viewStyle_q3_machinegun
  • viewStyle_q3_nailgun
  • viewStyle_q3_napalmgun
  • viewStyle_q3_railgun
  • viewStyle_q3_rocketlauncher
  • viewStyle_q3_shotgun
  • viewStyle_shouldered_blaster
  • viewStyle_shouldered_gauntlet
  • viewStyle_shouldered_grenadelauncher
  • viewStyle_shouldered_hyperblaster
  • viewStyle_shouldered_machinegun
  • viewStyle_shouldered_railgun
  • viewStyle_shouldered_shotgun
  • waste_sizzle_barrel_burn
  • waste_sizzle_barrel_ignite
  • weapon_blaster_gui
  • weapon_machinegun_mp
  • weapon_tramCar_rear
  • weapon_tramCar_right
    • weapon_tramCar_left
  • wpmod_hyperblaster_bounce1
  • wpmod_lightninggun_chain
  • wpmod_machinegun_ammo
  • wpmod_nailgun_power
  • wpmod_nailgun_seek
  • wpmod_railgun_penetrate
  • wpmod_rocketlauncher_burst
  • wpmod_rocketlauncher_homing
  • wpmod_shotgun_ammo

Entities

For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below.

Existing Entities as of version 1.4.2(1.4)

A

B

C

D

E

F

H

I

L

M

N

O

P

R

S

T

V

W